gallium: temporariliy revert softpipe shader optimization

This commit is contained in:
Brian Paul 2008-10-15 10:37:49 -06:00
parent 9382a7100f
commit a7f06dae20

View file

@ -102,7 +102,8 @@ exec_prepare( const struct sp_fragment_shader *base,
* Bind tokens/shader to the interpreter's machine state.
* Avoid redundant binding.
*/
if (spefs->machine_tokens != base->shader.tokens) {
/* XXX revisit this */
if (1 /* spefs->machine_tokens != base->shader.tokens*/) {
tgsi_exec_machine_bind_shader( machine,
base->shader.tokens,
PIPE_MAX_SAMPLERS,