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st/glsl: set driver location in nir_lower_alpha_test()
This previously worked because the driver locations would later be set when st_nir_assign_uniform_locations() was called for a second time but we will be skipping the extra call in a later patch. Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37037>
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3 changed files with 20 additions and 6 deletions
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@ -47,7 +47,9 @@ typedef struct nir_lower_drawpixels_options {
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bool st_nir_lower_alpha_test(struct nir_shader *shader, enum compare_func func,
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bool alpha_to_one,
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const gl_state_index16 *alpha_ref_state_tokens);
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const gl_state_index16 *alpha_ref_state_tokens,
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struct gl_program_parameter_list *paramList,
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bool packed_driver_uniform_storage);
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bool st_nir_lower_drawpixels(struct nir_shader *shader,
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const nir_lower_drawpixels_options *options,
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@ -39,6 +39,8 @@ struct alpha_test_state {
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bool alpha_to_one;
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enum compare_func func;
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const gl_state_index16 *alpha_ref_state_tokens;
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struct gl_program_parameter_list *paramList;
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bool packed_driver_uniform_storage;
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};
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static bool
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@ -69,9 +71,13 @@ lower(nir_builder *b, nir_intrinsic_instr *intr, void *data)
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else
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alpha = nir_channel(b, intr->src[0].ssa, 3);
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nir_variable *var = nir_state_variable_create(b->shader, glsl_float_type(),
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"gl_AlphaRefMESA",
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state->alpha_ref_state_tokens);
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nir_variable *var =
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st_nir_state_variable_create(b->shader, glsl_float_type(),
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state->paramList,
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state->alpha_ref_state_tokens,
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"gl_AlphaRefMESA",
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state->packed_driver_uniform_storage);
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nir_def *alpha_ref = nir_load_var(b, var);
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nir_def *condition = nir_compare_func(b, state->func, alpha, alpha_ref);
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@ -83,13 +89,17 @@ lower(nir_builder *b, nir_intrinsic_instr *intr, void *data)
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bool
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st_nir_lower_alpha_test(nir_shader *shader, enum compare_func func,
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bool alpha_to_one,
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const gl_state_index16 *alpha_ref_state_tokens)
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const gl_state_index16 *alpha_ref_state_tokens,
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struct gl_program_parameter_list *paramList,
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bool packed_driver_uniform_storage)
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{
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assert(shader->info.io_lowered);
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struct alpha_test_state state = {
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.alpha_ref_state_tokens = alpha_ref_state_tokens,
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.alpha_to_one = alpha_to_one,
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.func = func,
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.paramList = paramList,
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.packed_driver_uniform_storage = packed_driver_uniform_storage,
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};
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return nir_shader_intrinsics_pass(shader, lower,
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@ -1082,7 +1082,9 @@ st_create_fp_variant(struct st_context *st,
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if (key->lower_alpha_func != COMPARE_FUNC_ALWAYS) {
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_mesa_add_state_reference(params, alpha_ref_state);
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NIR_PASS(_, state.ir.nir, st_nir_lower_alpha_test, key->lower_alpha_func,
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false, alpha_ref_state);
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false, alpha_ref_state,
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st->allow_st_finalize_nir_twice ? fp->Parameters : NULL,
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st->ctx->Const.PackedDriverUniformStorage);
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finalize = true;
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}
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