glsl2: Don't generate constructor functions for structures

This commit is contained in:
Ian Romanick 2010-09-01 14:08:08 -07:00 committed by Kenneth Graunke
parent 37200d83d3
commit a789ca649c
2 changed files with 2 additions and 3 deletions

View file

@ -2730,8 +2730,7 @@ ast_struct_specifier::hir(exec_list *instructions,
glsl_type::get_record_instance(fields, decl_count, name);
YYLTYPE loc = this->get_location();
ir_function *ctor = t->generate_constructor();
if (!state->symbols->add_type(name, t, ctor)) {
if (!state->symbols->add_type(name, t)) {
_mesa_glsl_error(& loc, state, "struct `%s' previously defined", name);
} else {

View file

@ -127,7 +127,7 @@ bool glsl_symbol_table::add_function(const char *name, ir_function *f)
if (this->language_version == 110 && name_declared_this_scope(name)) {
/* In 1.10, functions and variables have separate namespaces. */
symbol_table_entry *existing = get_entry(name);
if (existing->f == NULL) {
if ((existing->f == NULL) && (existing->t == NULL)) {
existing->f = f;
return true;
}