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mesa: Remove unsused local variable.
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@ -302,7 +302,6 @@ alloc_texture(struct st_context *st, GLsizei width, GLsizei height,
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enum pipe_format texFormat)
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{
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struct pipe_context *pipe = st->pipe;
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struct pipe_screen *screen = pipe->screen;
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struct pipe_resource *pt;
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pt = st_texture_create(st, st->internal_target, texFormat, 0,
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