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Make immediate code do a LOAD_VBPNTR again
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@ -492,6 +492,8 @@ static GLboolean r300_run_immediate_render(GLcontext *ctx,
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/* Why do we need this for immediate mode?? Vertex processor needs it to know proper regs */
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// r300EmitLOAD_VBPNTR(rmesa, 0);
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/* Okay, it seems I misunderstood something, EmitAOS does the same thing */
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r300EmitAOS(rmesa, 0);
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for(i=0; i < VB->PrimitiveCount; i++){
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GLuint prim = VB->Primitive[i].mode;
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