mesa: make query-related driver fallback functions static

Plug them in via _mesa_init_query_object_functions().
This commit is contained in:
Brian Paul 2009-06-19 10:05:08 -06:00
parent 331eb58f68
commit a8da1feb23
3 changed files with 23 additions and 30 deletions

View file

@ -202,8 +202,12 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
driver->GetIntegerv = NULL;
driver->GetPointerv = NULL;
/* buffer objects */
_mesa_init_buffer_object_functions(driver);
/* query objects */
_mesa_init_query_object_functions(driver);
#if FEATURE_EXT_framebuffer_object
driver->NewFramebuffer = _mesa_new_framebuffer;
driver->NewRenderbuffer = _mesa_new_soft_renderbuffer;
@ -216,14 +220,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
driver->BlitFramebuffer = _swrast_BlitFramebuffer;
#endif
/* query objects */
driver->NewQueryObject = _mesa_new_query_object;
driver->DeleteQuery = _mesa_delete_query;
driver->BeginQuery = _mesa_begin_query;
driver->EndQuery = _mesa_end_query;
driver->WaitQuery = _mesa_wait_query;
driver->CheckQuery = _mesa_check_query;
/* APPLE_vertex_array_object */
driver->NewArrayObject = _mesa_new_array_object;
driver->DeleteArrayObject = _mesa_delete_array_object;

View file

@ -38,7 +38,7 @@
* \param id - the new object's ID
* \return pointer to new query_object object or NULL if out of memory.
*/
struct gl_query_object *
static struct gl_query_object *
_mesa_new_query_object(GLcontext *ctx, GLuint id)
{
struct gl_query_object *q = MALLOC_STRUCT(gl_query_object);
@ -57,7 +57,7 @@ _mesa_new_query_object(GLcontext *ctx, GLuint id)
* Begin a query. Software driver fallback.
* Called via ctx->Driver.BeginQuery().
*/
void
static void
_mesa_begin_query(GLcontext *ctx, struct gl_query_object *q)
{
/* no-op */
@ -68,7 +68,7 @@ _mesa_begin_query(GLcontext *ctx, struct gl_query_object *q)
* End a query. Software driver fallback.
* Called via ctx->Driver.EndQuery().
*/
void
static void
_mesa_end_query(GLcontext *ctx, struct gl_query_object *q)
{
q->Ready = GL_TRUE;
@ -79,7 +79,7 @@ _mesa_end_query(GLcontext *ctx, struct gl_query_object *q)
* Wait for query to complete. Software driver fallback.
* Called via ctx->Driver.WaitQuery().
*/
void
static void
_mesa_wait_query(GLcontext *ctx, struct gl_query_object *q)
{
/* For software drivers, _mesa_end_query() should have completed the query.
@ -94,7 +94,7 @@ _mesa_wait_query(GLcontext *ctx, struct gl_query_object *q)
* Check if a query results are ready. Software driver fallback.
* Called via ctx->Driver.CheckQuery().
*/
void
static void
_mesa_check_query(GLcontext *ctx, struct gl_query_object *q)
{
/* No-op for sw rendering.
@ -107,7 +107,7 @@ _mesa_check_query(GLcontext *ctx, struct gl_query_object *q)
* Delete a query object. Called via ctx->Driver.DeleteQuery().
* Not removed from hash table here.
*/
void
static void
_mesa_delete_query(GLcontext *ctx, struct gl_query_object *q)
{
_mesa_free(q);
@ -123,6 +123,18 @@ lookup_query_object(GLcontext *ctx, GLuint id)
void
_mesa_init_query_object_functions(struct dd_function_table *driver)
{
driver->NewQueryObject = _mesa_new_query_object;
driver->DeleteQuery = _mesa_delete_query;
driver->BeginQuery = _mesa_begin_query;
driver->EndQuery = _mesa_end_query;
driver->WaitQuery = _mesa_wait_query;
driver->CheckQuery = _mesa_check_query;
}
void GLAPIENTRY
_mesa_GenQueriesARB(GLsizei n, GLuint *ids)
{

View file

@ -27,9 +27,6 @@
#define OCCLUDE_H
extern struct gl_query_object *
_mesa_new_query_object(GLcontext *ctx, GLuint id);
extern void
_mesa_init_query(GLcontext *ctx);
@ -37,19 +34,7 @@ extern void
_mesa_free_query_data(GLcontext *ctx);
extern void
_mesa_delete_query(GLcontext *ctx, struct gl_query_object *q);
extern void
_mesa_begin_query(GLcontext *ctx, struct gl_query_object *q);
extern void
_mesa_end_query(GLcontext *ctx, struct gl_query_object *q);
extern void
_mesa_wait_query(GLcontext *ctx, struct gl_query_object *q);
extern void
_mesa_check_query(GLcontext *ctx, struct gl_query_object *q);
_mesa_init_query_object_functions(struct dd_function_table *driver);
extern void GLAPIENTRY