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i965: Lift restriction in external textures for EGLImage support
Fixes Skqp's unitTest_EGLImageTest test. For Intel platforms, we support external textures only for EGLImages created with EGL_EXT_image_dma_buf_import. This restriction seems to be Intel specific and not present for other platforms. While running SKQP test - unitTest_EGLImageTest, GL_INVALID is sent to the test because of this restriction. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105301 Signed-off-by: Aditya Swarup <aditya.swarup@intel.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Chad Versace <chadversary@chromium.org>
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3 changed files with 0 additions and 15 deletions
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@ -89,9 +89,6 @@ struct __DRIimageRec {
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GLuint tile_y;
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bool has_depthstencil;
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/** The image was created with EGL_EXT_image_dma_buf_import. */
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bool dma_buf_imported;
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/** Offset of the auxiliary compression surface in the bo. */
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uint32_t aux_offset;
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@ -957,7 +957,6 @@ intel_dup_image(__DRIimage *orig_image, void *loaderPrivate)
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image->tile_y = orig_image->tile_y;
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image->has_depthstencil = orig_image->has_depthstencil;
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image->data = loaderPrivate;
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image->dma_buf_imported = orig_image->dma_buf_imported;
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image->aux_offset = orig_image->aux_offset;
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image->aux_pitch = orig_image->aux_pitch;
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@ -1237,7 +1236,6 @@ intel_create_image_from_dma_bufs2(__DRIscreen *dri_screen,
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return NULL;
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}
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image->dma_buf_imported = true;
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image->yuv_color_space = yuv_color_space;
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image->sample_range = sample_range;
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image->horizontal_siting = horizontal_siting;
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@ -614,16 +614,6 @@ intel_image_target_texture_2d(struct gl_context *ctx, GLenum target,
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if (image == NULL)
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return;
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/* We support external textures only for EGLImages created with
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* EGL_EXT_image_dma_buf_import. We may lift that restriction in the future.
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*/
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if (target == GL_TEXTURE_EXTERNAL_OES && !image->dma_buf_imported) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glEGLImageTargetTexture2DOES(external target is enabled only "
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"for images created with EGL_EXT_image_dma_buf_import");
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return;
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}
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/* Disallow depth/stencil textures: we don't have a way to pass the
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* separate stencil miptree of a GL_DEPTH_STENCIL texture through.
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*/
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