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agx: rework libagx I/O lowering
that would otherwise fight with other driver I/O lowering. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29607>
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3 changed files with 16 additions and 10 deletions
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@ -3230,8 +3230,7 @@ agx_link_libagx(nir_shader *nir, const nir_shader *libagx)
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NIR_PASS(_, nir, nir_remove_dead_variables,
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nir_var_function_temp | nir_var_shader_temp, NULL);
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NIR_PASS(_, nir, nir_lower_vars_to_explicit_types,
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nir_var_shader_temp | nir_var_function_temp | nir_var_mem_shared |
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nir_var_mem_global,
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nir_var_shader_temp | nir_var_function_temp,
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glsl_get_cl_type_size_align);
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}
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@ -3291,10 +3290,6 @@ agx_preprocess_nir(nir_shader *nir, const nir_shader *libagx)
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NIR_PASS(_, nir, nir_opt_deref);
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NIR_PASS(_, nir, nir_lower_vars_to_ssa);
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NIR_PASS(_, nir, nir_lower_explicit_io,
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nir_var_shader_temp | nir_var_function_temp | nir_var_mem_shared |
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nir_var_mem_global,
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nir_address_format_62bit_generic);
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/* We're lowered away all variables. Remove them all for smaller shaders. */
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NIR_PASS(_, nir, nir_remove_dead_variables, nir_var_all, NULL);
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@ -1149,8 +1149,7 @@ link_libagx(nir_shader *nir, const nir_shader *libagx)
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NIR_PASS(_, nir, nir_lower_indirect_derefs, nir_var_function_temp, 64);
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NIR_PASS(_, nir, nir_opt_dce);
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NIR_PASS(_, nir, nir_lower_vars_to_explicit_types,
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nir_var_shader_temp | nir_var_function_temp | nir_var_mem_shared |
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nir_var_mem_global,
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nir_var_shader_temp | nir_var_function_temp | nir_var_mem_shared,
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glsl_get_cl_type_size_align);
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NIR_PASS(_, nir, nir_opt_deref);
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NIR_PASS(_, nir, nir_lower_vars_to_ssa);
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@ -2562,8 +2562,20 @@ agx_build_meta_shader_internal(struct agx_context *ctx,
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builder(&b, data);
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struct agx_device *dev = agx_device(ctx->base.screen);
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if (!prolog)
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agx_preprocess_nir(b.shader, dev->libagx);
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if (!prolog) {
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/* We need to link libagx and assign shared before preprocessing, matching
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* what the driver would otherwise produce.
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*/
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agx_link_libagx(b.shader, dev->libagx);
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NIR_PASS(_, b.shader, nir_lower_vars_to_explicit_types,
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nir_var_mem_shared, glsl_get_cl_type_size_align);
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NIR_PASS(_, b.shader, nir_lower_explicit_io, nir_var_mem_shared,
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nir_address_format_62bit_generic);
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agx_preprocess_nir(b.shader, NULL);
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}
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struct agx_compiled_shader *shader = agx_compile_nir(
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dev, b.shader, NULL, PIPE_SHADER_COMPUTE, internal_kernel,
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