miniglx test programs

This commit is contained in:
Keith Whitwell 2003-08-06 17:47:15 +00:00
parent fb4d5492e0
commit a7ea785a10
8 changed files with 1817 additions and 0 deletions

30
progs/miniglx/Makefile Normal file
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# Simple makefile for compiling test programs on Linux
# These programs aren't intended to be included with the normal
# distro. They're not too interesting but they're good for testing.
CC = gcc
CFLAGS = -g -I../include
LIBS = -L../lib -lGL -lGLU -lglut -lm -Wl,-rpath,../lib
PROGS = miniglxtest miniglxsample sample_server sample_server2 manytex texline
##### RULES #####
.SUFFIXES:
.SUFFIXES: .c
.c:
$(CC) $(CFLAGS) $< $(LIBS) -o $@
##### TARGETS #####
default: $(PROGS)
clean:
rm -f $(PROGS)
rm -f *.o

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progs/miniglx/glfbdevtest.c Normal file
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/* $Id: glfbdevtest.c,v 1.1 2003/08/06 17:47:15 keithw Exp $ */
/*
* Test the GLFBDev interface. Only tested with radeonfb driver!!!!
*/
#include <assert.h>
#include <errno.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <fcntl.h>
#include <unistd.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <sys/types.h>
#include <linux/fb.h>
#include <linux/kd.h>
#include <linux/vt.h>
#include <GL/glut.h>
#include "GL/glfbdev.h"
#define DEFAULT_DEPTH 8
static struct fb_fix_screeninfo FixedInfo;
static struct fb_var_screeninfo VarInfo, OrigVarInfo;
static int DesiredDepth = 0;
static int OriginalVT = -1;
static int ConsoleFD = -1;
static int FrameBufferFD = -1;
static caddr_t FrameBuffer = (caddr_t) -1;
static caddr_t MMIOAddress = (caddr_t) -1;
static void
print_fixed_info(const struct fb_fix_screeninfo *fixed, const char *s)
{
static const char *visuals[] = {
"MONO01", "MONO10", "TRUECOLOR", "PSEUDOCOLOR",
"DIRECTCOLOR", "STATIC_PSEUDOCOLOR"
};
printf("%s info -----------------------\n", s);
printf("id = %16s\n", fixed->id);
printf("smem_start = 0x%x\n", fixed->smem_start);
printf("smem_len = %d (0x%x)\n", fixed->smem_len, fixed->smem_len);
printf("type = 0x%x\n", fixed->type);
printf("type_aux = 0x%x\n", fixed->type_aux);
printf("visual = 0x%x (%s)\n", fixed->visual, visuals[fixed->visual]);
printf("xpanstep = %d\n", fixed->xpanstep);
printf("ypanstep = %d\n", fixed->ypanstep);
printf("ywrapstep = %d\n", fixed->ywrapstep);
printf("line_length = %d\n", fixed->line_length);
printf("mmio_start = 0x%x\n", fixed->mmio_start);
printf("mmio_len = %d (0x%x)\n", fixed->mmio_len, fixed->mmio_len);
printf("accel = 0x%x\n", fixed->accel);
}
static void
print_var_info(const struct fb_var_screeninfo *var, const char *s)
{
printf("%s info -----------------------\n", s);
printf("xres = %d\n", var->xres);
printf("yres = %d\n", var->yres);
printf("xres_virtual = %d\n", var->xres_virtual);
printf("yres_virtual = %d\n", var->yres_virtual);
printf("xoffset = %d\n", var->xoffset);
printf("yoffset = %d\n", var->yoffset);
printf("bits_per_pixel = %d\n", var->bits_per_pixel);
printf("grayscale = %d\n", var->grayscale);
printf("red.offset = %d length = %d msb_right = %d\n",
var->red.offset, var->red.length, var->red.msb_right);
printf("green.offset = %d length = %d msb_right = %d\n",
var->green.offset, var->green.length, var->green.msb_right);
printf("blue.offset = %d length = %d msb_right = %d\n",
var->blue.offset, var->blue.length, var->blue.msb_right);
printf("transp.offset = %d length = %d msb_right = %d\n",
var->transp.offset, var->transp.length, var->transp.msb_right);
printf("nonstd = %d\n", var->nonstd);
printf("activate = %d\n", var->activate);
printf("height = %d mm\n", var->height);
printf("width = %d mm\n", var->width);
printf("accel_flags = 0x%x\n", var->accel_flags);
printf("pixclock = %d\n", var->pixclock);
printf("left_margin = %d\n", var->left_margin);
printf("right_margin = %d\n", var->right_margin);
printf("upper_margin = %d\n", var->upper_margin);
printf("lower_margin = %d\n", var->lower_margin);
printf("hsync_len = %d\n", var->hsync_len);
printf("vsync_len = %d\n", var->vsync_len);
printf("sync = %d\n", var->sync);
printf("vmode = %d\n", var->vmode);
}
static void
signal_handler(int signumber)
{
signal(signumber, SIG_IGN); /* prevent recursion! */
fprintf(stderr, "error: got signal %d (exiting)\n", signumber);
exit(1);
}
static void
initialize_fbdev( void )
{
char ttystr[1000];
int fd, vtnumber, ttyfd;
int sz;
if (geteuid()) {
fprintf(stderr, "error: you need to be root\n");
exit(1);
}
#if 1
/* open the framebuffer device */
