nir/opt_large_constants: optimize small vector constant arrays

Foz-DB Navi48:
Totals from 2956 (2.58% of 114655) affected shaders:
MaxWaves: 85080 -> 85110 (+0.04%)
Instrs: 5167735 -> 5170572 (+0.05%); split: -0.12%, +0.17%
CodeSize: 28882716 -> 28867340 (-0.05%); split: -0.14%, +0.08%
VGPRs: 164484 -> 164616 (+0.08%); split: -0.09%, +0.18%
SpillSGPRs: 612 -> 611 (-0.16%)
Latency: 35017837 -> 34391146 (-1.79%); split: -1.80%, +0.01%
InvThroughput: 6336245 -> 6323807 (-0.20%); split: -0.49%, +0.29%
VClause: 112504 -> 111117 (-1.23%); split: -1.32%, +0.09%
SClause: 121125 -> 117618 (-2.90%); split: -3.04%, +0.15%
Copies: 392203 -> 384977 (-1.84%); split: -1.88%, +0.04%
Branches: 155578 -> 155376 (-0.13%); split: -0.13%, +0.01%
PreSGPRs: 127654 -> 127205 (-0.35%); split: -0.39%, +0.04%
PreVGPRs: 112486 -> 112449 (-0.03%); split: -0.04%, +0.00%
VALU: 2577362 -> 2586379 (+0.35%); split: -0.00%, +0.35%
SALU: 889569 -> 888472 (-0.12%); split: -1.01%, +0.89%
VMEM: 167203 -> 165750 (-0.87%)
SMEM: 190438 -> 187313 (-1.64%)
VOPD: 194411 -> 194344 (-0.03%); split: +0.01%, -0.04%

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33002>
This commit is contained in:
Georg Lehmann 2026-03-18 13:42:48 +01:00 committed by Marge Bot
parent f782524c36
commit a9f3efcae0
2 changed files with 97 additions and 64 deletions

