Consolidate _swrast_write_texture_span() into _swrast_write_rgba_span().

This commit is contained in:
Brian Paul 2004-12-18 22:03:07 +00:00
parent feac302567
commit a803b0c891
10 changed files with 118 additions and 372 deletions

View file

@ -30,6 +30,8 @@
/*
* Function to render each fragment in the AA line.
* \param ix - integer fragment window X coordiante
* \param iy - integer fragment window Y coordiante
*/
static void
NAME(plot)(GLcontext *ctx, struct LineInfo *line, int ix, int iy)
@ -77,34 +79,46 @@ NAME(plot)(GLcontext *ctx, struct LineInfo *line, int ix, int iy)
#endif
#ifdef DO_TEX
{
const GLfloat invQ = solve_plane_recip(fx, fy, line->vPlane[0]);
GLfloat invQ;
if (ctx->FragmentProgram._Enabled) {
invQ = 1.0F;
}
else {
invQ = solve_plane_recip(fx, fy, line->vPlane[0]);
}
line->span.array->texcoords[0][i][0] = solve_plane(fx, fy, line->sPlane[0]) * invQ;
line->span.array->texcoords[0][i][1] = solve_plane(fx, fy, line->tPlane[0]) * invQ;
line->span.array->texcoords[0][i][2] = solve_plane(fx, fy, line->uPlane[0]) * invQ;
line->span.array->lambda[0][i] = compute_lambda(line->sPlane[0], line->tPlane[0], invQ,
line->texWidth[0], line->texHeight[0]);
line->span.array->lambda[0][i] = compute_lambda(line->sPlane[0],
line->tPlane[0], invQ,
line->texWidth[0],
line->texHeight[0]);
}
#elif defined(DO_MULTITEX)
{
GLuint unit;
for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
if (ctx->Texture.Unit[unit]._ReallyEnabled) {
const GLfloat invQ = solve_plane_recip(fx, fy, line->vPlane[unit]);
GLfloat invQ;
if (ctx->FragmentProgram._Enabled) {
invQ = 1.0F;
}
else {
invQ = solve_plane_recip(fx, fy, line->vPlane[unit]);
}
line->span.array->texcoords[unit][i][0] = solve_plane(fx, fy, line->sPlane[unit]) * invQ;
line->span.array->texcoords[unit][i][1] = solve_plane(fx, fy, line->tPlane[unit]) * invQ;
line->span.array->texcoords[unit][i][2] = solve_plane(fx, fy, line->uPlane[unit]) * invQ;
line->span.array->lambda[unit][i] = compute_lambda(line->sPlane[unit],
line->tPlane[unit], invQ,
line->texWidth[unit], line->texHeight[unit]);
line->tPlane[unit], invQ,
line->texWidth[unit], line->texHeight[unit]);
}
}
}
#endif
if (line->span.end == MAX_WIDTH) {
#if defined(DO_TEX) || defined(DO_MULTITEX)
_swrast_write_texture_span(ctx, &(line->span));
#elif defined(DO_RGBA)
#if defined(DO_RGBA)
_swrast_write_rgba_span(ctx, &(line->span));
#else
_swrast_write_index_span(ctx, &(line->span));
@ -295,9 +309,7 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1)
segment(ctx, &line, NAME(plot), 0.0, 1.0);
}
#if defined(DO_TEX) || defined(DO_MULTITEX)
_swrast_write_texture_span(ctx, &(line.span));
#elif defined(DO_RGBA)
#if defined(DO_RGBA)
_swrast_write_rgba_span(ctx, &(line.span));
#else
_swrast_write_index_span(ctx, &(line.span));

View file

@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 5.1
* Version: 6.3
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),

