radeon/r200/r300: fix max texture levels assert

use the actual value set in the context
This commit is contained in:
Dave Airlie 2009-06-12 11:35:10 +10:00
parent 7f223ff891
commit a5d92d7ed2
2 changed files with 3 additions and 6 deletions

View file

@ -265,10 +265,7 @@ static void r300InitConstValues(GLcontext *ctx, radeonScreenPtr screen)
driQueryOptioni(&r300->radeon.optionCache, "texture_coord_units");
ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureImageUnits,
ctx->Const.MaxTextureCoordUnits);
/* FIXME: When no memory manager is available we should set this
* to some reasonable value based on texture memory pool size */
/* FIXME: r5xx limit is 4096 */
ctx->Const.MaxTextureLevels = 12;
ctx->Const.MaxTextureMaxAnisotropy = 16.0;
ctx->Const.MaxTextureLodBias = 16.0;

View file

@ -141,7 +141,7 @@ static void calculate_miptree_layout_r100(radeonContextPtr rmesa, radeon_mipmap_
GLuint face;
numLevels = mt->lastLevel - mt->firstLevel + 1;
assert(numLevels <= RADEON_MAX_TEXTURE_LEVELS);
assert(numLevels <= rmesa->glCtx->Const.MaxTextureLevels);
curOffset = 0;
for(face = 0; face < mt->faces; face++) {
@ -165,7 +165,7 @@ static void calculate_miptree_layout_r300(radeonContextPtr rmesa, radeon_mipmap_
GLuint i;
numLevels = mt->lastLevel - mt->firstLevel + 1;
assert(numLevels <= RADEON_MAX_TEXTURE_LEVELS);
assert(numLevels <= rmesa->glCtx->Const.MaxTextureLevels);
curOffset = 0;
for(i = 0; i < numLevels; i++) {