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mesa: Fix ugly indentation left from previous commit
Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Chad Versace <chad.versace@intel.com>
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89d81ab16c
commit
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2 changed files with 35 additions and 38 deletions
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@ -402,31 +402,29 @@ fs_visitor::setup_builtin_uniform_values(ir_variable *ir)
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const ir_state_slot *const slots = ir->state_slots;
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assert(ir->state_slots != NULL);
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{
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for (unsigned int i = 0; i < ir->num_state_slots; i++) {
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/* This state reference has already been setup by ir_to_mesa,
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* but we'll get the same index back here.
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*/
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int index = _mesa_add_state_reference(this->fp->Base.Parameters,
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(gl_state_index *)slots[i].tokens);
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for (unsigned int i = 0; i < ir->num_state_slots; i++) {
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/* This state reference has already been setup by ir_to_mesa, but we'll
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* get the same index back here.
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*/
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int index = _mesa_add_state_reference(this->fp->Base.Parameters,
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(gl_state_index *)slots[i].tokens);
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/* Add each of the unique swizzles of the element as a
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* parameter. This'll end up matching the expected layout of
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* the array/matrix/structure we're trying to fill in.
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*/
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int last_swiz = -1;
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for (unsigned int j = 0; j < 4; j++) {
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int swiz = GET_SWZ(slots[i].swizzle, j);
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if (swiz == last_swiz)
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break;
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last_swiz = swiz;
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/* Add each of the unique swizzles of the element as a parameter.
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* This'll end up matching the expected layout of the
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* array/matrix/structure we're trying to fill in.
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*/
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int last_swiz = -1;
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for (unsigned int j = 0; j < 4; j++) {
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int swiz = GET_SWZ(slots[i].swizzle, j);
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if (swiz == last_swiz)
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break;
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last_swiz = swiz;
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c->prog_data.param_convert[c->prog_data.nr_params] =
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PARAM_NO_CONVERT;
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this->param_index[c->prog_data.nr_params] = index;
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this->param_offset[c->prog_data.nr_params] = swiz;
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c->prog_data.nr_params++;
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}
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c->prog_data.param_convert[c->prog_data.nr_params] =
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PARAM_NO_CONVERT;
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this->param_index[c->prog_data.nr_params] = index;
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this->param_offset[c->prog_data.nr_params] = swiz;
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c->prog_data.nr_params++;
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}
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}
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}
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@ -795,26 +795,25 @@ ir_to_mesa_visitor::visit(ir_variable *ir)
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}
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{
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for (unsigned int i = 0; i < ir->num_state_slots; i++) {
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int index = _mesa_add_state_reference(this->prog->Parameters,
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(gl_state_index *)slots[i].tokens);
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for (unsigned int i = 0; i < ir->num_state_slots; i++) {
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int index = _mesa_add_state_reference(this->prog->Parameters,
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(gl_state_index *)slots[i].tokens);
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if (storage->file == PROGRAM_STATE_VAR) {
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if (storage->index == -1) {
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storage->index = index;
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} else {
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assert(index == storage->index + (int)i);
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}
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if (storage->file == PROGRAM_STATE_VAR) {
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if (storage->index == -1) {
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storage->index = index;
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} else {
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ir_to_mesa_src_reg src(PROGRAM_STATE_VAR, index, NULL);
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src.swizzle = slots[i].swizzle;
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ir_to_mesa_emit_op1(ir, OPCODE_MOV, dst, src);
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/* even a float takes up a whole vec4 reg in a struct/array. */
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dst.index++;
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assert(index == storage->index + (int)i);
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}
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} else {
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ir_to_mesa_src_reg src(PROGRAM_STATE_VAR, index, NULL);
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src.swizzle = slots[i].swizzle;
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ir_to_mesa_emit_op1(ir, OPCODE_MOV, dst, src);
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/* even a float takes up a whole vec4 reg in a struct/array. */
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dst.index++;
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}
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}
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if (storage->file == PROGRAM_TEMPORARY &&
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dst.index != storage->index + ir->num_state_slots) {
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fail_link(this->shader_program,
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