mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-09 06:48:06 +02:00
casts to fix GLint/GLuint mismatches
This commit is contained in:
parent
db07de057f
commit
a670c1280b
9 changed files with 74 additions and 63 deletions
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@ -1,4 +1,4 @@
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/* $Id: s_context.c,v 1.29 2002/02/02 21:40:33 brianp Exp $ */
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/* $Id: s_context.c,v 1.30 2002/04/19 00:38:27 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -75,9 +75,9 @@ _swrast_update_rasterflags( GLcontext *ctx )
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RasterMask |= ALPHABUF_BIT;
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if ( ctx->Viewport.X < 0
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|| ctx->Viewport.X + ctx->Viewport.Width > ctx->DrawBuffer->Width
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|| ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width
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|| ctx->Viewport.Y < 0
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|| ctx->Viewport.Y + ctx->Viewport.Height > ctx->DrawBuffer->Height) {
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|| ctx->Viewport.Y + ctx->Viewport.Height > (GLint) ctx->DrawBuffer->Height) {
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RasterMask |= CLIP_BIT;
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}
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@ -1,4 +1,4 @@
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/* $Id: s_copypix.c,v 1.35 2002/04/12 15:39:59 brianp Exp $ */
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/* $Id: s_copypix.c,v 1.36 2002/04/19 00:38:27 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -121,7 +121,7 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
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if (SWRAST_CONTEXT(ctx)->_RasterMask == 0
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&& !zoom
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&& destx >= 0
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&& destx + width <= ctx->DrawBuffer->Width) {
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&& destx + width <= (GLint) ctx->DrawBuffer->Width) {
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quick_draw = GL_TRUE;
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}
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else {
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@ -266,7 +266,7 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
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/* write row to framebuffer */
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dy = desty + row;
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if (quick_draw && dy >= 0 && dy < ctx->DrawBuffer->Height) {
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if (quick_draw && dy >= 0 && dy < (GLint) ctx->DrawBuffer->Height) {
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(*swrast->Driver.WriteRGBASpan)( ctx, width, destx, dy,
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(const GLchan (*)[4])span.color.rgba, NULL );
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}
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@ -341,7 +341,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
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if (SWRAST_CONTEXT(ctx)->_RasterMask == 0
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&& !zoom
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&& destx >= 0
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&& destx + width <= ctx->DrawBuffer->Width) {
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&& destx + width <= (GLint) ctx->DrawBuffer->Width) {
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quick_draw = GL_TRUE;
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}
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else {
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@ -507,7 +507,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
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_swrast_pixel_texture(ctx, &span);
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}
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if (quick_draw && dy >= 0 && dy < ctx->DrawBuffer->Height) {
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if (quick_draw && dy >= 0 && dy < (GLint) ctx->DrawBuffer->Height) {
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(*swrast->Driver.WriteRGBASpan)( ctx, width, destx, dy,
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(const GLchan (*)[4])span.color.rgba, NULL );
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}
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@ -1,4 +1,4 @@
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/* $Id: s_depth.c,v 1.21 2002/04/18 14:57:00 brianp Exp $ */
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/* $Id: s_depth.c,v 1.22 2002/04/19 00:38:27 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -1378,8 +1378,8 @@ _mesa_read_depth_span( GLcontext *ctx,
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{
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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if (y < 0 || y >= ctx->DrawBuffer->Height ||
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x + (GLint) n <= 0 || x >= ctx->DrawBuffer->Width) {
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if (y < 0 || y >= (GLint) ctx->DrawBuffer->Height ||
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x + (GLint) n <= 0 || x >= (GLint) ctx->DrawBuffer->Width) {
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/* span is completely outside framebuffer */
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GLint i;
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for (i = 0; i < n; i++)
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@ -1396,8 +1396,8 @@ _mesa_read_depth_span( GLcontext *ctx,
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n -= dx;
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depth += dx;
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}
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if (x + n > ctx->DrawBuffer->Width) {
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GLint dx = x + n - ctx->DrawBuffer->Width;
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if (x + n > (GLint) ctx->DrawBuffer->Width) {
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GLint dx = x + n - (GLint) ctx->DrawBuffer->Width;
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GLint i;
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for (i = 0; i < dx; i++)
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depth[n - i - 1] = 0;
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@ -1452,8 +1452,8 @@ _mesa_read_depth_span_float( GLcontext *ctx,
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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const GLfloat scale = 1.0F / ctx->DepthMaxF;
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if (y < 0 || y >= ctx->DrawBuffer->Height ||
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x + (GLint) n <= 0 || x >= ctx->DrawBuffer->Width) {
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if (y < 0 || y >= (GLint) ctx->DrawBuffer->Height ||
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x + (GLint) n <= 0 || x >= (GLint) ctx->DrawBuffer->Width) {
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/* span is completely outside framebuffer */
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GLint i;
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for (i = 0; i < n; i++)
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@ -1469,8 +1469,8 @@ _mesa_read_depth_span_float( GLcontext *ctx,
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n -= dx;
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x = 0;
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}
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if (x + n > ctx->DrawBuffer->Width) {
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GLint dx = x + n - ctx->DrawBuffer->Width;
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if (x + n > (GLint) ctx->DrawBuffer->Width) {
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GLint dx = x + n - (GLint) ctx->DrawBuffer->Width;
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GLint i;
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for (i = 0; i < dx; i++)
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depth[n - i - 1] = 0.0F;
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@ -1,4 +1,4 @@
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/* $Id: s_lines.c,v 1.27 2002/04/12 15:39:59 brianp Exp $ */
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/* $Id: s_lines.c,v 1.28 2002/04/19 00:38:27 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -77,7 +77,8 @@ draw_wide_line( GLcontext *ctx, struct sw_span *span, GLboolean xMajor )
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start = width / 2 - 1;
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if (xMajor) {
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GLuint i, w;
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GLuint i;
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GLint w;
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for (w = 0; w < width; w++) {
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if (w == 0) {
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for (i = 0; i < span->end; i++)
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@ -96,7 +97,8 @@ draw_wide_line( GLcontext *ctx, struct sw_span *span, GLboolean xMajor )
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}
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}
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else {
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GLuint i, w;
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GLuint i;
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GLint w;
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for (w = 0; w < width; w++) {
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if (w == 0) {
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for (i = 0; i < span->end; i++)
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@ -1,4 +1,4 @@
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/* $Id: s_readpix.c,v 1.13 2002/01/12 16:12:52 brianp Exp $ */
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/* $Id: s_readpix.c,v 1.14 2002/04/19 00:38:27 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -251,8 +251,8 @@ read_fast_rgba_pixels( GLcontext *ctx,
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readWidth += srcX;
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srcX = 0;
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}
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if (srcX + readWidth > ctx->ReadBuffer->Width)
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readWidth -= (srcX + readWidth - ctx->ReadBuffer->Width);
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if (srcX + readWidth > (GLint) ctx->ReadBuffer->Width)
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readWidth -= (srcX + readWidth - (GLint) ctx->ReadBuffer->Width);
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if (readWidth <= 0)
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return GL_TRUE;
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@ -262,8 +262,8 @@ read_fast_rgba_pixels( GLcontext *ctx,
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readHeight += srcY;
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srcY = 0;
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}
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if (srcY + readHeight > ctx->ReadBuffer->Height)
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readHeight -= (srcY + readHeight - ctx->ReadBuffer->Height);
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if (srcY + readHeight > (GLint) ctx->ReadBuffer->Height)
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readHeight -= (srcY + readHeight - (GLint) ctx->ReadBuffer->Height);
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if (readHeight <= 0)
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return GL_TRUE;
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@ -1,4 +1,4 @@
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/* $Id: s_span.c,v 1.38 2002/04/12 15:39:59 brianp Exp $ */
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/* $Id: s_span.c,v 1.39 2002/04/19 00:38:27 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -753,7 +753,7 @@ _mesa_write_index_span( GLcontext *ctx, struct sw_span *span)
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#ifdef DEBUG
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if (span->arrayMask & SPAN_XY) {
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int i;
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GLuint i;
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for (i = 0; i < span->end; i++) {
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if (span->mask[i]) {
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assert(span->xArray[i] >= ctx->DrawBuffer->_Xmin);
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@ -925,7 +925,7 @@ _mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span)
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#ifdef DEBUG
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if (span->arrayMask & SPAN_XY) {
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int i;
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GLuint i;
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for (i = 0; i < span->end; i++) {
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if (span->mask[i]) {
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assert(span->xArray[i] >= ctx->DrawBuffer->_Xmin);
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@ -1018,6 +1018,7 @@ _mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span)
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monoColor = GL_FALSE;
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}
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else if (ctx->Color.BlendEnabled) {
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printf("blending\n");
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_mesa_blend_span(ctx, span, span->color.rgba);
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monoColor = GL_FALSE;
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}
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@ -1139,7 +1140,7 @@ _mesa_write_texture_span( GLcontext *ctx, struct sw_span *span)
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#ifdef DEBUG
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if (span->arrayMask & SPAN_XY) {
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int i;
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GLuint i;
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for (i = 0; i < span->end; i++) {
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if (span->mask[i]) {
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assert(span->xArray[i] >= ctx->DrawBuffer->_Xmin);
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@ -1305,8 +1306,10 @@ _mesa_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer,
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GLuint n, GLint x, GLint y, GLchan rgba[][4] )
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{
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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if (y < 0 || y >= buffer->Height
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|| x + (GLint) n < 0 || x >= buffer->Width) {
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const GLint bufWidth = (GLint) buffer->Width;
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const GLint bufHeight = (GLint) buffer->Width;
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if (y < 0 || y >= bufHeight || x + (GLint) n < 0 || x >= bufWidth) {
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/* completely above, below, or right */
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/* XXX maybe leave undefined? */
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BZERO(rgba, 4 * n * sizeof(GLchan));
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@ -1321,14 +1324,14 @@ _mesa_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer,
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/* completely left of window */
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return;
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}
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if (length > buffer->Width) {
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length = buffer->Width;
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if (length > bufWidth) {
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length = bufWidth;
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}
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}
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else if ((GLint) (x + n) > buffer->Width) {
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else if ((GLint) (x + n) > bufWidth) {
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/* right edge clipping */
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skip = 0;
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length = buffer->Width - x;
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length = bufWidth - x;
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if (length < 0) {
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/* completely to right of window */
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return;
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@ -1357,8 +1360,10 @@ _mesa_read_index_span( GLcontext *ctx, GLframebuffer *buffer,
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GLuint n, GLint x, GLint y, GLuint indx[] )
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{
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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if (y < 0 || y >= buffer->Height
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|| x + (GLint) n < 0 || x >= buffer->Width) {
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const GLint bufWidth = (GLint) buffer->Width;
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const GLint bufHeight = (GLint) buffer->Width;
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if (y < 0 || y >= bufHeight || x + (GLint) n < 0 || x >= bufWidth) {
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/* completely above, below, or right */
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BZERO(indx, n * sizeof(GLuint));
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}
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@ -1372,14 +1377,14 @@ _mesa_read_index_span( GLcontext *ctx, GLframebuffer *buffer,
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/* completely left of window */
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return;
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}
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if (length > buffer->Width) {
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length = buffer->Width;
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if (length > bufWidth) {
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length = bufWidth;
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}
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}
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else if ((GLint) (x + n) > buffer->Width) {
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else if ((GLint) (x + n) > bufWidth) {
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/* right edge clipping */
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skip = 0;
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length = buffer->Width - x;
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length = bufWidth - x;
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if (length < 0) {
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/* completely to right of window */
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return;
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@ -1,4 +1,4 @@
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/* $Id: s_stencil.c,v 1.22 2002/03/19 16:47:05 brianp Exp $ */
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/* $Id: s_stencil.c,v 1.23 2002/04/19 00:38:27 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -1017,8 +1017,10 @@ _mesa_read_stencil_span( GLcontext *ctx,
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GLint n, GLint x, GLint y, GLstencil stencil[] )
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{
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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if (y < 0 || y >= ctx->DrawBuffer->Height ||
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x + n <= 0 || x >= ctx->DrawBuffer->Width) {
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const GLint bufWidth = (GLint) ctx->DrawBuffer->Width;
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const GLint bufHeight = (GLint) ctx->DrawBuffer->Width;
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if (y < 0 || y >= bufHeight || x + n <= 0 || x >= bufWidth) {
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/* span is completely outside framebuffer */
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return; /* undefined values OK */
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}
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@ -1029,8 +1031,8 @@ _mesa_read_stencil_span( GLcontext *ctx,
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n -= dx;
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stencil += dx;
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}
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if (x + n > ctx->DrawBuffer->Width) {
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GLint dx = x + n - ctx->DrawBuffer->Width;
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if (x + n > bufWidth) {
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GLint dx = x + n - bufWidth;
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n -= dx;
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}
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if (n <= 0) {
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@ -1069,9 +1071,10 @@ _mesa_write_stencil_span( GLcontext *ctx, GLint n, GLint x, GLint y,
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{
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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const GLstencil *ssrc = stencil;
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const GLint bufWidth = (GLint) ctx->DrawBuffer->Width;
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const GLint bufHeight = (GLint) ctx->DrawBuffer->Width;
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if (y < 0 || y >= ctx->DrawBuffer->Height ||
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x + n <= 0 || x >= ctx->DrawBuffer->Width) {
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if (y < 0 || y >= bufHeight || x + n <= 0 || x >= bufWidth) {
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/* span is completely outside framebuffer */
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return; /* undefined values OK */
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}
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@ -1082,8 +1085,8 @@ _mesa_write_stencil_span( GLcontext *ctx, GLint n, GLint x, GLint y,
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n -= dx;
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ssrc += dx;
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}
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if (x + n > ctx->DrawBuffer->Width) {
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GLint dx = x + n - ctx->DrawBuffer->Width;
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if (x + n > bufWidth) {
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GLint dx = x + n - bufWidth;
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n -= dx;
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}
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if (n <= 0) {
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@ -1,4 +1,4 @@
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/* $Id: s_texture.c,v 1.60 2002/04/12 21:17:28 brianp Exp $ */
