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intel/blorp: Support clearing L8_UNORM_SRGB surfaces
Vulkan needs to be able to clear any texture you can create. We want to add support for VK_FORMAT_R8_SRGB and we need to use L8_UNORM_SRGB to do that so we need to be able to clear it. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -25,6 +25,7 @@
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#include "main/macros.h" /* Needed for MAX3 and MAX2 for format_rgb9e5 */
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#include "util/format_rgb9e5.h"
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#include "util/format_srgb.h"
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#include "blorp_priv.h"
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#include "compiler/brw_eu_defines.h"
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@ -382,6 +383,9 @@ blorp_clear(struct blorp_batch *batch,
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if (format == ISL_FORMAT_R9G9B9E5_SHAREDEXP) {
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clear_color.u32[0] = float3_to_rgb9e5(clear_color.f32);
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format = ISL_FORMAT_R32_UINT;
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} else if (format == ISL_FORMAT_L8_UNORM_SRGB) {
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clear_color.f32[0] = util_format_linear_to_srgb_float(clear_color.f32[0]);
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format = ISL_FORMAT_R8_UNORM;
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} else if (format == ISL_FORMAT_A4B4G4R4_UNORM) {
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/* Broadwell and earlier cannot render to this format so we need to work
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* around it by swapping the colors around and using B4G4R4A4 instead.
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