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svga: whitespace fixes in svga_context.h
Trivial.
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49134c0549
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1 changed files with 9 additions and 10 deletions
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@ -115,7 +115,7 @@ struct svga_blend_state {
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uint8_t srcblend;
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uint8_t dstblend;
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uint8_t blendeq;
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boolean separate_alpha_blend_enable;
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uint8_t srcblend_alpha;
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uint8_t dstblend_alpha;
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@ -132,7 +132,7 @@ struct svga_depth_stencil_state {
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unsigned alphatestenable:1;
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unsigned alphafunc:8;
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struct {
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unsigned enabled:1;
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unsigned func:8;
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@ -140,7 +140,7 @@ struct svga_depth_stencil_state {
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unsigned zfail:8;
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unsigned pass:8;
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} stencil[2];
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/* SVGA3D has one ref/mask/writemask triple shared between front &
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* back face stencil. We really need two:
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*/
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@ -177,7 +177,7 @@ struct svga_rasterizer_state {
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float depthbias;
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float pointsize;
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float linewidth;
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unsigned hw_fillmode:2; /* PIPE_POLYGON_MODE_x */
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/** Which prims do we need help for? Bitmask of (1 << PIPE_PRIM_x) flags */
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@ -249,10 +249,11 @@ struct svga_velems_state {
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SVGA3dElementLayoutId id; /**< VGPU10 */
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};
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/* Use to calculate differences between state emitted to hardware and
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* current driver-calculated state.
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* current driver-calculated state.
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*/
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struct svga_state
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struct svga_state
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{
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const struct svga_blend_state *blend;
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const struct svga_depth_stencil_state *depth;
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@ -320,7 +321,7 @@ struct svga_hw_clear_state
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struct {
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float zmin, zmax;
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} depthrange;
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struct pipe_framebuffer_state framebuffer;
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struct svga_prescale prescale;
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};
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@ -494,8 +495,6 @@ struct svga_context
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unsigned texture_timestamp;
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/*
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*/
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struct svga_sw_state sw;
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struct svga_hw_draw_state hw_draw;
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struct svga_hw_clear_state hw_clear;
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@ -667,7 +666,7 @@ void svga_surfaces_flush(struct svga_context *svga);
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struct pipe_context *
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svga_context_create(struct pipe_screen *screen,
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void *priv, unsigned flags);
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void *priv, unsigned flags);
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/***********************************************************************
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