View file

@ -1,9 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 5.1
* Version: 6.3
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -348,11 +347,9 @@
span.y = iy;
span.end = (GLuint) ix - (GLuint) startX;
ASSERT(span.interpMask == 0);
#if defined(DO_MULTITEX) || defined(DO_TEX)
_swrast_write_texture_span(ctx, &span);
#elif defined(DO_RGBA)
#if defined(DO_RGBA)
_swrast_write_rgba_span(ctx, &span);
#elif defined(DO_INDEX)
#else
_swrast_write_index_span(ctx, &span);
#endif
}
@ -509,11 +506,9 @@
span.y = iy;
span.end = n;
ASSERT(span.interpMask == 0);
#if defined(DO_MULTITEX) || defined(DO_TEX)
_swrast_write_texture_span(ctx, &span);
#elif defined(DO_RGBA)
#if defined(DO_RGBA)
_swrast_write_rgba_span(ctx, &span);
#elif defined(DO_INDEX)
#else
_swrast_write_index_span(ctx, &span);
#endif
}

View file

@ -692,10 +692,7 @@ _swrast_flush( GLcontext *ctx )
/* flush any pending fragments from rendering points */
if (swrast->PointSpan.end > 0) {
if (ctx->Visual.rgbMode) {
if (ctx->Texture._EnabledCoordUnits)
_swrast_write_texture_span(ctx, &(swrast->PointSpan));
else
_swrast_write_rgba_span(ctx, &(swrast->PointSpan));
_swrast_write_rgba_span(ctx, &(swrast->PointSpan));
}
else {
_swrast_write_index_span(ctx, &(swrast->PointSpan));

View file

@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 5.1
* Version: 6.3
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -88,9 +88,7 @@ draw_wide_line( GLcontext *ctx, struct sw_span *span, GLboolean xMajor )
for (i = 0; i < span->end; i++)
y[i]++;
}
if ((span->interpMask | span->arrayMask) & SPAN_TEXTURE)
_swrast_write_texture_span(ctx, span);
else if ((span->interpMask | span->arrayMask) & SPAN_RGBA)
if (ctx->Visual.rgbMode)
_swrast_write_rgba_span(ctx, span);
else
_swrast_write_index_span(ctx, span);
@ -109,9 +107,7 @@ draw_wide_line( GLcontext *ctx, struct sw_span *span, GLboolean xMajor )
for (i = 0; i < span->end; i++)
x[i]++;
}
if ((span->interpMask | span->arrayMask) & SPAN_TEXTURE)
_swrast_write_texture_span(ctx, span);
else if ((span->interpMask | span->arrayMask) & SPAN_RGBA)
if (ctx->Visual.rgbMode)
_swrast_write_rgba_span(ctx, span);
else
_swrast_write_index_span(ctx, span);
@ -191,7 +187,7 @@ draw_wide_line( GLcontext *ctx, struct sw_span *span, GLboolean xMajor )
draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \
} \
else { \
_swrast_write_texture_span(ctx, &span); \
_swrast_write_rgba_span(ctx, &span); \
}
#include "s_linetemp.h"
@ -212,7 +208,7 @@ draw_wide_line( GLcontext *ctx, struct sw_span *span, GLboolean xMajor )
draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \
} \
else { \
_swrast_write_texture_span(ctx, &span); \
_swrast_write_rgba_span(ctx, &span); \
}
#include "s_linetemp.h"

View file

@ -1,9 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 4.1
* Version: 6.3
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -95,6 +94,7 @@ _swrast_pixel_texture(GLcontext *ctx, struct sw_span *span)
ASSERT(!(span->arrayMask & SPAN_TEXTURE));
span->arrayMask |= SPAN_TEXTURE;
span->interpMask &= ~SPAN_TEXTURE;
/* convert colors into texture coordinates */
pixeltexgen( ctx, span->end,
@ -108,10 +108,4 @@ _swrast_pixel_texture(GLcontext *ctx, struct sw_span *span)
span->end * 4 * sizeof(GLfloat) );
}
}
/* apply texture mapping */
_swrast_texture_span( ctx, span );
/* this is a work-around to be fixed by initializing again span */
span->arrayMask &= ~SPAN_TEXTURE;
}

View file

@ -216,12 +216,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
/* check if we need to flush */
if (span->end + (xmax-xmin+1) * (ymax-ymin+1) >= MAX_WIDTH ||
(swrast->_RasterMask & (BLEND_BIT | LOGIC_OP_BIT | MASKING_BIT))) {
#if FLAGS & (TEXTURE | SPRITE)
if (ctx->Texture._EnabledUnits)
_swrast_write_texture_span(ctx, span);
else
_swrast_write_rgba_span(ctx, span);
#elif FLAGS & RGBA
#if FLAGS & RGBA
_swrast_write_rgba_span(ctx, span);
#else
_swrast_write_index_span(ctx, span);
@ -238,12 +233,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
/* check if we need to flush */
if (count + (xmax-xmin+1) >= MAX_WIDTH) {
span->end = count;
#if FLAGS & (TEXTURE | SPRITE)
if (ctx->Texture._EnabledUnits)
_swrast_write_texture_span(ctx, span);
else
_swrast_write_rgba_span(ctx, span);
#elif FLAGS & RGBA
#if FLAGS & RGBA
_swrast_write_rgba_span(ctx, span);
#else
_swrast_write_index_span(ctx, span);
@ -364,12 +354,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
/* check if we need to flush */
if (span->end >= MAX_WIDTH ||
(swrast->_RasterMask & (BLEND_BIT | LOGIC_OP_BIT | MASKING_BIT))) {
#if FLAGS & (TEXTURE | SPRITE)
if (ctx->Texture._EnabledUnits)
_swrast_write_texture_span(ctx, span);
else
_swrast_write_rgba_span(ctx, span);
#elif FLAGS & RGBA
#if FLAGS & RGBA
_swrast_write_rgba_span(ctx, span);
#else
_swrast_write_index_span(ctx, span);

