mesa: initialize extension string when context is first bound

...instead of waiting until glGetString(GL_EXTENSIONS) is called.
This fixes a problem where the MESA_EXTENSION_OVERRIDE env var is
ignored if the app never calls glGetString(GL_EXTENSIONS).

NOTE: this is a candidate patch for the 7.8 branch.
This commit is contained in:
Brian Paul 2010-06-24 14:10:24 -06:00
parent cc8c142e2a
commit a879d14ecf
2 changed files with 2 additions and 2 deletions

View file

@ -1462,6 +1462,8 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
if (newCtx->FirstTimeCurrent) {
_mesa_compute_version(newCtx);
newCtx->Extensions.String = _mesa_make_extension_string(newCtx);
check_context_limits(newCtx);
/* We can use this to help debug user's problems. Tell them to set

View file

@ -95,8 +95,6 @@ _mesa_GetString( GLenum name )
case GL_VERSION:
return (const GLubyte *) ctx->VersionString;
case GL_EXTENSIONS:
if (!ctx->Extensions.String)
ctx->Extensions.String = _mesa_make_extension_string(ctx);
return (const GLubyte *) ctx->Extensions.String;
#if FEATURE_ARB_shading_language_100 || FEATURE_ES2
case GL_SHADING_LANGUAGE_VERSION: