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etnaviv: Report correct number of vertex buffers
The GCnano has only 4 vertex buffers instead of 16. This information can be extracted from the GPU status registers and is already stored in screen->specs.stream_count. Use PIPE_CAP_MAX_VERTEX_BUFFERS to report this information and permit u_vbuf to reorganize the shaders to fit. This fixes the following dEQP on GCnano: dEQP-GLES2.functional.shaders.conversions.vector_combine.float_float_float_float_to_vec4_vertex This fixes all the other dEQP-GLES2.functional.shaders.conversions.* which used to fail on GCnano. Signed-off-by: Marek Vasut <marex@denx.de> Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3241> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3241>
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@ -188,6 +188,8 @@ etna_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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return 128;
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case PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET:
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return 255;
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case PIPE_CAP_MAX_VERTEX_BUFFERS:
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return screen->specs.stream_count;
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/* Texturing. */
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case PIPE_CAP_TEXTURE_SHADOW_MAP:
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