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meta/blit: Use gl_FragColor also in the msaa blit shader
Fixes framebuffer_blit_functionality_multisampled_to_singlesampled_blit es3 cts test on bdw. Also fixes this on ivb when ivb is forced to use the meta path. No piglit regressions on IVB. Further input from Ken: "Unfortunately, this doesn't fix MRT for integer data. In the single-sampled case, since we're directly copying data, we were read/copy/write data as "float" values, which actually contained the integer bits. Here, we can't do that since we need to process the actual integer data. I do wonder if we could use intBitsToFloat/uintBitsToFloat to stuff the integer bits in the float gl_FragColor output. Just a crazy idea. In the long term (post 10.2), I think we should draft an extension that allows you to do "layout(location = all)" on user-defined fragment shader outputs. (Or some similar syntax.)" Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Cc: "10.2" <mesa-stable@lists.freedesktop.org> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
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@ -273,7 +273,7 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx,
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samples);
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} else {
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ralloc_asprintf_append(&sample_resolve,
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" out_color = sample_%d_0 / %f;\n",
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" gl_FragColor = sample_%d_0 / %f;\n",
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samples, (float)samples);
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}
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}
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