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146
docs/RELNOTES-3.1
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146
docs/RELNOTES-3.1
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Mesa 3.1 release notes
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PLEASE READ!!!!
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New copyright
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-------------
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Mesa 3.1 will be distributed under an XFree86-style copyright instead
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of the GNU LGPL.
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New directories
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---------------
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All documentation files are now in the docs/ directory.
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All shell scripts are now in the bin/ directory.
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New library names
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-----------------
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Formerly, the main Mesa library was named libMesaGL.so (or libMesaGL.a)
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and the GLU library was named libMesaGLU.so (or libMesaGLU.a).
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Now, the main library is named libGL.so (or libGL.a) and the GLU library
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is named libGLU.so (or libGLU.a).
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The change allows Mesa to be more easily substituted for OpenGL.
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Specifically, the linker/loader on some Unix-like systems won't
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allow libMesaGL.so to be used instead of libGL.so if the application
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was linked with the former.
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Warning: if you have another OpenGL implementation installed on your
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system (i.e. you have another OpenGL libGL.so) you'll have to be
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carefull about which library (OpenGL or Mesa) you link against. Be
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aware of -L linker flags and the value of the LD_LIBRARY_PATH environment
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variable.
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New library versioning
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----------------------
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Previously, the Mesa GL library was named libMesaGL.so.3.0
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To better support Linux/OpenGL standards, the Mesa GL library is now
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named libGL.so.1.2.030100 This indicates version 1.2 of the OpenGL spec
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and Mesa implementation 3.1.0
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In the long term this will allow better interoperability with other
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OpenGL implementations, especially on Linux. In the short term,
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OpenGL apps may have to be relinked to use the new library naming.
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New makefiles
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-------------
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The old Makefiles found in the various directories have been renamed
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to Makefile.X11 in order to prevent filename collisions with autoconfig-
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generated Makefiles.
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The top-level Makefile simply includes Makefile.X11
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If your top-level Makefile get's overwritten/destroyed you can restore
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it by copying Makefile.X11 to Makefile
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New extensions
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--------------
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GL_EXT_stencil_wrap
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Implements two new stencil operations: GL_INCR_WRAP_EXT and
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GL_DECR_WRAP_EXT which allow stencil increment and decrement
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without clamping.
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GL_INGR_blend_func_separate
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Allows specification of blend factors for RGB and Alpha independently.
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(INGR = Intergraph)
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GL_ARB_multitexture
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Multiple simultaneous textures. (ARB = Architecture Review Board)
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GL_NV_texgen_reflection
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nVidia texgen extension for better reflection mapping.
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GL_PGI_misc_hints
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Assorted transformation hints.
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GL_EXT_compiled_vertex_array
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Compiled vertex arrays.
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GL_EXT_clip_volume_hint
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Allows one to disable clip volume (frustum) testing.
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Extensions removed
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------------------
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GL_EXT_multitexture - obsolete in favor of GL_ARB_multitexture
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Config file
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-----------
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By default, /etc/mesa.conf will be read when Mesa starts. This
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file controls default hints, enable/disable of extensions, and
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more. See the CONFIG file for documentation.
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Optimizations
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-------------
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Keith Whitwell has contributed significant optimizations to Mesa's
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vertex transformation code. Basically, the whole transformation
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stage of Mesa has been rewritten.
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It's impossible to give a speedup factor. You'll just have to
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try your app and see how it performs.
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Device Driver changes
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---------------------
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A bunch of new device driver functions have been added. See src/dd.h
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Keith Harrison contributed many of them. I've been planning on adding
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a bunch of functions like these to make writing hardware drivers easier.
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More such function will probably be added in the near future.
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Miscellaneous
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-------------
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util/glstate.c has some handy functions for debugging. Basically, it
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offers a simple function for printing GL state variables. It's not
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finished yet. There's a LOT more GLenum records to be added (see the
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code). Anyone want to help?
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----------------------------------------------------------------------
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$Id: RELNOTES-3.1,v 1.2 2000/04/07 17:08:06 brianp Exp $
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12
docs/RELNOTES-3.2
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12
docs/RELNOTES-3.2
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@ -0,0 +1,12 @@
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Mesa 3.2 release notes
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PLEASE READ!!!!
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Mesa 3.2 is a stabilization of the Mesa 3.1 release. No new features
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have been added. For a list of bug fixes please read the VERSIONS file.
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----------------------------------------------------------------------
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$Id: RELNOTES-3.2,v 1.2 2000/04/07 17:08:06 brianp Exp $
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200
docs/RELNOTES-3.3
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200
docs/RELNOTES-3.3
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Mesa 3.3 release notes
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PLEASE READ!!!!
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Header file / GLenum changes
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----------------------------
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The gl.h and glu.h headers now use #defines to define all GL_* tokens
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instead of C-language enums. This change improves Mesa/OpenGL
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interoperability.
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New API dispatch code
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---------------------
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The core Mesa gl* functions are now implemented with a new dispatch
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(jump table) which will allow simultaneous direct/indirect rendering.
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The code is found in the glapi*.[ch] files.
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Of interest: the actual "glFooBar" functions are generated with
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templatized code defined in glapitemp.h and included by glapi.c
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The glapitemp.h template should be reusable for all sorts of OpenGL
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projects.
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New thread support
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------------------
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Thread support in Mesa has been rewritten. The glthread.[ch] files
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replace mthreads.[ch]. Thread safety is always enabled (on platforms
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which support threads, that is). There is virtually no performance
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penalty for typical single-thread applications. See the glapi.c
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file for details.
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Make configuration changes
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--------------------------
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If you use the old-style (non GNU automake) method to build Mesa note
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that several of the configuration names have changed:
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Old name New name
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------------- ----------------
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linux-elf linux
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linux linux-static
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linux-386-elf linux-386
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linux-386 linux-386-static
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etc.
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New extensions
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--------------
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GL_EXT_transpose_matrix
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Adds glLoadTransposeMatrix() and glMultTransposeMatrix() functions.
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See http://reality.sgi.com/opengl/arb/extensions/ext_text/GL_EXT_transpose_matrix.txt
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GL_EXT_texture_add_env
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Adds GL_ADD texture environment mode.
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See http://www.berkelium.com/OpenGL/EXT/texture_env_add.txt
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GL_EXT_texture_lod_bias
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Allows mipmapped texture blurring and sharpening.
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GLX_EXT_visual_rating extension
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This extension has no effect in stand-alone Mesa (used for DRI).
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GL_HP_occlusion_test
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Used for bounding box occlusion testing (see demos/occlude.c).
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GL_SGIX_pixel_texture / GL_SGIS_pixel_texture
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Lets glDraw/CopyPixels draw a texture coordinate image
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GLX_SGI_make_current_read functionality
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---------------------------------------
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The functionality of this extension is needed for GLX 1.3 (and required
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for the Linux/OpenGL standards base).
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Implementing this function required a **DEVICE DRIVER CHANGE**.
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The old SetBuffer() function has been replaced by SetReadBuffer() and
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SetDrawBuffer(). All device drivers will have to be updated because
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of this change.
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The new function, glXMakeContextCurrent(), in GLX 1.3 now works in Mesa.
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The xdemos/wincopy.c program demonstrates it.
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Image-related code changes
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--------------------------
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The imaging path code used by glDrawPixels, glTexImage[123]D,
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glTexSubImage[123], etc has been rewritten. It's now faster,
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uses less memory and has several bug fixes. This work was
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actually started in Mesa 3.1 with the glTexImage paths but has now
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been carried over to glDrawPixels as well.
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Device driver interface changes
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-------------------------------
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Added new functions for hardware stencil buffer support:
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WriteStencilSpan
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ReadStencilSpan
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WriteStencilPixels
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ReadStencilPixels
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Removed old depth buffer functions:
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AllocDepthBuffer
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DepthTestSpan
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DepthTestPixels
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ReadDepthSpanFloat
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ReadDepthSpanInt
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Added new depth buffer functions:
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WriteDepthSpan
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ReadDepthSpan
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WriteDepthPixels
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ReadDepthPixels
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These functions always read/write 32-bit GLuints. This will allow
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drivers to have anywhere from 0 to 32-bit Z buffers without
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recompiling for 16 vs 32 bits as was previously needed.
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New texture image functions
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The entire interface for texture image specification has been updated.
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With the new functions, it's optional for Mesa to keep an internal copy
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of all textures. Texture download should be a lot faster when the extra
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copy isn't made.
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Misc changes
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TexEnv now takes a target argument
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Removed UseGlobalTexturePalette (use Enable function instead)
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Also added
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ReadPixels
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CopyPixels
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The SetBufffer function has been replaced by SetDrawBuffer and
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SetReadBuffer functions. This lets core Mesa independently
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specify which buffer is to be used for reading and which for
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drawing.
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The Clear function's mask parameter has changed. Instead of
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mask being the flags specified by the user to glClear, the
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mask is now a bitmask of the DD_*_BIT flags in dd.h. Now
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multiple color buffers can be specified for clearing (ala
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glDrawBuffers). The driver's Clear function must also
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check the glColorMask glIndexMask, and glStencilMask settings
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and do the right thing. See the X/Mesa, OS/Mesa, or FX/Mesa
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drivers for examples.
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The depth buffer changes shouldn't be hard to make for existing
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drivers. In fact, it should simply the code. Be careful with
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the depthBits value passed to gl_create_context(). 1 is a bad
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value! It should normally be 0, 16, 24, or 32.
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gl_create_framebuffer() takes new arguments which explicitly tell
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core Mesa which ancillary buffers (depth, stencil, accum, alpha)
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should be implemented in software. Mesa hardware drivers should
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carefully set these flags depending on which buffers are in the
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graphics card.
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Internal constants
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------------------
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Point and line size range and granularity limits are now stored
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in the gl_constants struct, which is the Const member of GLcontext.
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The limits are initialized from values in config.h but may be
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overridden by device drivers to reflect the limits of that driver's
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hardware.
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Also added constants for NumAuxBuffers and SubPixelBits.
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----------------------------------------------------------------------
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$Id: RELNOTES-3.3,v 1.1 2000/04/07 17:07:32 brianp Exp $
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