mesa: GL_BYTE vertex/texcoord arrays

This commit is contained in:
Brian Paul 2008-06-20 11:49:25 -06:00
parent 42c468a5de
commit a9b46b9e4c
2 changed files with 11 additions and 0 deletions

View file

@ -53,6 +53,7 @@
#define FEATURE_texture_fxt1 _HAVE_FULL_GL
#define FEATURE_texture_s3tc _HAVE_FULL_GL
#define FEATURE_userclip _HAVE_FULL_GL
#define FEATURE_vertex_array_byte 0
#define FEATURE_ARB_occlusion_query _HAVE_FULL_GL
#define FEATURE_ARB_fragment_program _HAVE_FULL_GL

View file

@ -125,6 +125,11 @@ _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
case GL_FIXED:
elementSize = size * sizeof(GLfixed);
break;
#endif
#if FEATURE_vertex_array_byte
case GL_BYTE:
elementSize = size * sizeof(GLbyte);
break;
#endif
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glVertexPointer(type)" );
@ -424,6 +429,11 @@ _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
case GL_FIXED:
elementSize = size * sizeof(GLfixed);
break;
#endif
#if FEATURE_vertex_array_byte
case GL_BYTE:
elementSize = size * sizeof(GLbyte);
break;
#endif
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glTexCoordPointer(type)" );