i965: use gl_shader_program_data::spirv

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Alejandro Piñeiro 2018-04-13 16:44:23 +02:00
parent a940683733
commit a6dc3d22eb

View file

@ -77,7 +77,7 @@ brw_create_nir(struct brw_context *brw,
/* First, lower the GLSL/Mesa IR or SPIR-V to NIR */
if (shader_prog) {
if (shader_prog->_LinkedShaders[stage]->spirv_data)
if (shader_prog->data->spirv)
nir = _mesa_spirv_to_nir(ctx, shader_prog, stage, options);
else
nir = glsl_to_nir(shader_prog, stage, options);