View file

@ -134,7 +134,8 @@ struct var_info {
uint32_t constant_data_size;
void *constant_data;
struct small_constant small_constant;
uint32_t num_components;
struct small_constant small_constant[NIR_MAX_VEC_COMPONENTS];
};
static int
@ -221,34 +222,10 @@ handle_constant_store(void *mem_ctx, struct var_info *info,
bit_size);
}
static void
get_small_constant(struct var_info *info, glsl_type_size_align_func size_align)
static bool
get_small_constant_component(struct small_constant *info, uint32_t array_len,
uint32_t bit_size, nir_const_value *values)
{
if (!glsl_type_is_array(info->var->type))
return;
const struct glsl_type *elem_type = glsl_get_array_element(info->var->type);
if (!glsl_type_is_scalar(elem_type))
return;
uint32_t array_len = glsl_get_length(info->var->type);
uint32_t bit_size = glsl_get_bit_size(elem_type);
/* If our array is large, don't even bother */
if (array_len > 64)
return;
/* Skip cases that can be lowered to a bcsel ladder more efficiently. */
if (array_len <= 3)
return;
uint32_t elem_size, elem_align;
size_align(elem_type, &elem_size, &elem_align);
uint32_t stride = ALIGN_POT(elem_size, elem_align);
nir_const_value values[64];
read_const_values(values, info->constant_data, array_len, bit_size, stride);
bool is_float = true;
if (bit_size < 16) {
is_float = false;
@ -282,53 +259,100 @@ get_small_constant(struct var_info *info, glsl_type_size_align_func size_align)
used_bits = util_next_power_of_two(used_bits);
if (used_bits * array_len > 64)
return;
info->is_small = true;
return false;
for (unsigned i = 0; i < array_len; i++) {
uint64_t u64_elem = is_float ? nir_const_value_as_float(values[i], bit_size)
: nir_const_value_as_uint(values[i], bit_size);
info->small_constant.data |= u64_elem << (i * used_bits);
info->data |= u64_elem << (i * used_bits);
}
/* Limit bit_size >= 32 to avoid unnecessary conversions. */
info->small_constant.bit_size =
info->bit_size =
MAX2(util_next_power_of_two(used_bits * array_len), 32);
info->small_constant.is_float = is_float;
info->small_constant.bit_stride = used_bits;
info->is_float = is_float;
info->bit_stride = used_bits;
return true;
}
static void
get_small_constant(struct var_info *info, glsl_type_size_align_func size_align)
{
if (!glsl_type_is_array(info->var->type))
return;
const struct glsl_type *elem_type = glsl_get_array_element(info->var->type);
if (!glsl_type_is_scalar(elem_type) && !glsl_type_is_vector(elem_type))
return;
uint32_t array_len = glsl_get_length(info->var->type);
info->num_components = glsl_get_vector_elements(elem_type);
uint32_t bit_size = glsl_get_bit_size(elem_type);
/* If our array is large, don't even bother */
if (array_len > 64)
return;
/* Skip cases that can be lowered to a bcsel ladder more efficiently. */
if (array_len <= 3)
return;
uint32_t elem_size, elem_align;
size_align(elem_type, &elem_size, &elem_align);
const uint32_t stride = ALIGN_POT(elem_size, elem_align);
const uint32_t scalar_stride = bit_size == 1 ? 4 : bit_size / 8;
info->is_small = true;
for (unsigned c = 0; c < info->num_components; c++) {
nir_const_value values[64];
const void *data = info->constant_data;
data = (void *)(((uintptr_t)data) + scalar_stride * c);
read_const_values(values, data, array_len, bit_size, stride);
if (!get_small_constant_component(&info->small_constant[c], array_len,
bit_size, values)) {
info->is_small = false;
break;
}
}
}
static nir_def *
build_small_constant_load(nir_builder *b, nir_deref_instr *deref,
struct var_info *info, glsl_type_size_align_func size_align)
{
struct small_constant *constant = &info->small_constant;
nir_def *imm = nir_imm_intN_t(b, constant->data, constant->bit_size);
assert(deref->deref_type == nir_deref_type_array);
nir_def *index = deref->arr.index.ssa;
nir_def *index = nir_u2u32(b, deref->arr.index.ssa);
nir_def *shift = nir_imul_imm(b, index, constant->bit_stride);
nir_def *ret[NIR_MAX_VEC_COMPONENTS];
nir_def *ret = nir_ushr(b, imm, nir_u2u32(b, shift));
ret = nir_iand_imm(b, ret, BITFIELD64_MASK(constant->bit_stride));
for (unsigned c = 0; c < info->num_components; c++) {
const struct small_constant *constant = &info->small_constant[c];
nir_def *imm = nir_imm_intN_t(b, constant->data, constant->bit_size);
const unsigned bit_size = glsl_get_bit_size(deref->type);
if (bit_size < 8) {
/* Booleans are special-cased to be 32-bit */
assert(glsl_type_is_boolean(deref->type));
ret = nir_ine_imm(b, ret, 0);
} else {
if (constant->is_float)
ret = nir_u2fN(b, ret, bit_size);
else if (bit_size != constant->bit_size)
ret = nir_u2uN(b, ret, bit_size);
nir_def *shift = nir_imul_imm(b, index, constant->bit_stride);
ret[c] = nir_ushr(b, imm, shift);
ret[c] = nir_iand_imm(b, ret[c], BITFIELD64_MASK(constant->bit_stride));
const unsigned bit_size = glsl_get_bit_size(deref->type);
if (bit_size < 8) {
/* Booleans are special-cased to be 32-bit */
assert(glsl_type_is_boolean(deref->type));
ret[c] = nir_ine_imm(b, ret[c], 0);
} else {
if (constant->is_float)
ret[c] = nir_u2fN(b, ret[c], bit_size);
else if (bit_size != constant->bit_size)
ret[c] = nir_u2uN(b, ret[c], bit_size);
}
}
return ret;
if (info->num_components == 1)
return ret[0];
return nir_vec(b, ret, info->num_components);
}
/** Lower large constant variables to shader constant data

View file

@ -231,19 +231,28 @@ TEST_F(nir_large_constants_test, small_float_natural_numbers_including_zero_vec_
workgroup_size: 1, 1, 1
max_subgroup_size: 128
min_subgroup_size: 1
constants: 64
decl_function main () (entrypoint)
impl main {
block b0: // preds:
32 %0 = @load_workgroup_index
32 %1 = load_const (0x00000000)
32 %2 = load_const (0x00000003)
32 %3 = ishl %0, %2 (0x3)
32 %4 = iadd %1 (0x0), %3
32x2 %5 = @load_constant (%4) (base=0, range=64, access=none, align_mul=4, align_offset=0)
@use (%5)
// succs: b1
block b0: // preds:
32 %0 = @load_workgroup_index
32 %1 = load_const (0x76543210 = 1985229328)
32 %2 = load_const (0x00000002)
32 %3 = ishl %0, %2 (0x2)
32 %4 = ushr %1 (0x76543210), %3
32 %5 = load_const (0x0000000f = 15)
32 %6 = iand %4, %5 (0xf)
32 %7 = u2f32 %6 // exact, preserve:sz
32 %8 = load_const (0x01234567 = 19088743)
32 %9 = load_const (0x00000002)
32 %10 = ishl %0, %9 (0x2)
32 %11 = ushr %8 (0x1234567), %10
32 %12 = load_const (0x0000000f = 15)
32 %13 = iand %11, %12 (0xf)
32 %14 = u2f32 %13 // exact, preserve:sz
32x2 %15 = vec2 %7, %14
@use (%15)
// succs: b1
block b1:
}
)"));