FrameBufferFD = open("/dev/fb0", O_RDWR);
if (FrameBufferFD < 0) {
fprintf(stderr, "Error opening /dev/fb0: %s\n", strerror(errno));
exit(1);
}
#endif
/* open /dev/tty0 and get the vt number */
if ((fd = open("/dev/tty0", O_WRONLY, 0)) < 0) {
fprintf(stderr, "error opening /dev/tty0\n");
exit(1);
}
if (ioctl(fd, VT_OPENQRY, &vtnumber) < 0 || vtnumber < 0) {
fprintf(stderr, "error: couldn't get a free vt\n");
exit(1);
}
close(fd);
/* open the console tty */
sprintf(ttystr, "/dev/tty%d", vtnumber); /* /dev/tty1-64 */
ConsoleFD = open(ttystr, O_RDWR | O_NDELAY, 0);
if (ConsoleFD < 0) {
fprintf(stderr, "error couldn't open console fd\n");
exit(1);
}
/* save current vt number */
{
struct vt_stat vts;
if (ioctl(ConsoleFD, VT_GETSTATE, &vts) == 0)
OriginalVT = vts.v_active;
}
/* disconnect from controlling tty */
ttyfd = open("/dev/tty", O_RDWR);
if (ttyfd >= 0) {
ioctl(ttyfd, TIOCNOTTY, 0);
close(ttyfd);
}
/* some magic to restore the vt when we exit */
{
struct vt_mode vt;
if (ioctl(ConsoleFD, VT_ACTIVATE, vtnumber) != 0)
printf("ioctl VT_ACTIVATE: %s\n", strerror(errno));
if (ioctl(ConsoleFD, VT_WAITACTIVE, vtnumber) != 0)
printf("ioctl VT_WAITACTIVE: %s\n", strerror(errno));
if (ioctl(ConsoleFD, VT_GETMODE, &vt) < 0) {
fprintf(stderr, "error: ioctl VT_GETMODE: %s\n", strerror(errno));
exit(1);
}
vt.mode = VT_PROCESS;
vt.relsig = SIGUSR1;
vt.acqsig = SIGUSR1;
if (ioctl(ConsoleFD, VT_SETMODE, &vt) < 0) {
fprintf(stderr, "error: ioctl(VT_SETMODE) failed: %s\n",
strerror(errno));
exit(1);
}
}
/* go into graphics mode */
if (ioctl(ConsoleFD, KDSETMODE, KD_GRAPHICS) < 0) {
fprintf(stderr, "error: ioctl(KDSETMODE, KD_GRAPHICS) failed: %s\n",
strerror(errno));
exit(1);
}
#if 0
/* open the framebuffer device */
FrameBufferFD = open("/dev/fb0", O_RDWR);
if (FrameBufferFD < 0) {
fprintf(stderr, "Error opening /dev/fb0: %s\n", strerror(errno));
exit(1);
}
#endif
/* Get the fixed screen info */
if (ioctl(FrameBufferFD, FBIOGET_FSCREENINFO, &FixedInfo)) {
fprintf(stderr, "error: ioctl(FBIOGET_FSCREENINFO) failed: %s\n",
strerror(errno));
exit(1);
}
print_fixed_info(&FixedInfo, "Fixed");
/* get the variable screen info */
if (ioctl(FrameBufferFD, FBIOGET_VSCREENINFO, &OrigVarInfo)) {
fprintf(stderr, "error: ioctl(FBIOGET_VSCREENINFO) failed: %s\n",
strerror(errno));
exit(1);
}
print_var_info(&OrigVarInfo, "Orig Var");
/* operate on a copy */
VarInfo = OrigVarInfo;
/* set the depth, resolution, etc */
DesiredDepth = 32;
if (DesiredDepth)
VarInfo.bits_per_pixel = DesiredDepth;
if (VarInfo.bits_per_pixel == 16) {
VarInfo.red.offset = 11;
VarInfo.green.offset = 5;
VarInfo.blue.offset = 0;
VarInfo.red.length = 5;
VarInfo.green.length = 6;
VarInfo.blue.length = 5;
VarInfo.transp.offset = 0;
VarInfo.transp.length = 0;
}
else if (VarInfo.bits_per_pixel == 32) {
VarInfo.red.offset = 16;
VarInfo.green.offset = 8;
VarInfo.blue.offset = 0;
VarInfo.transp.offset = 24;
VarInfo.red.length = 8;
VarInfo.green.length = 8;
VarInfo.blue.length = 8;
VarInfo.transp.length = 8;
}
/* timing values taken from /etc/fb.modes (1280x1024 @ 75Hz) */
VarInfo.xres_virtual = VarInfo.xres = 1280;
VarInfo.yres_virtual = VarInfo.yres = 1024;
VarInfo.pixclock = 7408;
VarInfo.left_margin = 248;
VarInfo.right_margin = 16;
VarInfo.upper_margin = 38;
VarInfo.lower_margin = 1;
VarInfo.hsync_len = 144;
VarInfo.vsync_len = 3;
VarInfo.xoffset = 0;
VarInfo.yoffset = 0;
VarInfo.nonstd = 0;
VarInfo.vmode &= ~FB_VMODE_YWRAP; /* turn off scrolling */
/* set new variable screen info */
if (ioctl(FrameBufferFD, FBIOPUT_VSCREENINFO, &VarInfo)) {
fprintf(stderr, "ioctl(FBIOPUT_VSCREENINFO failed): %s\n",
strerror(errno));
exit(1);
}
print_var_info(&VarInfo, "New Var");
if (FixedInfo.visual != FB_VISUAL_TRUECOLOR &&
FixedInfo.visual != FB_VISUAL_DIRECTCOLOR) {
fprintf(stderr, "non-TRUE/DIRECT-COLOR visuals (0x%x) not supported by this demo.\n", FixedInfo.visual);
exit(1);
}
/* initialize colormap */
if (FixedInfo.visual == FB_VISUAL_DIRECTCOLOR) {
struct fb_cmap cmap;
unsigned short red[256], green[256], blue[256];
int i;
/* we're assuming 256 entries here */
printf("initializing directcolor colormap\n");
cmap.start = 0;
cmap.len = 256;
cmap.red = red;
cmap.green = green;
cmap.blue = blue;
cmap.transp = NULL;
for (i = 0; i < cmap.len; i++) {
red[i] = green[i] = blue[i] = (i << 8) | i;
}
if (ioctl(FrameBufferFD, FBIOPUTCMAP, (void *) &cmap) < 0) {
fprintf(stderr, "ioctl(FBIOPUTCMAP) failed [%d]\n", i);
}
}
/*
* fbdev says the frame buffer is at offset zero, and the mmio region
* is immediately after.
*/
/* mmap the framebuffer into our address space */
FrameBuffer = (caddr_t) mmap(0, /* start */
FixedInfo.smem_len, /* bytes */
PROT_READ | PROT_WRITE, /* prot */
MAP_SHARED, /* flags */
FrameBufferFD, /* fd */
0 /* offset */);
if (FrameBuffer == (caddr_t) - 1) {
fprintf(stderr, "error: unable to mmap framebuffer: %s\n",
strerror(errno));
exit(1);
}
printf("FrameBuffer = %p\n", FrameBuffer);
#if 1
/* mmap the MMIO region into our address space */
MMIOAddress = (caddr_t) mmap(0, /* start */
FixedInfo.mmio_len, /* bytes */
PROT_READ | PROT_WRITE, /* prot */
MAP_SHARED, /* flags */
FrameBufferFD, /* fd */
FixedInfo.smem_len /* offset */);
if (MMIOAddress == (caddr_t) - 1) {
fprintf(stderr, "error: unable to mmap mmio region: %s\n",
strerror(errno));
}
printf("MMIOAddress = %p\n", MMIOAddress);
/* try out some simple MMIO register reads */
if (1)
{
typedef unsigned int CARD32;
typedef unsigned char CARD8;
#define RADEON_CONFIG_MEMSIZE 0x00f8
#define RADEON_MEM_SDRAM_MODE_REG 0x0158
#define MMIO_IN32(base, offset) \
*(volatile CARD32 *)(void *)(((CARD8*)(base)) + (offset))
#define INREG(addr) MMIO_IN32(MMIOAddress, addr)
int sz, type;
const char *typeStr[] = {"SDR", "DDR", "64-bit SDR"};
sz = INREG(RADEON_CONFIG_MEMSIZE);
type = INREG(RADEON_MEM_SDRAM_MODE_REG);
printf("RADEON_CONFIG_MEMSIZE = %d (%d MB)\n", sz, sz / 1024 / 1024);
printf("RADEON_MEM_SDRAM_MODE_REG >> 30 = %d (%s)\n",
type >> 30, typeStr[type>>30]);
}
#endif
}
static void
shutdown_fbdev( void )
{
struct vt_mode VT;
printf("cleaning up...\n");
/* restore original variable screen info */
if (ioctl(FrameBufferFD, FBIOPUT_VSCREENINFO, &OrigVarInfo)) {
fprintf(stderr, "ioctl(FBIOPUT_VSCREENINFO failed): %s\n",
strerror(errno));
exit(1);
}
munmap(MMIOAddress, FixedInfo.mmio_len);
munmap(FrameBuffer, FixedInfo.smem_len);
close(FrameBufferFD);
/* restore text mode */
ioctl(ConsoleFD, KDSETMODE, KD_TEXT);
/* set vt */
if (ioctl(ConsoleFD, VT_GETMODE, &VT) != -1) {
VT.mode = VT_AUTO;
ioctl(ConsoleFD, VT_SETMODE, &VT);
}
/* restore original vt */
if (OriginalVT >= 0) {
ioctl(ConsoleFD, VT_ACTIVATE, OriginalVT);
OriginalVT = -1;
}
close(ConsoleFD);
}
static void
gltest( void )
{
static const int attribs[] = {
GLFBDEV_DOUBLE_BUFFER,
GLFBDEV_DEPTH_SIZE, 16,
GLFBDEV_NONE
};
GLFBDevContextPtr ctx;
GLFBDevBufferPtr buf;
GLFBDevVisualPtr vis;
int bytes, r, g, b, a;
float ang;
printf("GLFBDEV_VENDOR = %s\n", glFBDevGetString(GLFBDEV_VENDOR));
printf("GLFBDEV_VERSION = %s\n", glFBDevGetString(GLFBDEV_VERSION));
/* framebuffer size */
bytes = VarInfo.xres_virtual * VarInfo.yres_virtual * VarInfo.bits_per_pixel / 8;
vis = glFBDevCreateVisual( &FixedInfo, &VarInfo, attribs );
assert(vis);
buf = glFBDevCreateBuffer( &FixedInfo, &VarInfo, vis, FrameBuffer, NULL, bytes );
assert(buf);
ctx = glFBDevCreateContext( vis, NULL );
assert(buf);
b = glFBDevMakeCurrent( ctx, buf, buf );
assert(b);
/*printf("GL_EXTENSIONS: %s\n", glGetString(GL_EXTENSIONS));*/
glGetIntegerv(GL_RED_BITS, &r);
glGetIntegerv(GL_GREEN_BITS, &g);
glGetIntegerv(GL_BLUE_BITS, &b);
glGetIntegerv(GL_ALPHA_BITS, &a);
printf("RED_BITS=%d GREEN_BITS=%d BLUE_BITS=%d ALPHA_BITS=%d\n",
r, g, b, a);
glClearColor(0.5, 0.5, 1.0, 0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-1, 1, -1, 1, 2, 30);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0, 0, -15);
glViewport(0, 0, VarInfo.xres_virtual, VarInfo.yres_virtual);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
for (ang = 0; ang <= 180; ang += 15) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(ang, 1, 0, 0);
glutSolidTorus(1, 3, 40, 20);
glPopMatrix();
glFBDevSwapBuffers(buf);
}
/* clean up */
b = glFBDevMakeCurrent( NULL, NULL, NULL);
assert(b);
glFBDevDestroyContext(ctx);
glFBDevDestroyBuffer(buf);
glFBDevDestroyVisual(vis);
}
int
main( int argc, char *argv[] )
{
signal(SIGUSR1, signal_handler); /* exit if someone tries a vt switch */
signal(SIGSEGV, signal_handler); /* catch segfaults */
initialize_fbdev();
gltest();
shutdown_fbdev();
return 0;
}

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/* $Id: manytex.c,v 1.1 2003/08/06 17:47:15 keithw Exp $ */
/*
* test handling of many texture maps
* Also tests texture priority and residency.
*
* Brian Paul
* August 2, 2000
*/
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <GL/glut.h>
static GLint NumTextures = 20;
static GLuint *TextureID = NULL;
static GLint *TextureWidth = NULL, *TextureHeight = NULL;
static GLboolean *TextureResidency = NULL;
static GLint TexWidth = 128, TexHeight = 128;
static GLfloat Zrot = 0;
static GLboolean Anim = GL_TRUE;
static GLint WinWidth = 500, WinHeight = 400;
static GLboolean MipMap = GL_FALSE;
static GLboolean LinearFilter = GL_FALSE;
static GLboolean RandomSize = GL_FALSE;
static GLint Rows, Columns;
static GLint LowPriorityCount = 0;
static void Idle( void )
{
Zrot += 1.0;
glutPostRedisplay();
}
static void Display( void )
{
GLfloat spacing = WinWidth / Columns;
GLfloat size = spacing * 0.4;
GLint i;
/* test residency */
if (0)
{
GLboolean b;
GLint i, resident;
b = glAreTexturesResident(NumTextures, TextureID, TextureResidency);
if (b) {
printf("all resident\n");
}
else {
resident = 0;
for (i = 0; i < NumTextures; i++) {
if (TextureResidency[i]) {
resident++;
}
}
printf("%d of %d texture resident\n", resident, NumTextures);
}
}
/* render the textured quads */
glClear( GL_COLOR_BUFFER_BIT );
for (i = 0; i < NumTextures; i++) {
GLint row = i / Columns;
GLint col = i % Columns;
GLfloat x = col * spacing + spacing * 0.5;
GLfloat y = row * spacing + spacing * 0.5;
GLfloat maxDim = (TextureWidth[i] > TextureHeight[i])
? TextureWidth[i] : TextureHeight[i];
GLfloat w = TextureWidth[i] / maxDim;
GLfloat h = TextureHeight[i] / maxDim;
glPushMatrix();
glTranslatef(x, y, 0.0);
glRotatef(Zrot, 0, 0, 1);
glScalef(size, size, 1);
glBindTexture(GL_TEXTURE_2D, TextureID[i]);
glBegin(GL_POLYGON);
#if 0
glTexCoord2f(0, 0); glVertex2f(-1, -1);
glTexCoord2f(1, 0); glVertex2f( 1, -1);
glTexCoord2f(1, 1); glVertex2f( 1, 1);
glTexCoord2f(0, 1); glVertex2f(-1, 1);
#else
glTexCoord2f(0, 0); glVertex2f(-w, -h);
glTexCoord2f(1, 0); glVertex2f( w, -h);
glTexCoord2f(1, 1); glVertex2f( w, h);
glTexCoord2f(0, 1); glVertex2f(-w, h);
#endif
glEnd();
glPopMatrix();
}
glutSwapBuffers();
}
static void Reshape( int width, int height )
{
WinWidth = width;
WinHeight = height;
glViewport( 0, 0, width, height );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glOrtho(0, width, 0, height, -1, 1);
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
}
/*
* Return a random int in [min, max].
*/
static int RandomInt(int min, int max)
{
int i = rand();
int j = i % (max - min + 1);
return min + j;
}
static void Init( void )
{
GLint i;
if (RandomSize) {
printf("Creating %d %s random-size textures, ", NumTextures,
MipMap ? "Mipmapped" : "non-Mipmapped");
}
else {
printf("Creating %d %s %d x %d textures, ", NumTextures,
MipMap ? "Mipmapped" : "non-Mipmapped",
TexWidth, TexHeight);
}
if (LinearFilter) {
printf("bilinear filtering\n");
}
else {
printf("nearest filtering\n");
}
/* compute number of rows and columns of rects */
{
GLfloat area = (GLfloat) (WinWidth * WinHeight) / (GLfloat) NumTextures;
GLfloat edgeLen = sqrt(area);
Columns = WinWidth / edgeLen;
Rows = (NumTextures + Columns - 1) / Columns;
printf("Rows: %d Cols: %d\n", Rows, Columns);
}
if (!TextureID) {
TextureID = (GLuint *) malloc(sizeof(GLuint) * NumTextures);
assert(TextureID);
glGenTextures(NumTextures, TextureID);
}
if (!TextureResidency) {
TextureResidency = (GLboolean *) malloc(sizeof(GLboolean) * NumTextures);
assert(TextureResidency);
}
if (!TextureWidth) {
TextureWidth = (GLint *) malloc(sizeof(GLint) * NumTextures);
assert(TextureWidth);
}
if (!TextureHeight) {
TextureHeight = (GLint *) malloc(sizeof(GLint) * NumTextures);
assert(TextureHeight);
}
for (i = 0; i < NumTextures; i++) {
GLubyte color[4];
GLubyte *texImage;
GLint j, row, col;
row = i / Columns;
col = i % Columns;
glBindTexture(GL_TEXTURE_2D, TextureID[i]);
if (i < LowPriorityCount)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 0.5F);
if (RandomSize) {
#if 0
int k = (glutGet(GLUT_ELAPSED_TIME) % 7) + 2;
TexWidth = 1 << k;
TexHeight = 1 << k;
#else
TexWidth = 1 << RandomInt(2, 7);
TexHeight = 1 << RandomInt(2, 7);
printf("Random size of %3d: %d x %d\n", i, TexWidth, TexHeight);
#endif
}
TextureWidth[i] = TexWidth;
TextureHeight[i] = TexHeight;
texImage = (GLubyte*) malloc(4 * TexWidth * TexHeight * sizeof(GLubyte));
assert(texImage);
/* determine texture color */
color[0] = (GLint) (255.0 * ((float) col / (Columns - 1)));
color[1] = 127;
color[2] = (GLint) (255.0 * ((float) row / (Rows - 1)));
color[3] = 255;
/* fill in solid-colored teximage */
for (j = 0; j < TexWidth * TexHeight; j++) {
texImage[j*4+0] = color[0];
texImage[j*4+1] = color[1];
texImage[j*4+2] = color[2];
texImage[j*4+3] = color[3];
}
if (MipMap) {
GLint level = 0;
GLint w = TexWidth, h = TexHeight;
while (1) {
glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, w, h, 0,
GL_RGBA, GL_UNSIGNED_BYTE, texImage);
if (w == 1 && h == 1)
break;
if (w > 1)
w /= 2;
if (h > 1)
h /= 2;
level++;
/*printf("%d: %d x %d\n", level, w, h);*/
}
if (LinearFilter) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_NEAREST_MIPMAP_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
}
else {
/* Set corners to white */
int k = 0;
texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255;
k = (TexWidth - 1) * 4;
texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255;
k = (TexWidth * TexHeight - TexWidth) * 4;
texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255;
k = (TexWidth * TexHeight - 1) * 4;
texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255;
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TexWidth, TexHeight, 0,
GL_RGBA, GL_UNSIGNED_BYTE, texImage);
if (LinearFilter) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
}
free(texImage);
}
glEnable(GL_TEXTURE_2D);
}
static void Key( unsigned char key, int x, int y )
{
const GLfloat step = 3.0;
(void) x;
(void) y;
switch (key) {
case 'a':
Anim = !Anim;
if (Anim)
glutIdleFunc(Idle);
else
glutIdleFunc(NULL);
break;
case 's':
Idle();
break;
case 'z':
Zrot -= step;
break;
case 'Z':
Zrot += step;
break;
case ' ':
Init();
break;
case 27:
exit(0);
break;
}
glutPostRedisplay();
}
int main( int argc, char *argv[] )
{
GLint i;
glutInit( &argc, argv );
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( WinWidth, WinHeight );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
glutCreateWindow(argv[0]);
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display );
if (Anim)
glutIdleFunc(Idle);
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-n") == 0) {
NumTextures = atoi(argv[i+1]);
if (NumTextures <= 0) {
printf("Error, bad number of textures\n");
return 1;
}
i++;
}
else if (strcmp(argv[i], "-mipmap") == 0) {
MipMap = GL_TRUE;
}
else if (strcmp(argv[i], "-linear") == 0) {
LinearFilter = GL_TRUE;
}
else if (strcmp(argv[i], "-size") == 0) {
TexWidth = atoi(argv[i+1]);
TexHeight = atoi(argv[i+2]);
assert(TexWidth >= 1);
assert(TexHeight >= 1);
i += 2;
}
else if (strcmp(argv[i], "-randomsize") == 0) {
RandomSize = GL_TRUE;
}
else if (strcmp(argv[i], "-lowpri") == 0) {
LowPriorityCount = atoi(argv[i+1]);
i++;
}
else {
printf("Usage:\n");
printf(" manytex [options]\n");
printf("Options:\n");
printf(" -n <number of texture objects>\n");
printf(" -size <width> <height> - specify texture size\n");
printf(" -randomsize - use random size textures\n");
printf(" -mipmap - generate mipmaps\n");
printf(" -linear - use linear filtering instead of nearest\n");
printf(" -lowpri <n> - Set lower priority on <n> textures\n");
return 0;
}
}
Init();
glutMainLoop();
return 0;
}

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#define USE_MINIGLX 1 /* 1 = use Mini GLX, 0 = use Xlib/GLX */
#include <stdio.h>
#include <stdlib.h>
#include <GL/gl.h>
#if USE_MINIGLX
#include <GL/miniglx.h>
#else
#include <GL/glx.h>
#include <X11/Xlib.h>
#endif
static void _subset_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
{
glBegin( GL_QUADS );
glVertex2f( x1, y1 );
glVertex2f( x2, y1 );
glVertex2f( x2, y2 );
glVertex2f( x1, y2 );
glEnd();
}
/*
* Create a simple double-buffered RGBA window.
*/
static Window
MakeWindow(Display * dpy, unsigned int width, unsigned int height)
{
int visAttributes[] = {
GLX_RGBA,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_DOUBLEBUFFER,
None
};
XSetWindowAttributes attr;
unsigned long attrMask;
Window root;
Window win;
GLXContext ctx;
XVisualInfo *visinfo;
root = RootWindow(dpy, 0);
/* Choose GLX visual / pixel format */
visinfo = glXChooseVisual(dpy, 0, visAttributes);
if (!visinfo) {
printf("Error: couldn't get an RGB, Double-buffered visual\n");
exit(1);
}
/* Create the window */
attr.background_pixel = 0;
attr.border_pixel = 0;
attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
attrMask = CWBackPixel | CWBorderPixel | CWColormap;
win = XCreateWindow(dpy, root, 0, 0, width, height,
0, visinfo->depth, InputOutput,
visinfo->visual, attrMask, &attr);
if (!win) {
printf("Error: XCreateWindow failed\n");
exit(1);
}
/* Display the window */
XMapWindow(dpy, win);
/* Create GLX rendering context */
ctx = glXCreateContext(dpy, visinfo, NULL, True);
if (!ctx) {
printf("Error: glXCreateContext failed\n");
exit(1);
}
/* Bind the rendering context and window */
glXMakeCurrent(dpy, win, ctx);
glViewport(0, 0, width, height);
return win;
}
/*
* Draw a few frames of a rotating square.
*/
static void
DrawFrames(Display * dpy, Window win)
{
int angle;
glShadeModel(GL_FLAT);
glClearColor(0.5, 0.5, 0.5, 1.0);
for (angle = 0; angle < 360; angle += 10) {
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 1.0, 0.0);
glPushMatrix();
glRotatef(angle, 0, 0, 1);
_subset_Rectf(-0.8, -0.8, 0.8, 0.8);
glPopMatrix();
glXSwapBuffers(dpy, win);
sleep(1);
}
}
int
main(int argc, char *argv[])
{
Display *dpy;
Window win;
dpy = XOpenDisplay(NULL);
if (!dpy) {
printf("Error: XOpenDisplay failed\n");
return 1;
}
win = MakeWindow(dpy, 300, 300);
DrawFrames(dpy, win);
return 0;
}

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/* $Id: miniglxtest.c,v 1.1 2003/08/06 17:47:15 keithw Exp $ */
/*
* Test the mini GLX interface.
*/
#include <stdio.h>
#include <stdlib.h>
#include <GL/gl.h>
#define USE_MINI_GLX 1
#if USE_MINI_GLX
#include <GL/miniglx.h>
#else
#include <GL/glx.h>
#endif
#define FRONTBUFFER 1
#define NR 6
#define DO_SLEEPS 1
#define NR_DISPLAYS 2
GLXContext ctx;
static void _subset_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
{
glBegin( GL_QUADS );
glVertex2f( x1, y1 );
glVertex2f( x2, y1 );
glVertex2f( x2, y2 );
glVertex2f( x1, y2 );
glEnd();
}
static void redraw( Display *dpy, Window w, int rot )
{
printf("Redraw event\n");
#if FRONTBUFFER
glDrawBuffer( GL_FRONT );
#else
/* glDrawBuffer( GL_BACK ); */
#endif
glClearColor( rand()/(float)RAND_MAX,
rand()/(float)RAND_MAX,
rand()/(float)RAND_MAX,
1);
glClear( GL_COLOR_BUFFER_BIT );
#if 1
glColor3f( rand()/(float)RAND_MAX,
rand()/(float)RAND_MAX,
rand()/(float)RAND_MAX );
glPushMatrix();
glRotatef(rot, 0, 0, 1);
glScalef(.5, .5, .5);
_subset_Rectf( -1, -1, 1, 1 );
glPopMatrix();
#endif
#if FRONTBUFFER
glFlush();
#else
glXSwapBuffers( dpy, w );
#endif
glFinish();
}
static Window make_rgb_db_window( Display *dpy,
unsigned int width, unsigned int height )
{
int attrib[] = { GLX_RGBA,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
#if !FRONT_BUFFER
GLX_DOUBLEBUFFER,
#endif
None };
int scrnum;
XSetWindowAttributes attr;
unsigned long mask;
Window root;
Window win;
XVisualInfo *visinfo;
scrnum = 0;
root = RootWindow( dpy, scrnum );
if (!(visinfo = glXChooseVisual( dpy, scrnum, attrib ))) {
printf("Error: couldn't get an RGB, Double-buffered visual\n");
exit(1);
}
if(!(ctx = glXCreateContext( dpy, visinfo, NULL, True ))) {
printf("Error: glXCreateContext failed\n");
exit(1);
}
/* window attributes */
attr.background_pixel = 0;
attr.border_pixel = 0;
attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
attr.event_mask = StructureNotifyMask | ExposureMask;
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
win = XCreateWindow( dpy, root, 0, 0, width, height,
0, visinfo->depth, InputOutput,
visinfo->visual, mask, &attr );
if (!win) {
printf("Error: XCreateWindow failed\n");
exit(1);
}
glXMakeCurrent( dpy, win, ctx );
glViewport(0, 0, width, height);
return win;
}
static void event_loop( Display *dpy, Window win )
{
int i;
printf("Hang on... drawing %d frames\n", NR);
for (i = 0; i < NR; i++) {
redraw( dpy, win, i*10 );
if (DO_SLEEPS) {
printf("sleep(1)\n");
sleep(1);
}
}
}
int foo( )
{
Display *dpy;
Window win;
dpy = XOpenDisplay(NULL);
if (!dpy) {
printf("Error: XOpenDisplay failed\n");
return 1;
}
win = make_rgb_db_window( dpy, 800, 600);
srand(getpid());
glShadeModel( GL_FLAT );
glClearColor( 0.5, 0.5, 0.5, 1.0 );
XMapWindow( dpy, win );
{
XEvent e;
while (1) {
XNextEvent( dpy, &e );
if (e.type == MapNotify && e.xmap.window == win) {
break;
}
}
}
event_loop( dpy, win );
glXDestroyContext( dpy, ctx );
XDestroyWindow( dpy, win );
XCloseDisplay( dpy );
return 0;
}
int main()
{
int i;
for (i = 0 ; i < NR_DISPLAYS ; i++) {
if (foo() != 0)
break;
}
return 0;
}

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/* $Id: sample_server.c,v 1.1 2003/08/06 17:47:15 keithw Exp $ */
/*
* Sample server that just keeps first available window mapped.
*/
#include <stdio.h>
#include <stdlib.h>
#include <GL/gl.h>
#include <GL/miniglx.h>
struct client {
struct client *next;
Window windowid;
int mappable;
};
struct client *clients = 0, *mapped_client = 0;
static struct client *find_client( Window id )
{
struct client *c;
for (c = clients ; c ; c = c->next)
if (c->windowid == id)
return c;
return 0;
}
int main( int argc, char *argv[] )
{
Display *dpy;
XEvent ev;
dpy = __miniglx_StartServer(NULL);
if (!dpy) {
fprintf(stderr, "Error: __miniglx_StartServer failed\n");
return 1;
}
while (XNextEvent( dpy, &ev )) {
struct client *c;
switch (ev.type) {
case MapRequest:
fprintf(stderr, "MapRequest\n");
c = find_client(ev.xmaprequest.window);
if (!c) break;
c->mappable = True;
break;
case UnmapNotify:
fprintf(stderr, "UnmapNotify\n");
c = find_client(ev.xunmap.window);
if (!c) break;
c->mappable = False;
if (c == mapped_client)
mapped_client = 0;
break;
case CreateNotify:
fprintf(stderr, "CreateNotify\n");
c = malloc(sizeof(*c));
c->next = clients;
c->windowid = ev.xcreatewindow.window;
c->mappable = False;
clients = c;
break;
case DestroyNotify:
fprintf(stderr, "DestroyNotify\n");
c = find_client(ev.xdestroywindow.window);
if (!c) break;
if (c == clients)
clients = c->next;
else {
struct client *t;
for (t = clients ; t->next != c ; t = t->next)
;
t->next = c->next;
}
if (c == mapped_client)
mapped_client = 0;
free(c);
break;
default:
break;
}
/* Search for first mappable client if none already mapped.
*/
if (!mapped_client) {
for (c = clients ; c ; c = c->next) {
if (c->mappable) {
XMapWindow( dpy, c->windowid );
mapped_client = c;
break;
}
}
}
}
XCloseDisplay( dpy );
return 0;
}

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/* $Id: sample_server2.c,v 1.1 2003/08/06 17:47:15 keithw Exp $ */
/*
* Sample server that just keeps first available window mapped.
*
* It also reads and echos anything that happens on stdin as an
* example of tracking events from sources other than miniglx clients.
*
* It reads & writes without blocking, so that eg. piping a lot of
* text to stdin and then hitting 'ctrl-S' on the output stream won't
* cause it to stop handling miniglx events.
*
* See select_tut in the linux manual pages for a good overview of the
* select(2) system call.
*/
#include <stdio.h>
#include <stdlib.h>
#include <GL/gl.h>
#include <GL/miniglx.h>
#include <errno.h>
#include <assert.h>
struct client {
struct client *next;
Window windowid;
int mappable;
};
struct client *clients = 0, *mapped_client = 0;
#define BUFSZ 4096
char rbuf[BUFSZ];
int rbuf_count;
static struct client *find_client( Window id )
{
struct client *c;
for (c = clients ; c ; c = c->next)
if (c->windowid == id)
return c;
return 0;
}
int main( int argc, char *argv[] )
{
Display *dpy;
XEvent ev;
int autostart = 0;
if (argc == 2 && strcmp(argv[1], "-autostart") == 0)
autostart = 1;
dpy = __miniglx_StartServer(NULL);
if (!dpy) {
fprintf(stderr, "Error: __miniglx_StartServer failed\n");
return 1;
}
/* How is vt switching communicated through the XNextEvent interface?
*/
while (1) {
int r, n;
struct timeval tv;
fd_set rfds, wfds;
int bored = 0;
FD_ZERO(&rfds);
FD_ZERO(&wfds);
tv.tv_sec = 1;
tv.tv_usec = 0;
if (rbuf_count) {
FD_SET( 1, &wfds ); /* notify when we can write out buffer */
n = 1;
}
else {
FD_SET( 0, &rfds ); /* else notify when new data to read */
n = 0;
}
/* __miniglx_Select waits until any of these file groups becomes
* readable/writable/etc (like regular select), until timeout
* expires (like regular select), until a signal is received
* (like regular select) or until an event is available for
* XCheckMaskEvent().
*/
r = __miniglx_Select( dpy, n+1, &rfds, &wfds, 0, &tv );
/* This can happen if select() is interrupted by a signal:
*/
if (r < 0 && errno != EINTR && errno != EAGAIN) {
perror ("select()");
exit (1);
}
if (tv.tv_sec == 0 && tv.tv_usec == 0)
bored = 1;
/* Check and handle events on our local file descriptors
*/
if (FD_ISSET( 0, &rfds )) {
/* Something on stdin */
assert(rbuf_count == 0);
r = read(0, rbuf, BUFSZ);
if (r < 1) {
perror("read");
abort();
}
rbuf_count = r;
}
if (FD_ISSET( 1, &wfds )) {
/* Can write to stdout */
assert(rbuf_count > 0);
r = write(1, rbuf, rbuf_count);
if (r < 1) {
perror("write");
abort();
}
rbuf_count -= r;
if (rbuf_count)
memmove(rbuf + r, rbuf, rbuf_count);
}
/* Check and handle events generated by miniglx:
*/
while (XCheckMaskEvent( dpy, ~0, &ev )) {
struct client *c;
bored = 0;
fprintf(stderr, "Received event %d\n", ev.type);
switch (ev.type) {
case CreateNotify:
fprintf(stderr, "CreateNotify -- new client\n");
c = malloc(sizeof(*c));
c->next = clients;
c->windowid = ev.xcreatewindow.window;
c->mappable = False;
clients = c;
break;
case DestroyNotify:
fprintf(stderr, "DestroyNotify\n");
c = find_client(ev.xdestroywindow.window);
if (!c) break;
if (c == clients)
clients = c->next;
else {
struct client *t;
for (t = clients ; t->next != c ; t = t->next)
;
t->next = c->next;
}
if (c == mapped_client)
mapped_client = 0;
free(c);
break;
case MapRequest:
fprintf(stderr, "MapRequest\n");
c = find_client(ev.xmaprequest.window);
if (!c) break;
c->mappable = True;
break;
case UnmapNotify:
fprintf(stderr, "UnmapNotify\n");
c = find_client(ev.xunmap.window);
if (!c) break;
c->mappable = False;
if (c == mapped_client)
mapped_client = 0;
break;
default:
break;
}
}
/* Search for first mappable client if none already mapped.
*/
if (!mapped_client) {
struct client *c;
for (c = clients ; c ; c = c->next) {
if (c->mappable) {
XMapWindow( dpy, c->windowid );
mapped_client = c;
break;
}
}
if (!clients && autostart) {
system("nohup ./texline &");
system("nohup ./manytex &");
}
}
else if (bored) {
struct client *c;
/* bored of mapped client now, let's try & find another one */
for (c = mapped_client->next ; c && !c->mappable ; c = c->next)
;
if (!c)
for (c = clients ; c && !c->mappable ; c = c->next)
;
if (c && c != mapped_client) {
XUnmapWindow( dpy, mapped_client->windowid );
XMapWindow( dpy, c->windowid );
mapped_client = c;
}
else
fprintf(stderr, "I'm bored!\n");
}
}
XCloseDisplay( dpy );
return 0;
}

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/* $Id: texline.c,v 1.1 2003/08/06 17:47:15 keithw Exp $ */
/*
* Test textured lines.
*
* Brian Paul
* September 2000
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <GL/glut.h>
#include "../util/readtex.c" /* I know, this is a hack. */
#define TEXTURE_FILE "../images/girl.rgb"
static GLboolean Antialias = GL_FALSE;
static GLboolean Animate = GL_FALSE;
static GLint Texture = 1;
static GLboolean Stipple = GL_FALSE;
static GLfloat LineWidth = 1.0;
static GLfloat Xrot = -60.0, Yrot = 0.0, Zrot = 0.0;
static GLfloat DYrot = 1.0;
static GLboolean Points = GL_FALSE;
static GLfloat Scale = 1.0;
static void Idle( void )
{
if (Animate) {
Zrot += DYrot;
glutPostRedisplay();
}
}
static void Display( void )
{
GLfloat x, y, s, t;
glClear( GL_COLOR_BUFFER_BIT );
glPushMatrix();
glRotatef(Xrot, 1.0, 0.0, 0.0);
glRotatef(Yrot, 0.0, 1.0, 0.0);
glRotatef(Zrot, 0.0, 0.0, 1.0);
glScalef(Scale, Scale, Scale);
if (Texture)
glColor3f(1, 1, 1);
if (Points) {
glBegin(GL_POINTS);
for (t = 0.0; t <= 1.0; t += 0.025) {
for (s = 0.0; s <= 1.0; s += 0.025) {
x = s * 2.0 - 1.0;
y = t * 2.0 - 1.0;
if (!Texture)
glColor3f(1, 0, 1);
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, t, s);
glTexCoord2f(s, t);
glVertex2f(x, y);
}
}
glEnd();
}
else {
glBegin(GL_LINES);
for (t = 0.0; t <= 1.0; t += 0.025) {
x = t * 2.0 - 1.0;
if (!Texture)
glColor3f(1, 0, 1);
glTexCoord2f(t, 0.0);
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, t);
glVertex2f(x, -1.0);
if (!Texture)
glColor3f(0, 1, 0);
glTexCoord2f(t, 1.0);
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, t);
glVertex2f(x, 1.0);
}
glEnd();
}
glPopMatrix();
glutSwapBuffers();
}
static void Reshape( int width, int height )
{
GLfloat ar = (float) width / height;
glViewport( 0, 0, width, height );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glFrustum( -ar, ar, -1.0, 1.0, 10.0, 100.0 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glTranslatef( 0.0, 0.0, -12.0 );
}
static void Key( unsigned char key, int x, int y )
{
(void) x;
(void) y;
switch (key) {
case 'a':
Antialias = !Antialias;
if (Antialias) {
glEnable(GL_LINE_SMOOTH);
glEnable(GL_POINT_SMOOTH);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
else {
glDisable(GL_LINE_SMOOTH);
glDisable(GL_POINT_SMOOTH);
glDisable(GL_BLEND);
}
break;
case 't':
Texture++;
if (Texture > 2)
Texture = 0;
if (Texture == 0) {
glActiveTextureARB(GL_TEXTURE0_ARB);
glDisable(GL_TEXTURE_2D);
glActiveTextureARB(GL_TEXTURE1_ARB);
glDisable(GL_TEXTURE_2D);
}
else if (Texture == 1) {
glActiveTextureARB(GL_TEXTURE0_ARB);
glEnable(GL_TEXTURE_2D);
glActiveTextureARB(GL_TEXTURE1_ARB);
glDisable(GL_TEXTURE_2D);
}
else {
glActiveTextureARB(GL_TEXTURE0_ARB);
glEnable(GL_TEXTURE_2D);
glActiveTextureARB(GL_TEXTURE1_ARB);
glEnable(GL_TEXTURE_2D);
}
break;
case 'w':
LineWidth -= 0.25;
if (LineWidth < 0.25)
LineWidth = 0.25;
glLineWidth(LineWidth);
glPointSize(LineWidth);
break;
case 'W':
LineWidth += 0.25;
if (LineWidth > 8.0)
LineWidth = 8.0;
glLineWidth(LineWidth);
glPointSize(LineWidth);
break;
case 'p':
Points = !Points;
break;
case 's':
Stipple = !Stipple;
if (Stipple)
glEnable(GL_LINE_STIPPLE);
else
glDisable(GL_LINE_STIPPLE);
break;
case ' ':
Animate = !Animate;
if (Animate)
glutIdleFunc(Idle);
else
glutIdleFunc(NULL);
break;
case 27:
exit(0);
break;
}
printf("LineWidth, PointSize = %f\n", LineWidth);
glutPostRedisplay();
}
static void SpecialKey( int key, int x, int y )
{
float step = 3.0;
(void) x;
(void) y;
switch (key) {
case GLUT_KEY_UP:
Xrot += step;
break;
case GLUT_KEY_DOWN:
Xrot -= step;
break;
case GLUT_KEY_LEFT:
Yrot += step;
break;
case GLUT_KEY_RIGHT:
Yrot -= step;
break;
}
glutPostRedisplay();
}
static void Init( int argc, char *argv[] )
{
GLuint u;
for (u = 0; u < 2; u++) {
glActiveTextureARB(GL_TEXTURE0_ARB + u);
glBindTexture(GL_TEXTURE_2D, 10+u);
if (u == 0)
glEnable(GL_TEXTURE_2D);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
if (u == 0)
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
else
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
printf("Error: couldn't load texture image\n");
exit(1);
}
}
glLineStipple(1, 0xff);
if (argc > 1 && strcmp(argv[1], "-info")==0) {
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
}
}
int main( int argc, char *argv[] )
{
glutInit( &argc, argv );
glutInitWindowSize( 400, 300 );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
glutCreateWindow(argv[0] );
Init(argc, argv);
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutSpecialFunc( SpecialKey );
glutDisplayFunc( Display );
if (Animate)
glutIdleFunc( Idle );
glutMainLoop();
return 0;
}