glsl/builtin_variables: Populate MaxCombinedShaderStorageBlocks on GLSL 4.40

Built-in variable "MaxCombinedShaderStorageBlocks" was added to GLSL 4.40
revision 9.

Section "1.2.1 Changes since revision 8 of GLSL version 4.40",
page 3 of the PDF states:

    "Bug 11734: Add gl_MaxCombinedShaderOutputResources and mark
    gl_MaxCombinedImageUnitsAndFragmentOutputs  as deprecated."

Fixes: GL44-CTS.shader_image_load_store.basic-glsl-const

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eduardo Lima Mitev 2016-06-10 19:15:33 +02:00
parent 1cdb4da1d6
commit a93bb2e33f

View file

@ -864,7 +864,7 @@ builtin_variable_generator::generate_constants()
}
}
if (state->is_version(450, 310) ||
if (state->is_version(440, 310) ||
state->ARB_ES3_1_compatibility_enable) {
add_const("gl_MaxCombinedShaderOutputResources",
state->Const.MaxCombinedShaderOutputResources);