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radv: only set the relevant image views for custom depth/stencil resolves
So the rendering state has correct information, like the aspects. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40154>
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1 changed files with 9 additions and 10 deletions
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@ -10395,19 +10395,18 @@ radv_CmdBeginCustomResolveEXT(VkCommandBuffer commandBuffer, const VkBeginCustom
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color_atts[i].imageLayout = render->color_att[i].resolve_layout;
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}
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if (render->ds_att.resolve_mode == VK_RESOLVE_MODE_CUSTOM_BIT_EXT ||
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render->ds_att.stencil_resolve_mode == VK_RESOLVE_MODE_CUSTOM_BIT_EXT) {
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if (render->ds_att.resolve_mode == VK_RESOLVE_MODE_CUSTOM_BIT_EXT) {
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struct radv_image_view *iview = render->ds_att.resolve_iview;
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if (vk_format_has_depth(iview->vk.format)) {
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depth_att.imageView = radv_image_view_to_handle(iview);
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depth_att.imageLayout = render->ds_att.resolve_layout;
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}
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depth_att.imageView = radv_image_view_to_handle(iview);
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depth_att.imageLayout = render->ds_att.resolve_layout;
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}
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if (vk_format_has_stencil(iview->vk.format)) {
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stencil_att.imageView = radv_image_view_to_handle(iview);
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stencil_att.imageLayout = render->ds_att.stencil_resolve_layout;
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}
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if (render->ds_att.stencil_resolve_mode == VK_RESOLVE_MODE_CUSTOM_BIT_EXT) {
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struct radv_image_view *iview = render->ds_att.resolve_iview;
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stencil_att.imageView = radv_image_view_to_handle(iview);
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stencil_att.imageLayout = render->ds_att.stencil_resolve_layout;
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}
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VkRenderingInfo rendering_info = {
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