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mesa: Accept GL_DEPTH and GL_STENCIL for window system FBO only
Previously GL_DEPTH_BUFFER and GL_STENCIL_BUFFER were (incorrectly) allowed for both. Those enums don't even really exist! Now GL_DEPTH and GL_STENCIL are only allowed for the window system FBO. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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1 changed files with 27 additions and 12 deletions
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@ -254,14 +254,8 @@ _mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
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if (ctx->API != API_OPENGL)
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return NULL;
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/* fall-through */
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case GL_DEPTH_BUFFER:
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/* fall-through / new in GL 3.0 */
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case GL_DEPTH_ATTACHMENT_EXT:
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return &fb->Attachment[BUFFER_DEPTH];
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case GL_STENCIL_BUFFER:
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if (ctx->API != API_OPENGL)
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return NULL;
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/* fall-through / new in GL 3.0 */
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case GL_STENCIL_ATTACHMENT_EXT:
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return &fb->Attachment[BUFFER_STENCIL];
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default:
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@ -294,13 +288,34 @@ _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
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return &fb->Attachment[BUFFER_AUX0];
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}
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return NULL;
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case GL_DEPTH_BUFFER:
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/* fall-through / new in GL 3.0 */
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case GL_DEPTH_ATTACHMENT_EXT:
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/* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says:
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*
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* "If the default framebuffer is bound to target, then attachment must
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* be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi,
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* identifying a color buffer; DEPTH, identifying the depth buffer; or
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* STENCIL, identifying the stencil buffer."
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*
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* Revision #34 of the ARB_framebuffer_object spec has essentially the same
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* language. However, revision #33 of the ARB_framebuffer_object spec
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* says:
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*
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* "If the default framebuffer is bound to <target>, then <attachment>
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* must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi,
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* DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the
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* depth buffer, or the stencil buffer, and <pname> may be
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* FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
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* FRAMEBUFFER_ATTACHMENT_OBJECT_NAME."
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*
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* The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed
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* from glext.h, so shipping apps should not use those values.
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*
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* Note that neither EXT_framebuffer_object nor OES_framebuffer_object
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* support queries of the window system FBO.
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*/
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case GL_DEPTH:
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return &fb->Attachment[BUFFER_DEPTH];
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case GL_STENCIL_BUFFER:
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/* fall-through / new in GL 3.0 */
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case GL_STENCIL_ATTACHMENT_EXT:
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case GL_STENCIL:
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return &fb->Attachment[BUFFER_STENCIL];
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default:
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return NULL;
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