View file

@ -80,7 +80,7 @@ _swrast_span_default_fog( GLcontext *ctx, struct sw_span *span )
/**
* Init span's color or index interpolation values to the RasterPos color.
* Init span's rgba or index interpolation values to the RasterPos color.
* Used during setup for glDraw/CopyPixels.
*/
void
@ -127,7 +127,10 @@ _swrast_span_default_texcoords( GLcontext *ctx, struct sw_span *span )
GLuint i;
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
const GLfloat *tc = ctx->Current.RasterTexCoords[i];
if (tc[3] > 0.0F) {
if (ctx->FragmentProgram._Enabled) {
COPY_4V(span->tex[i], tc);
}
else if (tc[3] > 0.0F) {
/* use (s/q, t/q, r/q, 1) */
span->tex[i][0] = tc[0] / tc[3];
span->tex[i][1] = tc[1] / tc[3];
@ -884,7 +887,7 @@ _swrast_write_index_span( GLcontext *ctx, struct sw_span *span)
span->writeAll = GL_FALSE;
}
else {
MEMSET(span->array->mask, 1, span->end);
_mesa_memset(span->array->mask, 1, span->end);
span->writeAll = GL_TRUE;
}
@ -903,6 +906,7 @@ _swrast_write_index_span( GLcontext *ctx, struct sw_span *span)
}
#ifdef DEBUG
/* Make sure all fragments are within window bounds */
if (span->arrayMask & SPAN_XY) {
GLuint i;
for (i = 0; i < span->end; i++) {
@ -1036,262 +1040,6 @@ _swrast_write_index_span( GLcontext *ctx, struct sw_span *span)
}
/**
* This function may modify any of the array values in the span.
* span->interpMask and span->arrayMask may be changed but will be restored
* to their original values before returning.
*/
void
_swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLuint colorMask = *((GLuint *) ctx->Color.ColorMask);
const GLuint origInterpMask = span->interpMask;
const GLuint origArrayMask = span->arrayMask;
GLboolean monoColor;
ASSERT(span->end <= MAX_WIDTH);
ASSERT(span->primitive == GL_POINT || span->primitive == GL_LINE ||
span->primitive == GL_POLYGON || span->primitive == GL_BITMAP);
ASSERT((span->interpMask & span->arrayMask) == 0);
ASSERT((span->interpMask | span->arrayMask) & SPAN_RGBA);
#ifdef DEBUG
if (ctx->Fog.Enabled)
ASSERT((span->interpMask | span->arrayMask) & SPAN_FOG);
if (ctx->Depth.Test)
ASSERT((span->interpMask | span->arrayMask) & SPAN_Z);
#endif
if (span->arrayMask & SPAN_MASK) {
/* mask was initialized by caller, probably glBitmap */
span->writeAll = GL_FALSE;
}
else {
MEMSET(span->array->mask, 1, span->end);
span->writeAll = GL_TRUE;
}
/* Determine if we have mono-chromatic colors */
monoColor = (span->interpMask & SPAN_RGBA) &&
span->redStep == 0 && span->greenStep == 0 &&
span->blueStep == 0 && span->alphaStep == 0;
/* Clipping */
if ((swrast->_RasterMask & CLIP_BIT) || (span->primitive != GL_POLYGON)) {
if (!clip_span(ctx, span)) {
return;
}
}
/* Depth bounds test */
if (ctx->Depth.BoundsTest && ctx->Visual.depthBits > 0) {
if (!_swrast_depth_bounds_test(ctx, span)) {
return;
}
}
#ifdef DEBUG
if (span->arrayMask & SPAN_XY) {
GLuint i;
for (i = 0; i < span->end; i++) {
if (span->array->mask[i]) {
assert(span->array->x[i] >= ctx->DrawBuffer->_Xmin);
assert(span->array->x[i] < ctx->DrawBuffer->_Xmax);
assert(span->array->y[i] >= ctx->DrawBuffer->_Ymin);
assert(span->array->y[i] < ctx->DrawBuffer->_Ymax);
}
}
}
#endif
/* Polygon Stippling */
if (ctx->Polygon.StippleFlag && span->primitive == GL_POLYGON) {
stipple_polygon_span(ctx, span);
}
/* Fragment program */
if (ctx->FragmentProgram._Enabled) {
/* Now we may need to interpolate the colors and texcoords */
if ((span->interpMask & SPAN_RGBA) &&
(span->arrayMask & SPAN_RGBA) == 0) {
interpolate_colors(ctx, span);
span->interpMask &= ~SPAN_RGBA;
}
if (span->interpMask & SPAN_SPEC) {
interpolate_specular(ctx, span);
}
if ((span->interpMask & SPAN_TEXTURE)
&& (span->arrayMask & SPAN_TEXTURE) == 0)
interpolate_texcoords(ctx, span);
_swrast_exec_fragment_program(ctx, span);
monoColor = GL_FALSE;
}
/* Do the alpha test */
if (ctx->Color.AlphaEnabled) {
if (!_swrast_alpha_test(ctx, span)) {
span->interpMask = origInterpMask;
span->arrayMask = origArrayMask;
return;
