mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 18:18:06 +02:00
util/00-mesa-defaults: add Metal Slug XX workaround
The game uses texture2D() in glsl 4.40 shaders, but texture2D()
was moved to compat in 4.20.
Cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20511>
(cherry picked from commit a4a1f95431)
This commit is contained in:
parent
22f8331320
commit
a5f33e0350
2 changed files with 5 additions and 1 deletions
|
|
@ -2587,7 +2587,7 @@
|
|||
"description": "util/00-mesa-defaults: add Metal Slug XX workaround",
|
||||
"nominated": true,
|
||||
"nomination_type": 0,
|
||||
"resolution": 0,
|
||||
"resolution": 1,
|
||||
"main_sha": null,
|
||||
"because_sha": null
|
||||
},
|
||||
|
|
|
|||
|
|
@ -225,6 +225,10 @@ TODO: document the other workarounds.
|
|||
<option name="force_compat_shaders" value="true" />
|
||||
</application>
|
||||
|
||||
<application name="Metal Slug XX" executable="MSXX_main.exe">
|
||||
<option name="force_compat_shaders" value="true" />
|
||||
</application>
|
||||
|
||||
<application name="The Culling" executable="Victory">
|
||||
<option name="force_glsl_version" value="440" />
|
||||
</application>
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue