mesa: Accept GL_DEPTH and GL_STENCIL for window system FBO only

Previously GL_DEPTH_BUFFER and GL_STENCIL_BUFFER were (incorrectly)
allowed for both.  Those enums don't even really exist!  Now GL_DEPTH
and GL_STENCIL are only allowed for the window system FBO.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
Ian Romanick 2011-10-03 12:02:18 -07:00
parent b875838ec3
commit a8328cc132

View file

@ -254,14 +254,8 @@ _mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
if (ctx->API != API_OPENGL)
return NULL;
/* fall-through */
case GL_DEPTH_BUFFER:
/* fall-through / new in GL 3.0 */
case GL_DEPTH_ATTACHMENT_EXT:
return &fb->Attachment[BUFFER_DEPTH];
case GL_STENCIL_BUFFER:
if (ctx->API != API_OPENGL)
return NULL;
/* fall-through / new in GL 3.0 */
case GL_STENCIL_ATTACHMENT_EXT:
return &fb->Attachment[BUFFER_STENCIL];
default:
@ -294,13 +288,34 @@ _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
return &fb->Attachment[BUFFER_AUX0];
}
return NULL;
case GL_DEPTH_BUFFER:
/* fall-through / new in GL 3.0 */
case GL_DEPTH_ATTACHMENT_EXT:
/* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says:
*
* "If the default framebuffer is bound to target, then attachment must
* be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi,
* identifying a color buffer; DEPTH, identifying the depth buffer; or
* STENCIL, identifying the stencil buffer."
*
* Revision #34 of the ARB_framebuffer_object spec has essentially the same
* language. However, revision #33 of the ARB_framebuffer_object spec
* says:
*
* "If the default framebuffer is bound to <target>, then <attachment>
* must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi,
* DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the
* depth buffer, or the stencil buffer, and <pname> may be
* FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
* FRAMEBUFFER_ATTACHMENT_OBJECT_NAME."
*
* The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed
* from glext.h, so shipping apps should not use those values.
*
* Note that neither EXT_framebuffer_object nor OES_framebuffer_object
* support queries of the window system FBO.
*/
case GL_DEPTH:
return &fb->Attachment[BUFFER_DEPTH];
case GL_STENCIL_BUFFER:
/* fall-through / new in GL 3.0 */
case GL_STENCIL_ATTACHMENT_EXT:
case GL_STENCIL:
return &fb->Attachment[BUFFER_STENCIL];
default:
return NULL;