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intel/blorp: Move most of BLORP_CREATE_NIR_INPUT into a function
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11564>
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1 changed files with 18 additions and 11 deletions
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@ -155,17 +155,24 @@ struct brw_blorp_wm_inputs
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uint32_t pad[1];
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};
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#define BLORP_CREATE_NIR_INPUT(shader, name, type) ({ \
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nir_variable *input = nir_variable_create((shader), nir_var_shader_in, \
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type, #name); \
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if ((shader)->info.stage == MESA_SHADER_FRAGMENT) \
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input->data.interpolation = INTERP_MODE_FLAT; \
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input->data.location = VARYING_SLOT_VAR0 + \
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offsetof(struct brw_blorp_wm_inputs, name) / (4 * sizeof(float)); \
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input->data.location_frac = \
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(offsetof(struct brw_blorp_wm_inputs, name) / sizeof(float)) % 4; \
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input; \
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})
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static inline nir_variable *
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blorp_create_nir_input(struct nir_shader *nir,
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const char *name,
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const struct glsl_type *type,
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unsigned int offset)
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{
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nir_variable *input =
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nir_variable_create(nir, nir_var_shader_in, type, name);
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if (nir->info.stage == MESA_SHADER_FRAGMENT)
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input->data.interpolation = INTERP_MODE_FLAT;
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input->data.location = VARYING_SLOT_VAR0 + offset / (4 * sizeof(float));
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input->data.location_frac = (offset / sizeof(float)) % 4;
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return input;
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}
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#define BLORP_CREATE_NIR_INPUT(shader, name, type) \
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blorp_create_nir_input((shader), #name, (type), \
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offsetof(struct brw_blorp_wm_inputs, name))
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struct blorp_vs_inputs {
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uint32_t base_layer;
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