}
}
/* Stencil and Z testing */
if (ctx->Stencil.Enabled || ctx->Depth.Test) {
if (span->interpMask & SPAN_Z)
_swrast_span_interpolate_z(ctx, span);
if (ctx->Stencil.Enabled) {
if (!_swrast_stencil_and_ztest_span(ctx, span)) {
span->interpMask = origInterpMask;
span->arrayMask = origArrayMask;
return;
}
}
else {
ASSERT(ctx->Depth.Test);
ASSERT(span->arrayMask & SPAN_Z);
/* regular depth testing */
if (!_swrast_depth_test_span(ctx, span)) {
span->interpMask = origInterpMask;
span->arrayMask = origArrayMask;
return;
}
}
}
/* if we get here, something passed the depth test */
if (ctx->Depth.OcclusionTest) {
ctx->OcclusionResult = GL_TRUE;
}
#if FEATURE_ARB_occlusion_query
if (ctx->Occlusion.Active) {
/* update count of 'passed' fragments */
GLuint i;
for (i = 0; i < span->end; i++)
ctx->Occlusion.PassedCounter += span->array->mask[i];
}
#endif
/* can't abort span-writing until after occlusion testing */
if (colorMask == 0x0) {
span->interpMask = origInterpMask;
span->arrayMask = origArrayMask;
return;
}
/* Now we may need to interpolate the colors */
if ((span->interpMask & SPAN_RGBA) && (span->arrayMask & SPAN_RGBA) == 0) {
interpolate_colors(ctx, span);
/* clear the bit - this allows the WriteMonoCISpan optimization below */
span->interpMask &= ~SPAN_RGBA;
}
/* Fog */
if (swrast->_FogEnabled) {
_swrast_fog_rgba_span(ctx, span);
monoColor = GL_FALSE;
}
/* Antialias coverage application */
if (span->arrayMask & SPAN_COVERAGE) {
GLchan (*rgba)[4] = span->array->rgba;
GLfloat *coverage = span->array->coverage;
GLuint i;
for (i = 0; i < span->end; i++) {
rgba[i][ACOMP] = (GLchan) (rgba[i][ACOMP] * coverage[i]);
}
monoColor = GL_FALSE;
}
if (swrast->_RasterMask & MULTI_DRAW_BIT) {
multi_write_rgba_span(ctx, span);
}
else {
/* normal: write to exactly one buffer */
if (ctx->Color._LogicOpEnabled) {
_swrast_logicop_rgba_span(ctx, span, span->array->rgba);
monoColor = GL_FALSE;
}
else if (ctx->Color.BlendEnabled) {
_swrast_blend_span(ctx, span, span->array->rgba);
monoColor = GL_FALSE;
}
/* Color component masking */
if (colorMask != 0xffffffff) {
_swrast_mask_rgba_span(ctx, span, span->array->rgba);
monoColor = GL_FALSE;
}
/* write pixels */
if (span->arrayMask & SPAN_XY) {
/* array of pixel coords */
if (monoColor) {
/* all pixels have same color */
GLchan color[4];
color[RCOMP] = FixedToChan(span->red);
color[GCOMP] = FixedToChan(span->green);
color[BCOMP] = FixedToChan(span->blue);
color[ACOMP] = FixedToChan(span->alpha);
(*swrast->Driver.WriteMonoRGBAPixels)(ctx, span->end,
span->array->x, span->array->y, color, span->array->mask);
if (SWRAST_CONTEXT(ctx)->_RasterMask & ALPHABUF_BIT) {
_swrast_write_mono_alpha_pixels(ctx, span->end,
span->array->x, span->array->y,
color[ACOMP], span->array->mask);
}
}
else {
(*swrast->Driver.WriteRGBAPixels)(ctx, span->end,
span->array->x, span->array->y,
(const GLchan (*)[4]) span->array->rgba,
span->array->mask);
if (SWRAST_CONTEXT(ctx)->_RasterMask & ALPHABUF_BIT) {
_swrast_write_alpha_pixels(ctx, span->end,
span->array->x, span->array->y,
(const GLchan (*)[4]) span->array->rgba,
span->array->mask);
}
}
}
else {
/* horizontal run of pixels */
if (monoColor) {
/* all pixels have same color */
GLchan color[4];
color[RCOMP] = FixedToChan(span->red);
color[GCOMP] = FixedToChan(span->green);
color[BCOMP] = FixedToChan(span->blue);
color[ACOMP] = FixedToChan(span->alpha);
(*swrast->Driver.WriteMonoRGBASpan)(ctx, span->end, span->x,
span->y, color, span->array->mask);
if (swrast->_RasterMask & ALPHABUF_BIT) {
_swrast_write_mono_alpha_span(ctx, span->end, span->x, span->y,
color[ACOMP],
span->writeAll ? ((const GLubyte *) NULL) : span->array->mask);
}
}
else {
/* each pixel is a different color */
(*swrast->Driver.WriteRGBASpan)(ctx, span->end, span->x, span->y,
(const GLchan (*)[4]) span->array->rgba,
span->writeAll ? ((const GLubyte *) NULL) : span->array->mask);
if (swrast->_RasterMask & ALPHABUF_BIT) {
_swrast_write_alpha_span(ctx, span->end, span->x, span->y,
(const GLchan (*)[4]) span->array->rgba,
span->writeAll ? ((const GLubyte *) NULL) : span->array->mask);
}
}
}
}
span->interpMask = origInterpMask;
span->arrayMask = origArrayMask;
}
/**
* Add specular color to base color. This is used only when
* GL_LIGHT_MODEL_COLOR_CONTROL = GL_SEPARATE_SPECULAR_COLOR.
@ -1319,12 +1067,14 @@ add_colors(GLuint n, GLchan rgba[][4], GLchan specular[][4] )
/**
* Apply all the per-fragment operations to a span.
* This now includes texturing (_swrast_write_texture_span() is history).
* This function may modify any of the array values in the span.
* span->interpMask and span->arrayMask may be changed but will be restored
* to their original values before returning.
*/
void
_swrast_write_texture_span( GLcontext *ctx, struct sw_span *span)
_swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span)
{
const GLuint colorMask = *((GLuint *) ctx->Color.ColorMask);
SWcontext *swrast = SWRAST_CONTEXT(ctx);
@ -1335,10 +1085,10 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span)
span->primitive == GL_POLYGON || span->primitive == GL_BITMAP);
ASSERT(span->end <= MAX_WIDTH);
ASSERT((span->interpMask & span->arrayMask) == 0);
ASSERT(ctx->Texture._EnabledCoordUnits || ctx->FragmentProgram._Enabled);
/*
printf("%s() interp 0x%x array 0x%x\n", __FUNCTION__, span->interpMask, span->arrayMask);
printf("%s() interp 0x%x array 0x%x\n", __FUNCTION__,
span->interpMask, span->arrayMask);
*/
if (span->arrayMask & SPAN_MASK) {
@ -1346,11 +1096,11 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span)
span->writeAll = GL_FALSE;
}
else {
MEMSET(span->array->mask, 1, span->end);
_mesa_memset(span->array->mask, 1, span->end);
span->writeAll = GL_TRUE;
}
/* Clipping */
/* Clip to window/scissor box */
if ((swrast->_RasterMask & CLIP_BIT) || (span->primitive != GL_POLYGON)) {
if (!clip_span(ctx, span)) {
return;
@ -1358,6 +1108,7 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span)
}
#ifdef DEBUG
/* Make sure all fragments are within window bounds */
if (span->arrayMask & SPAN_XY) {
GLuint i;
for (i = 0; i < span->end; i++) {
@ -1376,28 +1127,33 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span)
stipple_polygon_span(ctx, span);
}
/* Need texture coordinates now */
if ((span->interpMask & SPAN_TEXTURE)
&& (span->arrayMask & SPAN_TEXTURE) == 0)
/* Interpolate texcoords? */
if (ctx->Texture._EnabledCoordUnits
&& (span->interpMask & SPAN_TEXTURE)
&& (span->arrayMask & SPAN_TEXTURE) == 0) {
interpolate_texcoords(ctx, span);
}
/* Texture with alpha test */
/* If the alpha test is enabled, we have to compute the fragment colors
* at this point and do the alpha test.
* Else, if alpha test is not enabled, we'll try to defer fragment
* color computation (by interpolation, texture mapping, fragment program)
* until after the Z/stencil tests in the hope that many fragments will
* get culled, leaving less work to do.
*/
if (ctx->Color.AlphaEnabled) {
/* Now we need the rgba array, fill it in if needed */
if ((span->interpMask & SPAN_RGBA) && (span->arrayMask & SPAN_RGBA) == 0)
interpolate_colors(ctx, span);
if (span->interpMask & SPAN_SPEC) {
if (span->interpMask & SPAN_SPEC)
interpolate_specular(ctx, span);
}
/* Texturing without alpha is done after depth-testing which
* gives a potential speed-up.
*/
/* Compute fragment colors with fragment program or texture lookups */
if (ctx->FragmentProgram._Enabled)
/* XXX interpolate depth values here??? */
_swrast_exec_fragment_program( ctx, span );
else
else if (ctx->Texture._EnabledUnits)
_swrast_texture_span( ctx, span );
/* Do the alpha test */
@ -1413,6 +1169,7 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span)
_swrast_span_interpolate_z(ctx, span);
if (ctx->Stencil.Enabled) {
/* Combined Z/stencil tests */
if (!_swrast_stencil_and_ztest_span(ctx, span)) {
span->interpMask = origInterpMask;
span->arrayMask = origArrayMask;
