egl/gbm: Use continue instead of nested block

Suggested by Daniel Stone.

No functional change intended.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/42111>
This commit is contained in:
Michel Dänzer 2026-06-09 15:39:01 +02:00 committed by Marge Bot
parent aa3ef4dd42
commit a668971bb5

View file

@ -253,16 +253,17 @@ get_back_bo(struct dri2_egl_surface *dri2_surf)
for (unsigned i = 0; i < ARRAY_SIZE(dri2_surf->color_buffers); i++) {
struct dri2_egl_buffer *buffer = &dri2_surf->color_buffers[i];
if (!buffer->locked &&
dri2_surf->current != buffer) {
if (buffer->bo &&
(!min_age || buffer->age < min_age))
min_age = buffer->age;
if (buffer->locked ||
dri2_surf->current == buffer)
continue;
if (!max_age || buffer->age > max_age) {
dri2_surf->back = buffer;
max_age = buffer->age;
}
if (buffer->bo &&
(!min_age || buffer->age < min_age))
min_age = buffer->age;
if (!max_age || buffer->age > max_age) {
dri2_surf->back = buffer;
max_age = buffer->age;
}
}