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freedreno: Rename internal resource_busy
So I can re-use the name fd_resource_busy. Signed-off-by: Rob Clark <robdclark@chromium.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10883>
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2 changed files with 3 additions and 3 deletions
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@ -707,7 +707,7 @@ invalidate_resource(struct fd_resource *rsc, unsigned usage) assert_dt
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bool needs_flush = pending(rsc, !!(usage & PIPE_MAP_WRITE));
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unsigned op = translate_usage(usage);
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if (needs_flush || fd_resource_busy(rsc, op)) {
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if (needs_flush || resource_busy(rsc, op)) {
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rebind_resource(rsc);
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realloc_bo(rsc, fd_bo_size(rsc->bo));
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} else {
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@ -811,7 +811,7 @@ resource_transfer_map(struct pipe_context *pctx, struct pipe_resource *prsc,
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/* If the GPU is writing to the resource, or if it is reading from the
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* resource and we're trying to write to it, flush the renders.
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*/
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bool busy = needs_flush || fd_resource_busy(rsc, op);
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bool busy = needs_flush || resource_busy(rsc, op);
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/* if we need to flush/stall, see if we can make a shadow buffer
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* to avoid this:
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@ -209,7 +209,7 @@ pending(struct fd_resource *rsc, bool write)
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}
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static inline bool
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fd_resource_busy(struct fd_resource *rsc, unsigned op)
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resource_busy(struct fd_resource *rsc, unsigned op)
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{
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return fd_bo_cpu_prep(rsc->bo, NULL, op | FD_BO_PREP_NOSYNC) != 0;
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}
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