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/* $Id: s_texture.c,v 1.61 2002/04/19 00:38:27 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -2250,7 +2250,7 @@ sample_depth_texture( GLcontext *ctx, GLuint unit,
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result = 0;
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break;
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case GL_NEVER:
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result = CHAN_MAXF;
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result = CHAN_MAX;
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break;
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case GL_NONE:
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/* ordinary bilinear filtering */
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@ -1,4 +1,4 @@
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/* $Id: s_zoom.c,v 1.14 2002/04/12 15:39:59 brianp Exp $ */
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/* $Id: s_zoom.c,v 1.15 2002/04/19 00:38:27 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -45,7 +45,7 @@ zoom_span( GLcontext *ctx, const struct sw_span *span,
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GLint r0, r1, row;
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GLint c0, c1, skipCol;
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GLint i, j;
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const GLint maxWidth = MIN2( ctx->DrawBuffer->Width, MAX_WIDTH );
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const GLuint maxWidth = MIN2( ctx->DrawBuffer->Width, MAX_WIDTH );
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GLchan rgbaSave[MAX_WIDTH][4];
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GLuint indexSave[MAX_WIDTH];
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struct sw_span zoomed;
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@ -128,18 +128,18 @@ zoom_span( GLcontext *ctx, const struct sw_span *span,
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*/
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if (r1 < 0) /* below window */
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return;
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if (r0 >= ctx->DrawBuffer->Height) /* above window */
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if (r0 >= (GLint) ctx->DrawBuffer->Height) /* above window */
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return;
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if (c1 < 0) /* left of window */
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return;
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if (c0 >= ctx->DrawBuffer->Width) /* right of window */
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if (c0 >= (GLint) ctx->DrawBuffer->Width) /* right of window */
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return;
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/* zoom the span horizontally */
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if (format == GL_RGBA) {
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if (ctx->Pixel.ZoomX == -1.0F) {
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/* common case */
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for (j = zoomed.start; j < zoomed.end; j++) {
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for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
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i = span->end - (j + skipCol) - 1;
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COPY_CHAN4(zoomed.color.rgba[j], rgba[i]);
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}
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@ -147,7 +147,7 @@ zoom_span( GLcontext *ctx, const struct sw_span *span,
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else {
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/* general solution */
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const GLfloat xscale = 1.0F / ctx->Pixel.ZoomX;
|
||||
for (j = zoomed.start; j < zoomed.end; j++) {
|
||||
for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
|
||||
i = (GLint) ((j + skipCol) * xscale);
|
||||
if (i < 0)
|
||||
i = span->end + i - 1;
|
||||
|
|
@ -158,7 +158,7 @@ zoom_span( GLcontext *ctx, const struct sw_span *span,
|
|||
else if (format == GL_RGB) {
|
||||
if (ctx->Pixel.ZoomX == -1.0F) {
|
||||
/* common case */
|
||||
for (j = zoomed.start; j < zoomed.end; j++) {
|
||||
for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
|
||||
i = span->end - (j + skipCol) - 1;
|
||||
zoomed.color.rgba[j][0] = rgb[i][0];
|
||||
zoomed.color.rgba[j][1] = rgb[i][1];
|
||||
|
|
@ -169,7 +169,7 @@ zoom_span( GLcontext *ctx, const struct sw_span *span,
|
|||
else {
|
||||
/* general solution */
|
||||
const GLfloat xscale = 1.0F / ctx->Pixel.ZoomX;
|
||||
for (j = zoomed.start; j < zoomed.end; j++) {
|
||||
for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
|
||||
i = (GLint) ((j + skipCol) * xscale);
|
||||
if (i < 0)
|
||||
i = span->end + i - 1;
|
||||
|
|
@ -183,7 +183,7 @@ zoom_span( GLcontext *ctx, const struct sw_span *span,
|
|||
else if (format == GL_COLOR_INDEX) {
|
||||
if (ctx->Pixel.ZoomX == -1.0F) {
|
||||
/* common case */
|
||||
for (j = zoomed.start; j < zoomed.end; j++) {
|
||||
for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
|
||||
i = span->end - (j + skipCol) - 1;
|
||||
zoomed.color.index[j] = indexes[i];
|
||||
}
|
||||
|
|
@ -191,7 +191,7 @@ zoom_span( GLcontext *ctx, const struct sw_span *span,
|
|||
else {
|
||||
/* general solution */
|
||||
const GLfloat xscale = 1.0F / ctx->Pixel.ZoomX;
|
||||
for (j = zoomed.start; j < zoomed.end; j++) {
|
||||
for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
|
||||
i = (GLint) ((j + skipCol) * xscale);
|
||||
if (i < 0)
|
||||
i = span->end + i - 1;
|
||||
|
|
@ -297,7 +297,8 @@ _mesa_write_zoomed_stencil_span( GLcontext *ctx,
|
|||
/* below window */
|
||||
return;
|
||||
}
|
||||
if (r0>=ctx->DrawBuffer->Height && r1>=ctx->DrawBuffer->Height) {
|
||||
if (r0 >= (GLint) ctx->DrawBuffer->Height &&
|
||||
r1 >= (GLint) ctx->DrawBuffer->Height) {
|
||||
/* above window */
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue