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ac/nir: Remove unhelpful nir_opt_cse from ac_nir_lower_ngg_nogs.
This CSE call adds to our compile time without adding any real benefit to the compiled code. Fossil DB results on Sienna Cichlid (with NGGC on): Totals from 1580 (1.23% of 128647) affected shaders: CodeSize: 4563912 -> 4562312 (-0.04%); split: -0.07%, +0.03% Instrs: 870722 -> 870338 (-0.04%); split: -0.09%, +0.04% Latency: 3349863 -> 3351458 (+0.05%); split: -0.10%, +0.14% InvThroughput: 617796 -> 617971 (+0.03%); split: -0.01%, +0.03% VClause: 22604 -> 22568 (-0.16%); split: -0.75%, +0.59% SClause: 16285 -> 16327 (+0.26%); split: -0.07%, +0.33% Copies: 83472 -> 83599 (+0.15%); split: -0.07%, +0.22% PreSGPRs: 62340 -> 62334 (-0.01%) No Fossil DB changes with NGGC off. Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11908>
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@ -1265,7 +1265,6 @@ ac_nir_lower_ngg_nogs(nir_shader *shader,
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do {
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progress = false;
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NIR_PASS(progress, shader, nir_opt_undef);
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NIR_PASS(progress, shader, nir_opt_cse);
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NIR_PASS(progress, shader, nir_opt_dce);
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NIR_PASS(progress, shader, nir_opt_dead_cf);
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} while (progress);
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