Bug 4996.

Replace use of FLOAT_TO_USHORT with either CLAMPED_FLOAT_TO_USHORT or
UNCLAMPED_FLOAT_TO_USHORT.  Same should be done for UBYTE, UINT, etc.
This commit is contained in:
Brian Paul 2005-11-09 16:30:50 +00:00
parent cfca72cfb1
commit a8717180d9
5 changed files with 40 additions and 42 deletions

View file

@ -65,7 +65,7 @@ set_color_pattern( sisContextPtr smesa, GLubyte red, GLubyte green,
void
sis6326UpdateZPattern(sisContextPtr smesa, GLclampd z)
{
smesa->clearZStencilPattern = FLOAT_TO_USHORT(z * 65535.0);
CLAMPED_FLOAT_TO_USHORT(smesa->clearZStencilPattern, z * 65535.0);
}
void

View file

@ -78,7 +78,7 @@ sisUpdateZStencilPattern( sisContextPtr smesa, GLclampd z, GLint stencil )
switch (smesa->zFormat)
{
case SiS_ZFORMAT_Z16:
zPattern = FLOAT_TO_USHORT(z);
CLAMPED_FLOAT_TO_USHORT(zPattern, z);
zPattern |= zPattern << 16;
break;
case SiS_ZFORMAT_S8Z24:

View file

@ -1042,10 +1042,11 @@ _mesa_apply_rgba_transfer_ops(GLcontext *ctx, GLuint transferOps,
/*
/**
* Used to pack an array [][4] of RGBA float colors as specified
* by the dstFormat, dstType and dstPacking. Used by glReadPixels,
* glGetConvolutionFilter(), etc.
* NOTE: it's assumed the incoming float colors are all in [0,1].
*/
void
_mesa_pack_rgba_span_float( GLcontext *ctx,
@ -1246,66 +1247,66 @@ _mesa_pack_rgba_span_float( GLcontext *ctx,
switch (dstFormat) {
case GL_RED:
for (i=0;i<n;i++)
dst[i] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][RCOMP]);
break;
case GL_GREEN:
for (i=0;i<n;i++)
dst[i] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][GCOMP]);
break;
case GL_BLUE:
for (i=0;i<n;i++)
dst[i] = FLOAT_TO_USHORT(rgba[i][BCOMP]);
CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][BCOMP]);
break;
case GL_ALPHA:
for (i=0;i<n;i++)
dst[i] = FLOAT_TO_USHORT(rgba[i][ACOMP]);
CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][ACOMP]);
break;
case GL_LUMINANCE:
for (i=0;i<n;i++)
dst[i] = FLOAT_TO_USHORT(luminance[i]);
UNCLAMPED_FLOAT_TO_USHORT(dst[i], luminance[i]);
break;
case GL_LUMINANCE_ALPHA:
for (i=0;i<n;i++) {
dst[i*2+0] = FLOAT_TO_USHORT(luminance[i]);
dst[i*2+1] = FLOAT_TO_USHORT(rgba[i][ACOMP]);
UNCLAMPED_FLOAT_TO_USHORT(dst[i*2+0], luminance[i]);
CLAMPED_FLOAT_TO_USHORT(dst[i*2+1], rgba[i][ACOMP]);
}
break;
case GL_RGB:
for (i=0;i<n;i++) {
dst[i*3+0] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
dst[i*3+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
dst[i*3+2] = FLOAT_TO_USHORT(rgba[i][BCOMP]);
CLAMPED_FLOAT_TO_USHORT(dst[i*3+0], rgba[i][RCOMP]);
CLAMPED_FLOAT_TO_USHORT(dst[i*3+1], rgba[i][GCOMP]);
CLAMPED_FLOAT_TO_USHORT(dst[i*3+2], rgba[i][BCOMP]);
}
break;
case GL_RGBA:
for (i=0;i<n;i++) {
dst[i*4+0] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
dst[i*4+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
dst[i*4+2] = FLOAT_TO_USHORT(rgba[i][BCOMP]);
dst[i*4+3] = FLOAT_TO_USHORT(rgba[i][ACOMP]);
CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][RCOMP]);
CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][GCOMP]);
CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][BCOMP]);
CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][ACOMP]);
}
break;
case GL_BGR:
for (i=0;i<n;i++) {
dst[i*3+0] = FLOAT_TO_USHORT(rgba[i][BCOMP]);
dst[i*3+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
dst[i*3+2] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
CLAMPED_FLOAT_TO_USHORT(dst[i*3+0], rgba[i][BCOMP]);
CLAMPED_FLOAT_TO_USHORT(dst[i*3+1], rgba[i][GCOMP]);
CLAMPED_FLOAT_TO_USHORT(dst[i*3+2], rgba[i][RCOMP]);
}
break;
case GL_BGRA:
for (i=0;i<n;i++) {
dst[i*4+0] = FLOAT_TO_USHORT(rgba[i][BCOMP]);
dst[i*4+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
dst[i*4+2] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
dst[i*4+3] = FLOAT_TO_USHORT(rgba[i][ACOMP]);
CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][BCOMP]);
CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][GCOMP]);
CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][RCOMP]);
CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][ACOMP]);
}
break;
case GL_ABGR_EXT:
for (i=0;i<n;i++) {
dst[i*4+0] = FLOAT_TO_USHORT(rgba[i][ACOMP]);
dst[i*4+1] = FLOAT_TO_USHORT(rgba[i][BCOMP]);
dst[i*4+2] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
dst[i*4+3] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][ACOMP]);
CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][BCOMP]);
CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][GCOMP]);
CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][RCOMP]);
}
break;
default:
@ -4011,7 +4012,7 @@ _mesa_pack_depth_span( const GLcontext *ctx, GLuint n, GLvoid *dest,
GLushort *dst = (GLushort *) dest;
GLuint i;
for (i = 0; i < n; i++) {
dst[i] = FLOAT_TO_USHORT( depthSpan[i] );
CLAMPED_FLOAT_TO_USHORT(dst[i], depthSpan[i]);
}
if (dstPacking->SwapBytes) {
_mesa_swap2( (GLushort *) dst, n );

