use correct renderbuffer regions in intelClearWithTris()

This commit is contained in:
Brian Paul 2006-03-20 23:37:54 +00:00
parent bffc66109e
commit a7252f42ae

View file

@ -290,9 +290,16 @@ static void intelClearWithTris(struct intel_context *intel,
* buffers at once:
*/
if (mask & (BUFFER_BIT_BACK_LEFT|BUFFER_BIT_STENCIL|BUFFER_BIT_DEPTH)) {
intel->vtbl.meta_draw_region(intel,
intel->back_region,
intel->depth_region );
struct intel_renderbuffer *irbBack =
intel_renderbuffer(ctx->DrawBuffer->
Attachment[BUFFER_BACK_LEFT].Renderbuffer);
struct intel_renderbuffer *irbDepth =
intel_renderbuffer(ctx->DrawBuffer->
Attachment[BUFFER_DEPTH].Renderbuffer);
struct intel_region *backRegion = irbBack ? irbBack->region : NULL;
struct intel_region *depthRegion = irbDepth ? irbDepth->region : NULL;
intel->vtbl.meta_draw_region(intel, backRegion, depthRegion );
if (mask & BUFFER_BIT_BACK_LEFT)
intel->vtbl.meta_color_mask(intel, GL_TRUE );