radv: gather clip/cull distances in the shader info pass

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset 2019-09-03 17:55:02 +02:00
parent b16cf6c4c6
commit a99d2d5564
2 changed files with 25 additions and 21 deletions

View file

@ -2277,27 +2277,6 @@ scan_shader_output_decl(struct radv_shader_context *ctx,
}
mask_attribs = ((1ull << attrib_count) - 1) << idx;
if (stage == MESA_SHADER_VERTEX ||
stage == MESA_SHADER_TESS_EVAL ||
stage == MESA_SHADER_GEOMETRY) {
if (idx == VARYING_SLOT_CLIP_DIST0) {
if (stage == MESA_SHADER_VERTEX) {
ctx->shader_info->vs.outinfo.clip_dist_mask = (1 << shader->info.clip_distance_array_size) - 1;
ctx->shader_info->vs.outinfo.cull_dist_mask = (1 << shader->info.cull_distance_array_size) - 1;
ctx->shader_info->vs.outinfo.cull_dist_mask <<= shader->info.clip_distance_array_size;
}
if (stage == MESA_SHADER_TESS_EVAL) {
ctx->shader_info->tes.outinfo.clip_dist_mask = (1 << shader->info.clip_distance_array_size) - 1;
ctx->shader_info->tes.outinfo.cull_dist_mask = (1 << shader->info.cull_distance_array_size) - 1;
ctx->shader_info->tes.outinfo.cull_dist_mask <<= shader->info.clip_distance_array_size;
}
if (stage == MESA_SHADER_GEOMETRY) {
ctx->shader_info->vs.outinfo.clip_dist_mask = (1 << shader->info.clip_distance_array_size) - 1;
ctx->shader_info->vs.outinfo.cull_dist_mask = (1 << shader->info.cull_distance_array_size) - 1;
ctx->shader_info->vs.outinfo.cull_dist_mask <<= shader->info.clip_distance_array_size;
}
}
}
ctx->output_mask |= mask_attribs;
}

View file

@ -533,20 +533,45 @@ gather_info_output_decl(const nir_shader *nir, const nir_variable *var,
struct radv_shader_info *info,
const struct radv_nir_compiler_options *options)
{
struct radv_vs_output_info *vs_info = NULL;
switch (nir->info.stage) {
case MESA_SHADER_FRAGMENT:
gather_info_output_decl_ps(nir, var, info);
break;
case MESA_SHADER_VERTEX:
if (!options->key.vs_common_out.as_ls &&
!options->key.vs_common_out.as_es)
vs_info = &info->vs.outinfo;
if (options->key.vs_common_out.as_ls)
gather_info_output_decl_ls(nir, var, info);
break;
case MESA_SHADER_GEOMETRY:
vs_info = &info->vs.outinfo;
gather_info_output_decl_gs(nir, var, info);
break;
case MESA_SHADER_TESS_EVAL:
if (!options->key.vs_common_out.as_es)
vs_info = &info->tes.outinfo;
break;
default:
break;
}
if (vs_info) {
switch (var->data.location) {
case VARYING_SLOT_CLIP_DIST0:
vs_info->clip_dist_mask =
(1 << nir->info.clip_distance_array_size) - 1;
vs_info->cull_dist_mask =
(1 << nir->info.cull_distance_array_size) - 1;
vs_info->cull_dist_mask <<= nir->info.clip_distance_array_size;
break;
default:
break;
}
}
}
static void