View file

@ -57,9 +57,6 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256];
/** Convert GLushort in [0,65536] to GLfloat in [0.0,1.0] */
#define USHORT_TO_FLOAT(S) ((GLfloat) (S) * (1.0F / 65535.0F))
/** Convert GLfloat in [0.0,1.0] to GLushort in [0,65536] */
#define FLOAT_TO_USHORT(X) ((GLushort) (GLint) ((X) * 65535.0F))
/** Convert GLshort in [-32768,32767] to GLfloat in [-1.0,1.0] */
#define SHORT_TO_FLOAT(S) ((2.0F * (S) + 1.0F) * (1.0F/65535.0F))

View file

@ -795,52 +795,52 @@ _mesa_GetPixelMapusv( GLenum map, GLushort *values )
switch (map) {
case GL_PIXEL_MAP_I_TO_I:
for (i = 0; i < mapsize; i++) {
values[i] = FLOAT_TO_USHORT(ctx->Pixel.MapItoI[i]);
values[i] = (GLushort) CLAMP(ctx->Pixel.MapItoI[i], 0.0, 65535.0);
}
break;
case GL_PIXEL_MAP_S_TO_S:
for (i = 0; i < mapsize; i++) {
values[i] = (GLushort) ctx->Pixel.MapStoS[i];
values[i] = (GLushort) CLAMP(ctx->Pixel.MapStoS[i], 0.0, 65535.0);
}
break;
case GL_PIXEL_MAP_I_TO_R:
for (i = 0; i < mapsize; i++) {
values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoR[i] );
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapItoR[i] );
}
break;
case GL_PIXEL_MAP_I_TO_G:
for (i = 0; i < mapsize; i++) {
values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoG[i] );
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapItoG[i] );
}
break;
case GL_PIXEL_MAP_I_TO_B:
for (i = 0; i < mapsize; i++) {
values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoB[i] );
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapItoB[i] );
}
break;
case GL_PIXEL_MAP_I_TO_A:
for (i = 0; i < mapsize; i++) {
values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoA[i] );
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapItoA[i] );
}
break;
case GL_PIXEL_MAP_R_TO_R:
for (i = 0; i < mapsize; i++) {
values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapRtoR[i] );
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapRtoR[i] );
}
break;
case GL_PIXEL_MAP_G_TO_G:
for (i = 0; i < mapsize; i++) {
values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapGtoG[i] );
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapGtoG[i] );
}
break;
case GL_PIXEL_MAP_B_TO_B:
for (i = 0; i < mapsize; i++) {
values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapBtoB[i] );
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapBtoB[i] );
}
break;
case GL_PIXEL_MAP_A_TO_A:
for (i = 0; i < mapsize; i++) {
values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapAtoA[i] );
CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapAtoA[i] );
}
break;
default: