i965/blorp: Roll mip_info into surface_info

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Jason Ekstrand 2016-04-21 16:19:51 -07:00
parent 3839936497
commit a543f741bf
2 changed files with 17 additions and 37 deletions

View file

@ -30,27 +30,25 @@
#define FILE_DEBUG_FLAG DEBUG_BLORP
brw_blorp_mip_info::brw_blorp_mip_info()
brw_blorp_surface_info::brw_blorp_surface_info()
: mt(NULL),
level(0),
layer(0),
width(0),
height(0),
x_offset(0),
y_offset(0)
{
}
brw_blorp_surface_info::brw_blorp_surface_info()
: map_stencil_as_y_tiled(false),
y_offset(0),
map_stencil_as_y_tiled(false),
num_samples(0),
swizzle(SWIZZLE_XYZW)
{
}
void
brw_blorp_mip_info::set(struct intel_mipmap_tree *mt,
unsigned int level, unsigned int layer)
brw_blorp_surface_info::set(struct brw_context *brw,
struct intel_mipmap_tree *mt,
unsigned int level, unsigned int layer,
mesa_format format, bool is_render_target)
{
/* Layer is a physical layer, so if this is a 2D multisample array texture
* using INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, then it had better
@ -70,15 +68,7 @@ brw_blorp_mip_info::set(struct intel_mipmap_tree *mt,
this->height = minify(mt->physical_height0, level - mt->first_level);
intel_miptree_get_image_offset(mt, level, layer, &x_offset, &y_offset);
}
void
brw_blorp_surface_info::set(struct brw_context *brw,
struct intel_mipmap_tree *mt,
unsigned int level, unsigned int layer,
mesa_format format, bool is_render_target)
{
brw_blorp_mip_info::set(mt, level, layer);
this->num_samples = mt->num_samples;
this->array_layout = mt->array_layout;
this->map_stencil_as_y_tiled = false;
@ -312,7 +302,7 @@ gen6_blorp_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
params.hiz_op = op;
params.depth.set(mt, level, layer);
params.depth.set(brw, mt, level, layer, mt->format, true);
/* Align the rectangle primitive to 8x4 pixels.
*

View file

@ -69,14 +69,17 @@ enum {
BRW_BLORP_NUM_BINDING_TABLE_ENTRIES
};
class brw_blorp_mip_info
class brw_blorp_surface_info
{
public:
brw_blorp_mip_info();
brw_blorp_surface_info();
void set(struct intel_mipmap_tree *mt,
unsigned int level, unsigned int layer);
void set(struct brw_context *brw,
struct intel_mipmap_tree *mt,
unsigned int level, unsigned int layer,
mesa_format format, bool is_render_target);
uint32_t compute_tile_offsets(uint32_t *tile_x, uint32_t *tile_y) const;
struct intel_mipmap_tree *mt;
@ -121,19 +124,6 @@ public:
* pixels.
*/
uint32_t y_offset;
};
class brw_blorp_surface_info : public brw_blorp_mip_info
{
public:
brw_blorp_surface_info();
void set(struct brw_context *brw,
struct intel_mipmap_tree *mt,
unsigned int level, unsigned int layer,
mesa_format format, bool is_render_target);
uint32_t compute_tile_offsets(uint32_t *tile_x, uint32_t *tile_y) const;
/* Setting this flag indicates that the buffer's contents are W-tiled
* stencil data, but the surface state should be set up for Y tiled
@ -238,7 +228,7 @@ public:
uint32_t y0;
uint32_t x1;
uint32_t y1;
brw_blorp_mip_info depth;
brw_blorp_surface_info depth;
uint32_t depth_format;
brw_blorp_surface_info src;
brw_blorp_surface_info dst;