svga: whitespace fixes in svga_context.h

Trivial.
This commit is contained in:
Brian Paul 2017-03-01 13:50:48 -07:00
parent 49134c0549
commit a9ff377d40

View file

@ -115,7 +115,7 @@ struct svga_blend_state {
uint8_t srcblend;
uint8_t dstblend;
uint8_t blendeq;
boolean separate_alpha_blend_enable;
uint8_t srcblend_alpha;
uint8_t dstblend_alpha;
@ -132,7 +132,7 @@ struct svga_depth_stencil_state {
unsigned alphatestenable:1;
unsigned alphafunc:8;
struct {
unsigned enabled:1;
unsigned func:8;
@ -140,7 +140,7 @@ struct svga_depth_stencil_state {
unsigned zfail:8;
unsigned pass:8;
} stencil[2];
/* SVGA3D has one ref/mask/writemask triple shared between front &
* back face stencil. We really need two:
*/
@ -177,7 +177,7 @@ struct svga_rasterizer_state {
float depthbias;
float pointsize;
float linewidth;
unsigned hw_fillmode:2; /* PIPE_POLYGON_MODE_x */
/** Which prims do we need help for? Bitmask of (1 << PIPE_PRIM_x) flags */
@ -249,10 +249,11 @@ struct svga_velems_state {
SVGA3dElementLayoutId id; /**< VGPU10 */
};
/* Use to calculate differences between state emitted to hardware and
* current driver-calculated state.
* current driver-calculated state.
*/
struct svga_state
struct svga_state
{
const struct svga_blend_state *blend;
const struct svga_depth_stencil_state *depth;
@ -320,7 +321,7 @@ struct svga_hw_clear_state
struct {
float zmin, zmax;
} depthrange;
struct pipe_framebuffer_state framebuffer;
struct svga_prescale prescale;
};
@ -494,8 +495,6 @@ struct svga_context
unsigned texture_timestamp;
/*
*/
struct svga_sw_state sw;
struct svga_hw_draw_state hw_draw;
struct svga_hw_clear_state hw_clear;
@ -667,7 +666,7 @@ void svga_surfaces_flush(struct svga_context *svga);
struct pipe_context *
svga_context_create(struct pipe_screen *screen,
void *priv, unsigned flags);
void *priv, unsigned flags);
/***********************************************************************