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ac/nir: refactor input variable iteration.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
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1 changed files with 11 additions and 19 deletions
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@ -5003,26 +5003,19 @@ handle_fs_input_decl(struct nir_to_llvm_context *ctx,
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}
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static void
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handle_shader_input_decl(struct nir_to_llvm_context *ctx,
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struct nir_variable *variable)
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{
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switch (ctx->stage) {
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case MESA_SHADER_VERTEX:
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handle_vs_inputs(struct nir_to_llvm_context *ctx,
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struct nir_shader *nir) {
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nir_foreach_variable(variable, &nir->inputs)
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handle_vs_input_decl(ctx, variable);
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break;
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case MESA_SHADER_FRAGMENT:
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handle_fs_input_decl(ctx, variable);
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break;
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default:
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break;
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}
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}
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static void
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handle_fs_inputs_pre(struct nir_to_llvm_context *ctx,
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struct nir_shader *nir)
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handle_fs_inputs(struct nir_to_llvm_context *ctx,
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struct nir_shader *nir)
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{
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nir_foreach_variable(variable, &nir->inputs)
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handle_fs_input_decl(ctx, variable);
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unsigned index = 0;
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for (unsigned i = 0; i < RADEON_LLVM_MAX_INPUTS; ++i) {
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LLVMValueRef interp_param;
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@ -6311,11 +6304,10 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
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ctx.num_output_clips = nir->info.clip_distance_array_size;
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ctx.num_output_culls = nir->info.cull_distance_array_size;
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nir_foreach_variable(variable, &nir->inputs)
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handle_shader_input_decl(&ctx, variable);
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if (nir->stage == MESA_SHADER_FRAGMENT)
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handle_fs_inputs_pre(&ctx, nir);
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handle_fs_inputs(&ctx, nir);
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else if(nir->stage == MESA_SHADER_VERTEX)
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handle_vs_inputs(&ctx, nir);
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ctx.abi.chip_class = options->chip_class;
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ctx.abi.inputs = &ctx.inputs[0];
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