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synced 2026-04-25 15:40:46 +02:00
Don't bother touching lighting stuff if shaders are in use
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parent
80a0ce37df
commit
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1 changed files with 15 additions and 1 deletions
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@ -34,6 +34,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
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#include "mtypes.h"
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#include "colormac.h"
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#define NOUVEAU_CARD_USING_SHADERS (nmesa->screen->card->type >= NV_40)
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static void nv30AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref)
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{
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nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
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@ -229,6 +231,10 @@ static void nv30Enable(GLcontext *ctx, GLenum cap, GLboolean state)
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case GL_LIGHT7:
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{
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uint32_t mask=0x11<<(2*(cap-GL_LIGHT0));
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if (NOUVEAU_CARD_USING_SHADERS)
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break;
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nmesa->enabled_lights=((nmesa->enabled_lights&mask)|(mask*state));
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if (nmesa->lighting_enabled)
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{
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@ -238,6 +244,9 @@ static void nv30Enable(GLcontext *ctx, GLenum cap, GLboolean state)
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break;
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}
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case GL_LIGHTING:
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if (NOUVEAU_CARD_USING_SHADERS)
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break;
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nmesa->lighting_enabled=state;
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BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS, 1);
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if (nmesa->lighting_enabled)
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@ -337,6 +346,10 @@ static void nv30Hint(GLcontext *ctx, GLenum target, GLenum mode)
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static void nv30Lightfv(GLcontext *ctx, GLenum light, GLenum pname, const GLfloat *params )
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{
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nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
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if (NOUVEAU_CARD_USING_SHADERS)
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return;
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/* not sure where the fourth param value goes...*/
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switch(pname)
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{
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@ -469,8 +482,9 @@ void (*ReadBuffer)( GLcontext *ctx, GLenum buffer );
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void (*RenderMode)(GLcontext *ctx, GLenum mode );
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/** Define the scissor box */
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void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
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/** Select flat or smooth shading */
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void nv30ShadeModel(GLcontext *ctx, GLenum mode)
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static void nv30ShadeModel(GLcontext *ctx, GLenum mode)
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{
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nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
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