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mesa: Expose ATI_draw_buffers.
This is the same as ARB_draw_buffers (which derived from it), except for s/ARB/ATI/. The glapi bits were already in place, and what was missing was just the ARB_fp part. The new Humble Bundle game "trine" tries to use this extension without checking that it's exposed, which this works around. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=36182 Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@ -262,6 +262,7 @@ static const struct extension extension_table[] = {
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{ "GL_APPLE_packed_pixels", o(APPLE_packed_pixels), GL, 2002 },
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{ "GL_APPLE_vertex_array_object", o(APPLE_vertex_array_object), GL, 2002 },
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{ "GL_ATI_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 },
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{ "GL_ATI_draw_buffers", o(ARB_draw_buffers), GL, 2002 },
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{ "GL_ATI_envmap_bumpmap", o(ATI_envmap_bumpmap), GL, 2001 },
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{ "GL_ATI_fragment_shader", o(ATI_fragment_shader), GL, 2001 },
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{ "GL_ATI_separate_stencil", o(ATI_separate_stencil), GL, 2006 },
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