mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-08 09:08:10 +02:00
nouveau: stop using _DepthBuffer, _StencilBuffer fields
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
parent
d124092864
commit
a782db5570
6 changed files with 14 additions and 13 deletions
|
|
@ -152,8 +152,8 @@ framebuffer_map_unmap(struct gl_framebuffer *fb, GLboolean map)
|
|||
|
||||
renderbuffer_map_unmap(fb->_ColorReadBuffer, map);
|
||||
|
||||
if (fb->_DepthBuffer)
|
||||
renderbuffer_map_unmap(fb->_DepthBuffer->Wrapped, map);
|
||||
if (fb->Attachment[BUFFER_DEPTH].Renderbuffer)
|
||||
renderbuffer_map_unmap(fb->Attachment[BUFFER_DEPTH].Renderbuffer, map);
|
||||
}
|
||||
|
||||
static void
|
||||
|
|
|
|||
|
|
@ -76,9 +76,9 @@ nv04_emit_framebuffer(struct gl_context *ctx, int emit)
|
|||
}
|
||||
|
||||
/* depth/stencil */
|
||||
if (fb->_DepthBuffer) {
|
||||
if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
|
||||
s = &to_nouveau_renderbuffer(
|
||||
fb->_DepthBuffer->Wrapped)->surface;
|
||||
fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface;
|
||||
|
||||
zeta_pitch = s->pitch;
|
||||
|
||||
|
|
|
|||
|
|
@ -61,10 +61,11 @@ nv10_use_viewport_zclear(struct gl_context *ctx)
|
|||
{
|
||||
struct nouveau_context *nctx = to_nouveau_context(ctx);
|
||||
struct gl_framebuffer *fb = ctx->DrawBuffer;
|
||||
struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
|
||||
|
||||
return context_chipset(ctx) < 0x17 &&
|
||||
!nctx->hierz.clear_blocked && fb->_DepthBuffer &&
|
||||
(_mesa_get_format_bits(fb->_DepthBuffer->Format,
|
||||
!nctx->hierz.clear_blocked && depthRb &&
|
||||
(_mesa_get_format_bits(depthRb->Format,
|
||||
GL_DEPTH_BITS) >= 24);
|
||||
}
|
||||
|
||||
|
|
@ -97,7 +98,7 @@ nv10_zclear(struct gl_context *ctx, GLbitfield *buffers)
|
|||
struct gl_framebuffer *fb = ctx->DrawBuffer;
|
||||
struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb);
|
||||
struct nouveau_surface *s = &to_nouveau_renderbuffer(
|
||||
fb->_DepthBuffer->Wrapped)->surface;
|
||||
fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface;
|
||||
|
||||
if (nv10_use_viewport_zclear(ctx)) {
|
||||
int x, y, w, h;
|
||||
|
|
@ -148,7 +149,7 @@ nv17_zclear(struct gl_context *ctx, GLbitfield *buffers)
|
|||
struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(
|
||||
ctx->DrawBuffer);
|
||||
struct nouveau_surface *s = &to_nouveau_renderbuffer(
|
||||
nfb->base._DepthBuffer->Wrapped)->surface;
|
||||
nfb->base.Attachment[BUFFER_DEPTH].Renderbuffer)->surface;
|
||||
|
||||
/* Clear the hierarchical depth buffer */
|
||||
BEGIN_RING(chan, celsius, NV17_3D_HIERZ_FILL_VALUE, 1);
|
||||
|
|
|
|||
|
|
@ -125,9 +125,9 @@ nv10_emit_framebuffer(struct gl_context *ctx, int emit)
|
|||
}
|
||||
|
||||
/* depth/stencil */
|
||||
if (fb->_DepthBuffer) {
|
||||
if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
|
||||
s = &to_nouveau_renderbuffer(
|
||||
fb->_DepthBuffer->Wrapped)->surface;
|
||||
fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface;
|
||||
|
||||
rt_format |= get_rt_format(s->format);
|
||||
zeta_pitch = s->pitch;
|
||||
|
|
|
|||
|
|
@ -66,7 +66,7 @@ nv20_clear(struct gl_context *ctx, GLbitfield buffers)
|
|||
|
||||
if (buffers & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) {
|
||||
struct nouveau_surface *s = &to_nouveau_renderbuffer(
|
||||
fb->_DepthBuffer->Wrapped)->surface;
|
||||
fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface;
|
||||
|
||||
if (buffers & BUFFER_BIT_DEPTH && ctx->Depth.Mask)
|
||||
clear |= NV20_3D_CLEAR_BUFFERS_DEPTH;
|
||||
|
|
|
|||
|
|
@ -104,9 +104,9 @@ nv20_emit_framebuffer(struct gl_context *ctx, int emit)
|
|||
}
|
||||
|
||||
/* depth/stencil */
|
||||
if (fb->_DepthBuffer) {
|
||||
if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
|
||||
s = &to_nouveau_renderbuffer(
|
||||
fb->_DepthBuffer->Wrapped)->surface;
|
||||
fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface;
|
||||
|
||||
rt_format |= get_rt_format(s->format);
|
||||
zeta_pitch = s->pitch;
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue