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https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-24 06:40:11 +01:00
some "safer" type-punning (gcc optimizes float moves with integer moves, anyway).
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parent
d7b837ad4a
commit
a9531eb2c5
2 changed files with 38 additions and 39 deletions
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@ -535,14 +535,9 @@ static struct {
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#define VERT_X(_v) _v->x
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#define VERT_Y(_v) _v->y
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#define VERT_Z(_v) _v->ooz
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#define AREA_IS_CCW( a ) IS_NEGATIVE( a )
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#define GET_VERTEX(e) (fxMesa->verts + e)
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#ifdef USE_IEEE
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#define AREA_IS_CCW( a ) (((fi_type *)&(a))->i < 0)
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#else
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#define AREA_IS_CCW( a ) (a < 0)
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#endif
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#if FX_PACKEDCOLOR
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#define VERT_SET_RGBA( dst, f ) \
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@ -595,26 +590,26 @@ do { \
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#define VERT_COPY_RGBA( v0, v1 ) \
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do { \
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*(GLuint *)&v0->r = *(GLuint *)&v1->r; \
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*(GLuint *)&v0->g = *(GLuint *)&v1->g; \
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*(GLuint *)&v0->b = *(GLuint *)&v1->b; \
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*(GLuint *)&v0->a = *(GLuint *)&v1->a; \
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COPY_FLOAT(v0->r, v1->r); \
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COPY_FLOAT(v0->g, v1->g); \
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COPY_FLOAT(v0->b, v1->b); \
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COPY_FLOAT(v0->a, v1->a); \
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} while (0)
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#define VERT_SAVE_RGBA( idx ) \
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do { \
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*(GLuint *)&color[idx][0] = *(GLuint *)&v[idx]->r;\
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*(GLuint *)&color[idx][1] = *(GLuint *)&v[idx]->g;\
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*(GLuint *)&color[idx][2] = *(GLuint *)&v[idx]->b;\
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*(GLuint *)&color[idx][3] = *(GLuint *)&v[idx]->a;\
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COPY_FLOAT(color[idx][0], v[idx]->r); \
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COPY_FLOAT(color[idx][1], v[idx]->g); \
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COPY_FLOAT(color[idx][2], v[idx]->b); \
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COPY_FLOAT(color[idx][3], v[idx]->a); \
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} while (0)
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#define VERT_RESTORE_RGBA( idx ) \
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do { \
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*(GLuint *)&v[idx]->r = *(GLuint *)&color[idx][0];\
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*(GLuint *)&v[idx]->g = *(GLuint *)&color[idx][1];\
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*(GLuint *)&v[idx]->b = *(GLuint *)&color[idx][2];\
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*(GLuint *)&v[idx]->a = *(GLuint *)&color[idx][3];\
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COPY_FLOAT(v[idx]->r, color[idx][0]); \
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COPY_FLOAT(v[idx]->g, color[idx][1]); \
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COPY_FLOAT(v[idx]->b, color[idx][2]); \
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COPY_FLOAT(v[idx]->a, color[idx][3]); \
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} while (0)
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@ -627,29 +622,29 @@ do { \
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#define VERT_COPY_SPEC( v0, v1 ) \
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do { \
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*(GLuint *)&v0->r1 = *(GLuint *)&v1->r1; \
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*(GLuint *)&v0->g1 = *(GLuint *)&v1->g1; \
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*(GLuint *)&v0->b1 = *(GLuint *)&v1->b1; \
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COPY_FLOAT(v0->r1, v1->r1); \
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COPY_FLOAT(v0->g1, v1->g1); \
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COPY_FLOAT(v0->b1, v1->b1); \
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} while (0)
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#define VERT_SAVE_SPEC( idx ) \
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do { \
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*(GLuint *)&spec[idx][0] = *(GLuint *)&v[idx]->r1;\
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*(GLuint *)&spec[idx][1] = *(GLuint *)&v[idx]->g1;\
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*(GLuint *)&spec[idx][2] = *(GLuint *)&v[idx]->b1;\
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COPY_FLOAT(spec[idx][0], v[idx]->r1); \
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COPY_FLOAT(spec[idx][1], v[idx]->g1); \
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COPY_FLOAT(spec[idx][2], v[idx]->b1); \
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} while (0)
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#define VERT_RESTORE_SPEC( idx ) \
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do { \
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*(GLuint *)&v[idx]->r1 = *(GLuint *)&spec[idx][0];\
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*(GLuint *)&v[idx]->g1 = *(GLuint *)&spec[idx][1];\
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*(GLuint *)&v[idx]->b1 = *(GLuint *)&spec[idx][2];\
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COPY_FLOAT(v[idx]->r1, spec[idx][0]); \
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COPY_FLOAT(v[idx]->g1, spec[idx][1]); \
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COPY_FLOAT(v[idx]->b1, spec[idx][2]); \
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} while (0)
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#define LOCAL_VARS(n) \
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fxMesaContext fxMesa = FX_CONTEXT(ctx); \
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GLuint color[n][4], spec[n][4]; \
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GLfloat color[n][4], spec[n][4]; \
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(void) color; (void) spec;
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#endif /* !FX_PACKEDCOLOR */
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@ -58,10 +58,10 @@ static void copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc )
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#if FX_PACKEDCOLOR
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*(GLuint *)&dst->pargb = *(GLuint *)&src->pargb;
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#else /* !FX_PACKEDCOLOR */
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*(GLuint *)&dst->r = *(GLuint *)&src->r;
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*(GLuint *)&dst->g = *(GLuint *)&src->g;
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*(GLuint *)&dst->b = *(GLuint *)&src->b;
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*(GLuint *)&dst->a = *(GLuint *)&src->a;
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COPY_FLOAT(dst->r, src->r);
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COPY_FLOAT(dst->g, src->g);
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COPY_FLOAT(dst->b, src->b);
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COPY_FLOAT(dst->a, src->a);
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#endif /* !FX_PACKEDCOLOR */
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}
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@ -75,13 +75,13 @@ static void copy_pv2( GLcontext *ctx, GLuint edst, GLuint esrc )
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*(GLuint *)&dst->pargb = *(GLuint *)&src->pargb;
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*(GLuint *)&dst->pspec = *(GLuint *)&src->pspec;
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#else /* !FX_PACKEDCOLOR */
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*(GLuint *)&dst->r = *(GLuint *)&src->r;
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*(GLuint *)&dst->g = *(GLuint *)&src->g;
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*(GLuint *)&dst->b = *(GLuint *)&src->b;
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*(GLuint *)&dst->a = *(GLuint *)&src->a;
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*(GLuint *)&dst->r1 = *(GLuint *)&src->r1;
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*(GLuint *)&dst->g1 = *(GLuint *)&src->g1;
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*(GLuint *)&dst->b1 = *(GLuint *)&src->b1;
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COPY_FLOAT(dst->r, src->r);
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COPY_FLOAT(dst->g, src->g);
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COPY_FLOAT(dst->b, src->b);
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COPY_FLOAT(dst->a, src->a);
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COPY_FLOAT(dst->r1, src->r1);
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COPY_FLOAT(dst->g1, src->g1);
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COPY_FLOAT(dst->b1, src->b1);
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#endif /* !FX_PACKEDCOLOR */
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}
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@ -104,6 +104,10 @@ static void interp_extras( GLcontext *ctx,
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{
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struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
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/* If stride is zero, ColorPtr[1] is constant across the VB, so
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* there is no point interpolating between two values as they will
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* be identical.
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*/
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if (VB->ColorPtr[1]) {
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assert(VB->ColorPtr[1]->stride == 4 * sizeof(GLfloat));
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