freedreno: support for using generic clear path

Since clears are more or less just normal draws, there isn't that much
benefit in having hand-rolled clear path.  Add support to use u_blitter
instead if gen specific backend doesn't implement ctx->clear().

Signed-off-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
Rob Clark 2016-08-11 11:57:28 -04:00
parent 142dd7b9c0
commit a8e6734a83
5 changed files with 92 additions and 10 deletions

View file

@ -115,6 +115,9 @@ fd_context_destroy(struct pipe_context *pctx)
if (ctx->blitter)
util_blitter_destroy(ctx->blitter);
if (ctx->clear_rs_state)
pctx->delete_rasterizer_state(pctx, ctx->clear_rs_state);
if (ctx->primconvert)
util_primconvert_destroy(ctx->primconvert);

View file

@ -117,6 +117,7 @@ struct fd_context {
struct util_queue flush_queue;
struct blitter_context *blitter;
void *clear_rs_state;
struct primconvert_context *primconvert;
/* slab for pipe_transfer allocations: */

View file

@ -203,6 +203,72 @@ fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
fd_batch_check_size(batch);
}
/* Generic clear implementation (partially) using u_blitter: */
static void
fd_blitter_clear(struct pipe_context *pctx, unsigned buffers,
const union pipe_color_union *color, double depth, unsigned stencil)
{
struct fd_context *ctx = fd_context(pctx);
struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer;
struct blitter_context *blitter = ctx->blitter;
fd_blitter_pipe_begin(ctx, false, true, FD_STAGE_CLEAR);
util_blitter_common_clear_setup(blitter, pfb->width, pfb->height,
buffers, NULL, NULL);
struct pipe_stencil_ref sr = {
.ref_value = { stencil & 0xff }
};
pctx->set_stencil_ref(pctx, &sr);
struct pipe_constant_buffer cb = {
.buffer_size = 16,
.user_buffer = &color->ui,
};
pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 0, &cb);
if (!ctx->clear_rs_state) {
const struct pipe_rasterizer_state tmpl = {
.cull_face = PIPE_FACE_NONE,
.half_pixel_center = 1,
.bottom_edge_rule = 1,
.flatshade = 1,
.depth_clip = 1,
};
ctx->clear_rs_state = pctx->create_rasterizer_state(pctx, &tmpl);
}
pctx->bind_rasterizer_state(pctx, ctx->clear_rs_state);
struct pipe_viewport_state vp = {
.scale = { 0.5f * pfb->width, -0.5f * pfb->height, depth },
.translate = { 0.5f * pfb->width, 0.5f * pfb->height, 0.0f },
};
pctx->set_viewport_states(pctx, 0, 1, &vp);
pctx->bind_vertex_elements_state(pctx, ctx->solid_vbuf_state.vtx);
pctx->set_vertex_buffers(pctx, blitter->vb_slot, 1,
&ctx->solid_vbuf_state.vertexbuf.vb[0]);
pctx->set_stream_output_targets(pctx, 0, NULL, NULL);
pctx->bind_vs_state(pctx, ctx->solid_prog.vp);
pctx->bind_fs_state(pctx, ctx->solid_prog.fp);
struct pipe_draw_info info = {
.mode = PIPE_PRIM_MAX, /* maps to DI_PT_RECTLIST */
.count = 2,
.instance_count = 1,
};
ctx->draw_vbo(ctx, &info);
util_blitter_restore_constant_buffer_state(blitter);
util_blitter_restore_vertex_states(blitter);
util_blitter_restore_fragment_states(blitter);
util_blitter_restore_render_cond(blitter);
util_blitter_unset_running_flag(blitter);
fd_blitter_pipe_end(ctx);
}
/* TODO figure out how to make better use of existing state mechanism
* for clear (and possibly gmem->mem / mem->gmem) so we can (a) keep
* track of what state really actually changes, and (b) reduce the code
@ -274,6 +340,14 @@ fd_clear(struct pipe_context *pctx, unsigned buffers,
util_format_short_name(pipe_surface_format(pfb->cbufs[0])),
util_format_short_name(pipe_surface_format(pfb->zsbuf)));
/* if per-gen backend doesn't implement ctx->clear() generic
* blitter clear:
*/
if (!ctx->clear) {
fd_blitter_clear(pctx, buffers, color, depth, stencil);
return;
}
fd_hw_query_set_stage(batch, batch->draw, FD_STAGE_CLEAR);
ctx->clear(ctx, buffers, color, depth, stencil);

View file

@ -107,16 +107,13 @@ realloc_bo(struct fd_resource *rsc, uint32_t size)
fd_bc_invalidate_resource(rsc, true);
}
static void fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond, bool discard);
static void fd_blitter_pipe_end(struct fd_context *ctx);
static void
do_blit(struct fd_context *ctx, const struct pipe_blit_info *blit, bool fallback)
{
/* TODO size threshold too?? */
if ((blit->src.resource->target != PIPE_BUFFER) && !fallback) {
/* do blit on gpu: */
fd_blitter_pipe_begin(ctx, false, true);
fd_blitter_pipe_begin(ctx, false, true, FD_STAGE_BLIT);
util_blitter_blit(ctx->blitter, blit);
fd_blitter_pipe_end(ctx);
} else {
@ -939,7 +936,7 @@ fd_blitter_pipe_copy_region(struct fd_context *ctx,
return false;
/* TODO we could discard if dst box covers dst level fully.. */
fd_blitter_pipe_begin(ctx, false, false);
fd_blitter_pipe_begin(ctx, false, false, FD_STAGE_BLIT);
util_blitter_copy_texture(ctx->blitter,
dst, dst_level, dstx, dsty, dstz,
src, src_level, src_box);
@ -1045,14 +1042,17 @@ fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
return;
}
fd_blitter_pipe_begin(ctx, info.render_condition_enable, discard);
fd_blitter_pipe_begin(ctx, info.render_condition_enable, discard, FD_STAGE_BLIT);
util_blitter_blit(ctx->blitter, &info);
fd_blitter_pipe_end(ctx);
}
static void
fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond, bool discard)
void
fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond, bool discard,
enum fd_render_stage stage)
{
util_blitter_save_fragment_constant_buffer_slot(ctx->blitter,
ctx->constbuf[PIPE_SHADER_FRAGMENT].cb);
util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vtx.vertexbuf.vb);
util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx.vtx);
util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vp);
@ -1078,12 +1078,12 @@ fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond, bool discard)
ctx->cond_query, ctx->cond_cond, ctx->cond_mode);
if (ctx->batch)
fd_hw_query_set_stage(ctx->batch, ctx->batch->draw, FD_STAGE_BLIT);
fd_hw_query_set_stage(ctx->batch, ctx->batch->draw, stage);
ctx->in_blit = discard;
}
static void
void
fd_blitter_pipe_end(struct fd_context *ctx)
{
if (ctx->batch)

View file

@ -154,6 +154,10 @@ fd_resource_offset(struct fd_resource *rsc, unsigned level, unsigned layer)
return offset;
}
void fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond, bool discard,
enum fd_render_stage stage);
void fd_blitter_pipe_end(struct fd_context *ctx);
void fd_resource_screen_init(struct pipe_screen *pscreen);
void fd_resource_context_init(struct pipe_context *pctx);