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svga: Check if Stencil buffer is NULL
Fixes a nullptr dereference on older HW versions. Fixes:f29d939824("svga: rework framebuffer state") Signed-off-by: Ian Forbes <ian.forbes@broadcom.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38623> (cherry picked from commit4e16a5b68b)
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2 changed files with 2 additions and 2 deletions
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@ -3494,7 +3494,7 @@
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"description": "svga: Check if Stencil buffer is NULL",
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"nominated": true,
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"nomination_type": 2,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": "f29d93982420f26c25b78e65fad78b09dc71f187",
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"notes": null
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@ -84,7 +84,7 @@ emit_fb_vgpu9(struct svga_context *svga)
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if (svga_surface_needs_propagation(hwfb->zsbuf))
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svga_propagate_surface(svga, hwfb->zsbuf, true);
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if (currfb->zsbuf->base.texture &&
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if (currfb->zsbuf && currfb->zsbuf->base.texture &&
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util_format_is_depth_and_stencil(currfb->zsbuf->base.format)) {
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ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_STENCIL,
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currfb->zsbuf);
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