@ -1420,9 +1177,9 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span)
}
}
else {
/* Just regular depth testing */
ASSERT(ctx->Depth.Test);
ASSERT(span->arrayMask & SPAN_Z);
/* regular depth testing */
if (!_swrast_depth_test_span(ctx, span)) {
span->interpMask = origInterpMask;
span->arrayMask = origArrayMask;
@ -1445,7 +1202,7 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span)
}
#endif
/* We had to wait until now to check for glColorMask(F,F,F,F) because of
/* We had to wait until now to check for glColorMask(0,0,0,0) because of
* the occlusion test.
*/
if (colorMask == 0x0) {
@ -1454,20 +1211,21 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span)
return;
}
/* Texture without alpha test */
/* If the alpha test isn't enabled, we're able to defer computing fragment
* colors (by interpolation, texturing, fragment program) until now.
* Hopefully, Z/stencil tests culled many of the fragments!
*/
if (!ctx->Color.AlphaEnabled) {
/* Now we need the rgba array, fill it in if needed */
if ((span->interpMask & SPAN_RGBA) && (span->arrayMask & SPAN_RGBA) == 0)
interpolate_colors(ctx, span);
if (span->interpMask & SPAN_SPEC) {
if (span->interpMask & SPAN_SPEC)
interpolate_specular(ctx, span);
}
if (ctx->FragmentProgram._Enabled)
_swrast_exec_fragment_program( ctx, span );
else
else if (ctx->Texture._EnabledUnits)
_swrast_texture_span( ctx, span );
}
@ -1481,8 +1239,14 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span)
if (span->interpMask & SPAN_SPEC) {
interpolate_specular(ctx, span);
}
ASSERT(span->arrayMask & SPAN_SPEC);
add_colors( span->end, span->array->rgba, span->array->spec );
if (span->arrayMask & SPAN_SPEC) {
add_colors( span->end, span->array->rgba, span->array->spec );
}
else {
/* We probably added the base/specular colors during the
* vertex stage!
*/
}
}
}
@ -1502,6 +1266,7 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span)
}
if (swrast->_RasterMask & MULTI_DRAW_BIT) {
/* need to do blend/logicop separately for each color buffer */
multi_write_rgba_span(ctx, span);
}
else {
@ -1518,11 +1283,12 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span)
_swrast_mask_rgba_span(ctx, span, span->array->rgba);
}
/* write pixels */
/* Finally, write the pixels to a color buffer */
if (span->arrayMask & SPAN_XY) {
/* array of pixel coords */
(*swrast->Driver.WriteRGBAPixels)(ctx, span->end, span->array->x,
span->array->y, (const GLchan (*)[4]) span->array->rgba, span->array->mask);
swrast->Driver.WriteRGBAPixels(ctx, span->end, span->array->x,
span->array->y, (const GLchan (*)[4]) span->array->rgba,
span->array->mask);
if (SWRAST_CONTEXT(ctx)->_RasterMask & ALPHABUF_BIT) {
_swrast_write_alpha_pixels(ctx, span->end,
span->array->x, span->array->y,
@ -1532,9 +1298,9 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span)
}
else {
/* horizontal run of pixels */
(*swrast->Driver.WriteRGBASpan)(ctx, span->end, span->x, span->y,
(const GLchan (*)[4]) span->array->rgba,
span->writeAll ? NULL : span->array->mask);
swrast->Driver.WriteRGBASpan(ctx, span->end, span->x, span->y,
(const GLchan (*)[4]) span->array->rgba,
span->writeAll ? NULL : span->array->mask);
if (swrast->_RasterMask & ALPHABUF_BIT) {
_swrast_write_alpha_span(ctx, span->end, span->x, span->y,
(const GLchan (*)[4]) span->array->rgba,
@ -1555,7 +1321,7 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span)
*/
void
_swrast_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer,
GLuint n, GLint x, GLint y, GLchan rgba[][4] )
GLuint n, GLint x, GLint y, GLchan rgba[][4] )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLint bufWidth = (GLint) buffer->Width;
@ -1609,7 +1375,7 @@ _swrast_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer,
*/
void
_swrast_read_index_span( GLcontext *ctx, GLframebuffer *buffer,
GLuint n, GLint x, GLint y, GLuint indx[] )
GLuint n, GLint x, GLint y, GLuint indx[] )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLint bufWidth = (GLint) buffer->Width;

