mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS/ in NV funcs

(cherry picked from commit 4dc426c016)
This commit is contained in:
Brian Paul 2009-05-22 07:19:27 -06:00 committed by Ian Romanick
parent 54f425b5ce
commit a5b7e0c7d7

View file

@ -5506,7 +5506,7 @@ index_error(void)
static void GLAPIENTRY
save_VertexAttrib1fNV(GLuint index, GLfloat x)
{
if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
save_Attr1fNV(index, x);
else
index_error();
@ -5515,7 +5515,7 @@ save_VertexAttrib1fNV(GLuint index, GLfloat x)
static void GLAPIENTRY
save_VertexAttrib1fvNV(GLuint index, const GLfloat * v)
{
if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
save_Attr1fNV(index, v[0]);
else
index_error();
@ -5524,7 +5524,7 @@ save_VertexAttrib1fvNV(GLuint index, const GLfloat * v)
static void GLAPIENTRY
save_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)
{
if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
save_Attr2fNV(index, x, y);
else
index_error();
@ -5533,7 +5533,7 @@ save_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)
static void GLAPIENTRY
save_VertexAttrib2fvNV(GLuint index, const GLfloat * v)
{
if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
save_Attr2fNV(index, v[0], v[1]);
else
index_error();
@ -5542,7 +5542,7 @@ save_VertexAttrib2fvNV(GLuint index, const GLfloat * v)
static void GLAPIENTRY
save_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
save_Attr3fNV(index, x, y, z);
else
index_error();
@ -5551,7 +5551,7 @@ save_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z)
static void GLAPIENTRY
save_VertexAttrib3fvNV(GLuint index, const GLfloat * v)
{
if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
save_Attr3fNV(index, v[0], v[1], v[2]);
else
index_error();
@ -5561,7 +5561,7 @@ static void GLAPIENTRY
save_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y,
GLfloat z, GLfloat w)
{
if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
save_Attr4fNV(index, x, y, z, w);
else
index_error();
@ -5570,7 +5570,7 @@ save_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y,
static void GLAPIENTRY
save_VertexAttrib4fvNV(GLuint index, const GLfloat * v)
{
if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
save_Attr4fNV(index, v[0], v[1], v[2], v[3]);
else
index_error();