tnl: implement instanced drawing

This commit is contained in:
Brian Paul 2010-12-10 09:29:13 -07:00
parent 6a0d3b7696
commit a63486ac68
3 changed files with 19 additions and 9 deletions

View file

@ -527,6 +527,8 @@ typedef struct
GLubyte *block[VERT_ATTRIB_MAX];
GLuint nr_blocks;
GLuint CurInstance;
} TNLcontext;

View file

@ -453,6 +453,7 @@ void _tnl_draw_prims( struct gl_context *ctx,
*/
struct gl_buffer_object *bo[VERT_ATTRIB_MAX + 1];
GLuint nr_bo = 0;
GLuint inst;
for (i = 0; i < nr_prims;) {
GLuint this_nr_prims;
@ -470,15 +471,19 @@ void _tnl_draw_prims( struct gl_context *ctx,
/* Binding inputs may imply mapping some vertex buffer objects.
* They will need to be unmapped below.
*/
bind_prims(ctx, &prim[i], this_nr_prims);
bind_inputs(ctx, arrays, max_index + prim[i].basevertex + 1,
bo, &nr_bo);
bind_indices(ctx, ib, bo, &nr_bo);
for (inst = 0; inst < prim[i].num_instances; inst++) {
TNL_CONTEXT(ctx)->Driver.RunPipeline(ctx);
bind_prims(ctx, &prim[i], this_nr_prims);
bind_inputs(ctx, arrays, max_index + prim[i].basevertex + 1,
bo, &nr_bo);
bind_indices(ctx, ib, bo, &nr_bo);
unmap_vbos(ctx, bo, nr_bo);
free_space(ctx);
tnl->CurInstance = inst;
TNL_CONTEXT(ctx)->Driver.RunPipeline(ctx);
unmap_vbos(ctx, bo, nr_bo);
free_space(ctx);
}
i += this_nr_prims;
}

View file

@ -218,7 +218,8 @@ _tnl_program_string(struct gl_context *ctx, GLenum target, struct gl_program *pr
* Initialize virtual machine state prior to executing vertex program.
*/
static void
init_machine(struct gl_context *ctx, struct gl_program_machine *machine)
init_machine(struct gl_context *ctx, struct gl_program_machine *machine,
GLuint instID)
{
/* Input registers get initialized from the current vertex attribs */
memcpy(machine->VertAttribs, ctx->Current.Attrib,
@ -254,6 +255,8 @@ init_machine(struct gl_context *ctx, struct gl_program_machine *machine)
machine->FetchTexelDeriv = NULL; /* not used by vertex programs */
machine->Samplers = ctx->VertexProgram._Current->Base.SamplerUnits;
machine->SystemValues[SYSTEM_VALUE_INSTANCE_ID][0] = (GLfloat) instID;
}
@ -339,7 +342,7 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
for (i = 0; i < VB->Count; i++) {
GLuint attr;
init_machine(ctx, &machine);
init_machine(ctx, &machine, tnl->CurInstance);
#if 0
printf("Input %d: %f, %f, %f, %f\n", i,