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mesa: initialize extension string when context is first bound
...instead of waiting until glGetString(GL_EXTENSIONS) is called. This fixes a problem where the MESA_EXTENSION_OVERRIDE env var is ignored if the app never calls glGetString(GL_EXTENSIONS). NOTE: this is a candidate patch for the 7.8 branch.
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2 changed files with 2 additions and 2 deletions
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@ -1462,6 +1462,8 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
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if (newCtx->FirstTimeCurrent) {
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_mesa_compute_version(newCtx);
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newCtx->Extensions.String = _mesa_make_extension_string(newCtx);
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check_context_limits(newCtx);
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/* We can use this to help debug user's problems. Tell them to set
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@ -95,8 +95,6 @@ _mesa_GetString( GLenum name )
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case GL_VERSION:
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return (const GLubyte *) ctx->VersionString;
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case GL_EXTENSIONS:
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if (!ctx->Extensions.String)
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ctx->Extensions.String = _mesa_make_extension_string(ctx);
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return (const GLubyte *) ctx->Extensions.String;
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#if FEATURE_ARB_shading_language_100 || FEATURE_ES2
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case GL_SHADING_LANGUAGE_VERSION:
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