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radeonsi: replace use of is_gs_copy_shader in si_shader_vs
We now have an explicit parameter that contains the same information, and this will allow us to get rid of is_gs_copy_shader in the si_shader struct. Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@ -339,7 +339,7 @@ static void si_shader_vs(struct si_shader *shader, struct si_shader *gs)
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va = shader->bo->gpu_address;
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si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
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if (shader->is_gs_copy_shader) {
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if (gs) {
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vgpr_comp_cnt = 0; /* only VertexID is needed for GS-COPY. */
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num_user_sgprs = SI_GSCOPY_NUM_USER_SGPR;
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} else if (shader->selector->type == PIPE_SHADER_VERTEX) {
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