mesa/es: Validate TexCoordPointer size in Mesa code rather than the ES wrapper

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Ian Romanick 2012-07-25 15:13:51 -07:00
parent c3e9a207d0
commit a8f475d8f6
2 changed files with 2 additions and 7 deletions

View file

@ -1339,12 +1339,6 @@
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
</proto>
<desc name="size" error="GL_INVALID_VALUE">
<value name="2"/>
<value name="3"/>
<value name="4"/>
</desc>
</template>
<template name="VertexPointer">

View file

@ -361,11 +361,12 @@ _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
UNSIGNED_INT_2_10_10_10_REV_BIT |
INT_2_10_10_10_REV_BIT);
const GLint sizeMin = (ctx->API == API_OPENGLES) ? 2 : 1;
const GLuint unit = ctx->Array.ActiveTexture;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
update_array(ctx, "glTexCoordPointer", VERT_ATTRIB_TEX(unit),
legalTypes, 1, 4,
legalTypes, sizeMin, 4,
size, type, stride, GL_FALSE, GL_FALSE,
ptr);
}