radeonsi: use current context for DCC feedback-loop decompress, fixes Elemental

This is just a workaround. The problem is described in the code.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96541

v2: say that it's only between the current context and aux_context

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v1)
This commit is contained in:
Marek Olšák 2016-08-11 17:56:44 +02:00
parent 9812a50ae6
commit a6b5845a0d
4 changed files with 38 additions and 16 deletions

View file

@ -771,7 +771,7 @@ void evergreen_do_fast_color_clear(struct r600_common_context *rctx,
struct r600_atom *fb_state,
unsigned *buffers, unsigned *dirty_cbufs,
const union pipe_color_union *color);
bool r600_texture_disable_dcc(struct r600_common_screen *rscreen,
bool r600_texture_disable_dcc(struct r600_common_context *rctx,
struct r600_texture *rtex);
void r600_init_screen_texture_functions(struct r600_common_screen *rscreen);
void r600_init_context_texture_functions(struct r600_common_context *rctx);

View file

@ -400,20 +400,44 @@ static bool r600_texture_discard_dcc(struct r600_common_screen *rscreen,
return true;
}
bool r600_texture_disable_dcc(struct r600_common_screen *rscreen,
/**
* Disable DCC for the texture. (first decompress, then discard metadata).
*
* There is unresolved multi-context synchronization issue between
* screen::aux_context and the current context. If applications do this with
* multiple contexts, it's already undefined behavior for them and we don't
* have to worry about that. The scenario is:
*
* If context 1 disables DCC and context 2 has queued commands that write
* to the texture via CB with DCC enabled, and the order of operations is
* as follows:
* context 2 queues draw calls rendering to the texture, but doesn't flush
* context 1 disables DCC and flushes
* context 1 & 2 reset descriptors and FB state
* context 2 flushes (new compressed tiles written by the draw calls)
* context 1 & 2 read garbage, because DCC is disabled, yet there are
* compressed tiled
*
* \param rctx the current context if you have one, or rscreen->aux_context
* if you don't.
*/
bool r600_texture_disable_dcc(struct r600_common_context *rctx,
struct r600_texture *rtex)
{
struct r600_common_context *rctx =
(struct r600_common_context *)rscreen->aux_context;
struct r600_common_screen *rscreen = rctx->screen;
if (!r600_can_disable_dcc(rtex))
return false;
if (&rctx->b == rscreen->aux_context)
pipe_mutex_lock(rscreen->aux_context_lock);
/* Decompress DCC. */
pipe_mutex_lock(rscreen->aux_context_lock);
rctx->decompress_dcc(&rctx->b, rtex);
rctx->b.flush(&rctx->b, NULL, 0);
pipe_mutex_unlock(rscreen->aux_context_lock);
if (&rctx->b == rscreen->aux_context)
pipe_mutex_unlock(rscreen->aux_context_lock);
return r600_texture_discard_dcc(rscreen, rtex);
}
@ -492,6 +516,8 @@ static boolean r600_texture_get_handle(struct pipe_screen* screen,
unsigned usage)
{
struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
struct r600_common_context *aux_context =
(struct r600_common_context*)rscreen->aux_context;
struct r600_resource *res = (struct r600_resource*)resource;
struct r600_texture *rtex = (struct r600_texture*)resource;
struct radeon_bo_metadata metadata;
@ -510,7 +536,7 @@ static boolean r600_texture_get_handle(struct pipe_screen* screen,
* access.
*/
if (usage & PIPE_HANDLE_USAGE_WRITE && rtex->dcc_offset) {
if (r600_texture_disable_dcc(rscreen, rtex))
if (r600_texture_disable_dcc(aux_context, rtex))
update_metadata = true;
}

View file

@ -557,10 +557,8 @@ static void si_check_render_feedback_textures(struct si_context *sctx,
render_feedback = true;
}
if (render_feedback) {
struct si_screen *screen = sctx->screen;
r600_texture_disable_dcc(&screen->b, tex);
}
if (render_feedback)
r600_texture_disable_dcc(&sctx->b, tex);
}
}
@ -599,10 +597,8 @@ static void si_check_render_feedback_images(struct si_context *sctx,
render_feedback = true;
}
if (render_feedback) {
struct si_screen *screen = sctx->screen;
r600_texture_disable_dcc(&screen->b, tex);
}
if (render_feedback)
r600_texture_disable_dcc(&sctx->b, tex);
}
}

View file

@ -663,7 +663,7 @@ static void si_set_shader_image(struct si_context *ctx,
* The decompression is relatively cheap if the surface
* has been decompressed already.
*/
if (r600_texture_disable_dcc(&screen->b, tex))
if (r600_texture_disable_dcc(&ctx->b, tex))
uses_dcc = false;
else
ctx->b.decompress_dcc(&ctx->b.b, tex);