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make nr of render targets configureable for testing
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336c7735ae
commit
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1 changed files with 23 additions and 8 deletions
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@ -44,6 +44,8 @@
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#define STAGE1_SCALE 4.0f
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#define STAGE2_SCALE (SCALE_FACTOR_16_TO_9 / STAGE1_SCALE)
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#define NR_RENDER_TARGETS 1
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struct vertex_shader_consts
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{
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struct vertex4f norm;
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@ -160,7 +162,12 @@ fetch_one(struct ureg_program *shader, struct ureg_dst m[2],
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*/
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ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_scalar(tc, TGSI_SWIZZLE_X));
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ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), ureg_scalar(start, TGSI_SWIZZLE_Y));
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#if NR_RENDER_TARGETS == 8
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ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_scalar(block, TGSI_SWIZZLE_X));
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#else
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ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_imm1f(shader, 0.0f));
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#endif
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for(i = 0; i < 2; ++i) {
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for(j = 0; j < 4; ++j) {
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@ -291,7 +298,7 @@ create_matrix_frag_shader(struct vl_idct *idct)
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struct ureg_src start[2];
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struct ureg_dst l[2], r[2];
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struct ureg_dst t_tc, tmp, fragment[BLOCK_WIDTH];
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struct ureg_dst t_tc, tmp, fragment[NR_RENDER_TARGETS];
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unsigned i;
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@ -311,16 +318,24 @@ create_matrix_frag_shader(struct vl_idct *idct)
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start[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
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start[1] = ureg_imm1f(shader, 0.0f);
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for (i = 0; i < BLOCK_WIDTH; ++i)
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for (i = 0; i < NR_RENDER_TARGETS; ++i)
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fragment[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, i);
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fetch_four(shader, l, tc[0], sampler[0], start[0], false, source->width0);
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ureg_MUL(shader, l[0], ureg_src(l[0]), ureg_scalar(ureg_imm1f(shader, STAGE1_SCALE), TGSI_SWIZZLE_X));
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ureg_MUL(shader, l[1], ureg_src(l[1]), ureg_scalar(ureg_imm1f(shader, STAGE1_SCALE), TGSI_SWIZZLE_X));
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for (i = 0; i < BLOCK_WIDTH; ++i) {
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for (i = 0; i < NR_RENDER_TARGETS; ++i) {
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#if NR_RENDER_TARGETS == 8
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ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_imm1f(shader, 1.0f / BLOCK_WIDTH * i));
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fetch_four(shader, r, ureg_src(t_tc), sampler[1], start[1], true, matrix->width0);
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#elif NR_RENDER_TARGETS == 1
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fetch_four(shader, r, tc[1], sampler[1], start[1], true, matrix->width0);
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#else
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#error invalid number of render targets
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#endif
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matrix_mul(shader, fragment[i], l, r);
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ureg_release_temporary(shader, r[0]);
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ureg_release_temporary(shader, r[1]);
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@ -415,8 +430,8 @@ init_buffers(struct vl_idct *idct)
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template.target = PIPE_TEXTURE_3D;
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template.format = PIPE_FORMAT_R16_SNORM;
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template.width0 = idct->destination->width0 / 8;
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template.depth0 = 8;
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template.width0 = idct->destination->width0 / NR_RENDER_TARGETS;
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template.depth0 = NR_RENDER_TARGETS;
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template.usage = PIPE_USAGE_STATIC;
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idct->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
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@ -527,8 +542,8 @@ init_state(struct vl_idct *idct)
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idct->fb_state[0].width = idct->textures.individual.intermediate->width0;
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idct->fb_state[0].height = idct->textures.individual.intermediate->height0;
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idct->fb_state[0].nr_cbufs = 8;
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for(i = 0; i < 8; ++i) {
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idct->fb_state[0].nr_cbufs = NR_RENDER_TARGETS;
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for(i = 0; i < NR_RENDER_TARGETS; ++i) {
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idct->fb_state[0].cbufs[i] = idct->pipe->screen->get_tex_surface(
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idct->pipe->screen, idct->textures.individual.intermediate, 0, 0, i,
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PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
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@ -579,7 +594,7 @@ cleanup_state(struct vl_idct *idct)
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{
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unsigned i;
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for(i = 0; i < 8; ++i) {
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for(i = 0; i < NR_RENDER_TARGETS; ++i) {
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idct->pipe->screen->tex_surface_destroy(idct->fb_state[0].cbufs[i]);
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}
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