Mesa 10.6.1 Release Notes / June 29, 2015
+ ++Mesa 10.6.1 is a bug fix release which fixes bugs found since the 10.6.0 release. +
++Mesa 10.6.1 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is only available if requested at context creation +because compatibility contexts are not supported. +
+ + +SHA256 checksums
++TBD ++ + +
New features
+None
+ +Bug fixes
+ +This list is likely incomplete.
+-
+
+
- Bug 90347 - [NVE0+] Failure to insert texbar under some circumstances (causing bad colors in Terasology) + +
Changes
+ +Anuj Phogat (4):
+-
+
- mesa: Handle integer formats in need_rgb_to_luminance_conversion() +
- mesa: Use helper function need_rgb_to_luminance_conversion() +
- mesa: Turn need_rgb_to_luminance_conversion() in to a global function +
- meta: Abort meta path if ReadPixels need rgb to luminance conversion +
Ben Widawsky (1):
+-
+
- i965/gen9: Implement Push Constant Buffer workaround +
Boyan Ding (2):
+-
+
- egl/x11: Set version of swrastLoader to 2 +
- egl/x11: Remove duplicate call to dri2_x11_add_configs_for_visuals +
Emil Velikov (6):
+-
+
- docs: Add sha256sums for the 10.6.0 release +
- configure: warn about shared_glapi & xlib-glx only when both are set +
- configure: error out when building backend-less libEGL +
- configure: error out when building libEGL without shared-glapi +
- gbm: do not (over)link against libglapi.so +
- Update version to 10.6.1 +
Frank Henigman (1):
+-
+
- gbm: dlopen libglapi so gbm_create_device works +
Ilia Mirkin (9):
+-
+
- nvc0/ir: fix collection of first uses for texture barrier insertion +
- nv50,nvc0: clamp uniform size to 64k +
- nvc0/ir: can't have a join on a load with an indirect source +
- glsl: handle conversions to double when comparing param matches +
- glsl: add version checks to conditionals for builtin variable enablement +
- mesa: add GL_PROGRAM_PIPELINE support in KHR_debug calls +
- glsl: binding point is a texture unit, which is a combined space +
- nvc0: always put all tfb bufs into bufctx +
- nv50,nvc0: make sure to pushbuf_refn before putting bo into pushbuf_data +