glsl: Remove useless ir_shader enumeration value.

This commit is contained in:
Kenneth Graunke 2010-10-20 14:59:40 -07:00
parent 460da0db4a
commit a75da2c0e8
4 changed files with 2 additions and 12 deletions

View file

@ -1785,11 +1785,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
string = "output";
}
break;
case ir_shader:
assert(!"Should not get here.");
break;
}
};
if (fail) {
_mesa_glsl_error(loc, state,

View file

@ -88,7 +88,6 @@ _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target)
case vertex_shader: return "vertex";
case fragment_shader: return "fragment";
case geometry_shader: return "geometry";
case ir_shader: break;
}
assert(!"Should not get here.");

View file

@ -37,8 +37,7 @@
enum _mesa_glsl_parser_targets {
vertex_shader,
geometry_shader,
fragment_shader,
ir_shader
fragment_shader
};
struct gl_context;

View file

@ -504,9 +504,5 @@ _mesa_glsl_initialize_variables(exec_list *instructions,
case fragment_shader:
initialize_fs_variables(instructions, state);
break;
case ir_shader:
fprintf(stderr, "ir reader has no builtin variables");
exit(1);
break;
}
}