View file

@ -1,9 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 5.1
* Version: 6.3
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -49,8 +48,8 @@ _swrast_span_default_texcoords( GLcontext *ctx, struct sw_span *span );
extern GLfloat
_swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH,
GLfloat s, GLfloat t, GLfloat q, GLfloat invQ);
GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH,
GLfloat s, GLfloat t, GLfloat q, GLfloat invQ);
extern void
_swrast_write_index_span( GLcontext *ctx, struct sw_span *span);
@ -60,16 +59,12 @@ extern void
_swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span);
extern void
_swrast_write_texture_span( GLcontext *ctx, struct sw_span *span);
extern void
_swrast_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer,
GLuint n, GLint x, GLint y, GLchan rgba[][4] );
GLuint n, GLint x, GLint y, GLchan rgba[][4] );
extern void
_swrast_read_index_span( GLcontext *ctx, GLframebuffer *buffer,
GLuint n, GLint x, GLint y, GLuint indx[] );
GLuint n, GLint x, GLint y, GLuint indx[] );
#endif

View file

@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
* Version: 6.1
* Version: 6.3
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
@ -676,6 +676,9 @@ fast_persp_span(GLcontext *ctx, struct sw_span *span,
GLfloat tex_coord[3], tex_step[3];
GLchan *dest = span->array->rgba[0];
const GLuint savedTexEnable = ctx->Texture._EnabledUnits;
ctx->Texture._EnabledUnits = 0;
tex_coord[0] = span->tex[0][0] * (info->smask + 1);
tex_step[0] = span->texStepX[0][0] * (info->smask + 1);
tex_coord[1] = span->tex[0][1] * (info->tmask + 1);
@ -785,6 +788,9 @@ fast_persp_span(GLcontext *ctx, struct sw_span *span,
#undef SPAN_NEAREST
#undef SPAN_LINEAR
/* restore state */
ctx->Texture._EnabledUnits = savedTexEnable;
}
@ -873,7 +879,7 @@ fast_persp_span(GLcontext *ctx, struct sw_span *span,
#define INTERP_SPEC 1
#define INTERP_ALPHA 1
#define INTERP_TEX 1
#define RENDER_SPAN( span ) _swrast_write_texture_span(ctx, &span);
#define RENDER_SPAN( span ) _swrast_write_rgba_span(ctx, &span);
#include "s_tritemp.h"
@ -891,7 +897,7 @@ fast_persp_span(GLcontext *ctx, struct sw_span *span,
#define INTERP_ALPHA 1
#define INTERP_SPEC 1
#define INTERP_MULTITEX 1
#define RENDER_SPAN( span ) _swrast_write_texture_span(ctx, &span);
#define RENDER_SPAN( span ) _swrast_write_rgba_span(ctx, &span);
#include "s_tritemp.h"