gallivm: disable accurate cube corner for integer textures.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111511
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
Dave Airlie 2019-08-30 05:50:26 +10:00
parent 47cc660d9c
commit a69ae76cc8

View file

@ -1037,7 +1037,12 @@ lp_build_sample_image_linear(struct lp_build_sample_context *bld,
bld->static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) &&
bld->static_sampler_state->seamless_cube_map;
accurate_cube_corners = ACCURATE_CUBE_CORNERS && seamless_cube_filter;
/*
* Disable accurate cube corners for integer textures, which should only
* get here in the gather path.
*/
accurate_cube_corners = ACCURATE_CUBE_CORNERS && seamless_cube_filter &&
!util_format_is_pure_integer(bld->static_texture_state->format);
lp_build_extract_image_sizes(bld,
&bld->int_size_bld,